
roblox-building
Use when building or editing geometry, maps, props, or generated assets with MCP or standalone Luau.
- Installs
- 2.4K
- Last 24h
- +65
- Trending rank
- #2804
- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-building- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads roblox-building automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Roblox Building
When to Load
Load for geometry, props, maps, and spatial onboarding via MCP or Luau.
Quick Reference
MCP Build Mode
1-2. Inspect Studio/Workspace/assets; name root, origin, dimensions, assets. 3-4. Build in phases with readback; verify tree, view, traversal.
Asset Choice
- Search project assets and Toolbox first; check type, creator, price, scripts, fit.
- Paid/cross-owner insertion: disclose creator, ID, price, rights first. Inspect scripts/dependencies; remove unneeded code. See
roblox-security. - MCP:
generate_procedural_model,generate_mesh,generate_material. - Check mesh bounds, collision, PBR, and quality levels.
- Use permitted images; wait for jobs to finish.
EditableImage/EditableMesh: permission + memory limits.- Native Parts/CSG when reuse/generation is unsuitable.
- Asset privacy: new accounts/groups create Images/Decals/Meshes Restricted — blank texture/invisible mesh usually means a missing grant, not corruption. Read the Output error; grant the experience in Creator Dashboard. See
roblox-studio-mcp.
Player Scale
Player ~5 studs | Door 4w×7h | Ceiling 10-14 | Counter 3.5-4 | Seat 1.5 | Path 6+
Spatial Rules
- Name dimensions; offset sub-parts from anchor CFrames, never guessed world coordinates.
- Snap to 0.125/0.25/0.5 studs. Build complex CSG near origin, then
PivotTothe destination. - Set anchoring, collision, shadows, color, material explicitly.
Acceptance
Prop: named model, pivot, scale, bounds, materials, collision, anchoring, no loose parts, provenance. Map: root/origin, zones, landmarks, spawns/return paths, traversal, bounds excluding Baseplate/Terrain/SpawnLocation. Evidence: readback, view when supported, playtest results.
Anti-Patterns
Guessing coordinates | unanchored/duplicate parts | hardcoded world positions | silent CSG failure | oversized batches | claims without readback
Details: references/full.md (maps, validation, assets).
FAQ
What does the roblox-building skill do?
Use when building or editing geometry, maps, props, or generated assets with MCP or standalone Luau.
How do I install roblox-building?
Run npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-building in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/roblox-building/ (personal) or .claude/skills/roblox-building/ (project).
Which AI agents can use roblox-building?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is roblox-building safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains roblox-building?
It is published by tabooharmony in tabooharmony/roblox-brain. It has 2,431 recorded installs.
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