roblox-brain
37 skills from tabooharmony/roblox-brain · 58.4K installs
Install every skill in this repository:
npx skills add https://github.com/tabooharmony/roblox-brain- 1

Use when building or editing geometry, maps, props, or generated assets with MCP or standalone Luau.
2.4K - 2

Use when adding, changing, or fixing Roblox animations, particles, beams, trails, tweens, camera shake, or other visual effects.
2.4K - 3

Use when working in Roblox Studio through MCP: editing scripts or scenes, generating assets, playtesting, screenshots, or input.
2.3K - 4

Use when setting up or changing Roblox lighting, atmosphere, day/night cycles, or post-processing effects.
2.2K - 5

Use when building or fixing Roblox menus, HUDs, shops, dialogs, or UI that must work on phones, tablets, desktop and console.
2.2K - 6

Use when writing or refactoring Roblox Luau modules, object lifecycles, signals, task scheduling, pcall, and cleanup.
2.1K - 7

Use when profiling or fixing Roblox performance: low FPS, lag, memory, network load, slow phones, hot paths.
2.1K - 8

Use when adding, moving, refactoring, or reviewing Roblox feature ownership, code layout, dependencies, startup, or client-server boundaries.
2.1K - 9

Use when adding, changing, or fixing Roblox audio: playback, spatial sound, music, sound effects, SoundGroups, or dynamic effects.
2K - 10

Use when auditing or hardening Roblox code against exploits: authority, remotes, economy, purchases, and DataStore flows.
2K - 11

Use when creating or fixing Roblox NPCs, bots or enemies: pathfinding, state machines, line of sight, spawns, AI update loops.
2K - 12

Use when adding or fixing Luau type annotations: generics, unions, narrowing, strict mode, sealed tables, module type exports, typed metatables.
2K - 13

Use when adding, changing, or auditing RemoteEvents/RemoteFunctions: argument validation, rate limits, server authority, exploit prevention.
2K - 14

Use when writing, editing, or debugging any Luau: tables, control flow, string patterns, scope, closures, and errors ported from JS/Python.
2K - 15

Use when adding, changing, or auditing Roblox purchases: GamePasses, Developer Products, subscriptions, private servers, policy checks.
2K - 16

Use when building or fixing Roblox physics: vehicles, ragdolls, projectiles, elevators, constraints, forces, network ownership.
1.9K - 17

Use when writing, changing, debugging, or auditing Roblox player saves: DataStore, ProfileStore, session locks, schemas, migrations.
1.9K - 18

Use before publishing or updating a Roblox experience to run evidence-backed release gates and a pre-release audit.
1.9K - 19

Use when adding, changing, or auditing Roblox analytics: AnalyticsService events, economy, funnels, onboarding traces, rate limits.
1.9K - 20

Use when setting up or fixing Roblox tooling: Rojo, Wally, pesde, Selene, StyLua, Lune, Rokit, luau-lsp, tests, or CI/CD.
1.9K - 21

Use when scripting or fixing Roblox camera behavior: CFrame placement, screen raycasts, first/third-person, shoulder views, cutscenes.
1.9K - 22

Use for Roblox Open Cloud: API keys, OAuth 2.0, webhooks, scopes, token lifecycle, DataStore or messaging access from outside the game.
1.8K - 23

Use when handling Roblox touch, gamepad, keyboard, mouse or motion input, on-screen action buttons, or cross-platform action binding.
1.8K - 24

Use when building or fixing Roblox cross-server data: OrderedDataStore leaderboards, MessagingService, MemoryStore, world state, seasons.
1.7K - 25

Use when adding or fixing Roblox translation: localization tables, auto-translation, locale-specific content, or region detection.
1.7K - 26

Use for Roblox growth: diagnosing stats, discovery, retention, onboarding, experiments, LiveOps, thumbnails, and packaging.
1.6K - 27

Load FIRST for any Roblox task: build, change, fix, debug, review, audit, or plan. Sets initiative and which decisions need the user.
1.4K - 28

Use when designing or reworking a Roblox game: core loop, tutorial/FTUE, levels, economy, retention phases, juice, grind, curation.
1.3K - 29

Use when designing or reviewing player-behavior mechanics: first minute, rewards, streaks, daily rewards, pricing, RNG/pity, community.
1.3K - 30

Use when reviewing Roblox or Luau code for security, performance, monetization, data persistence, or architecture risks.
669 - 31

Use for Roblox UI composition, hierarchy, visual systems, style inheritance, accessibility, and design review.
484 - 32

Use when diagnosing Roblox or Luau errors, crashes, or unexpected behavior with an iterative reproduce, inspect, fix, and verify loop.
257 - 33246
- 34240
- 35198
- 36165
- 37145