
roblox-player-psychology
Use when designing or reviewing player-behavior mechanics: first minute, rewards, streaks, daily rewards, pricing, RNG/pity, community.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-player-psychology- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads roblox-player-psychology automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Roblox Player Psychology
When to Load
Load for behavior/persuasion questions: what happens in the first 60 seconds, why players return, reward schedules, streaks, pricing psychology, gamepass ladders, crate/RNG odds and pity, or turning players into a community. For structural craft (core loop, FTUE structure, level design, economy sources/sinks) load roblox-game-design; for dashboard diagnosis, discovery, and the algorithm load roblox-growth-design; for purchase implementation load roblox-monetization.
Quick Reference
First 60 seconds (50% of new players never return)
0–5s spawn in-world (no logo/cutscene) → 5–10s do the core verb → 10–30s first reward lands → 30–45s open a loop (next milestone looks close) → 45–60s taste of premium (expiring boost). Six effects: Zeigarnik (hand an incomplete goal in 10s), endowed progress (never start at zero), peak-end (best effect in minute one), cognitive load (one mechanic/one button/one goal), isolation (only the wanted action glows), reciprocity (give before the shop).
Retention benchmarks & levers
D1 20/30/40% · D7 8/15/20% · D30 3/7/10% (good/great/excellent; compounds; 40% D1 ≈ 3× the players of 25% D1 by day 30). Low number → lever: PTR→curiosity gap/social proof; D1→Zeigarnik, endowed progress; session→flow, variable reward; D7→goal gradient, collections; D30→habit loop, social identity; conversion→anchoring, charm pricing; ARPPU→ladders, visible status.
Hooks, pricing, RNG
Four reward schedules (fixed/variable × ratio/interval); layer all four. Hooks: appointments, streaks with one forgiven day, rotation, shared clan goals, hook model, specific timers ("Back in 4h 32m"). Ladder: 49–99 break threshold · 199–399 convenience · 499–799 luck+power · 999+ identity. RNG: 5 tiers (55/27/12/5/1%), show the pool and pity counter. For paid RNG implementation, check current Roblox guidance in roblox-monetization.
Full detail, tables, and community loop: references/full.md
FAQ
What does the roblox-player-psychology skill do?
Use when designing or reviewing player-behavior mechanics: first minute, rewards, streaks, daily rewards, pricing, RNG/pity, community.
How do I install roblox-player-psychology?
Run npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-player-psychology in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/roblox-player-psychology/ (personal) or .claude/skills/roblox-player-psychology/ (project).
Which AI agents can use roblox-player-psychology?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is roblox-player-psychology safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains roblox-player-psychology?
It is published by tabooharmony in tabooharmony/roblox-brain. It has 1,268 recorded installs.
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