MCPInstall

roblox-animation-vfx

Use when adding, changing, or fixing Roblox animations, particles, beams, trails, tweens, camera shake, or other visual effects.

Installs
2.4K
Last 24h
+62
Trending rank
#2850
Security
Not audited

Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-animation-vfx
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads roblox-animation-vfx automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

roblox animation and vfx

When to Load

Load when implementing character animation, particle or beam effects, tweens, camera feedback, or visual cleanup.

Quick Reference

  • Load tracks through an Animator on a Humanoid or AnimationController; set AnimationTrack.Priority deliberately.
  • Use GetMarkerReachedSignal() for named gameplay or presentation cues, then disconnect or replace the listener when the track ends.
  • Track lifecycle: Ended is post-fade cleanup; Stopped includes explicit stops. Same-priority tracks blend by weight; see full.md for control and loading guards.
  • A burst ParticleEmitter usually has Rate = 0 and uses :Emit(count) with a bounded lifetime; use pooling for frequent effects.
  • Shape each effect as readable phases: warning, contact, brief peak, and fade. Give impact a clear silhouette before adding secondary particles, light, sound, or camera feedback.
  • Use native particle flipbooks for animated textures; choose OneShot for a single impact or vary start frames for organic repetition. Custom mesh/image flipbooks may need their own playback code.
  • Beams and trails need two attachments with a stable world-space relationship and a cleanup owner.
  • Tween a bounded set of properties with TweenService:Create; cancel or destroy temporary effects when their owner ends, and use Debris:AddItem for simple lifetimes.
  • In Server Authority projects, keep synchronized animation logic in RunService:BindToSimulation() (requires Workspace.UseFixedSimulation enabled in Studio), query current tracks instead of caching handles across rollback, and make predicted effects reversible.
  • Profile particle counts, lights, post-processing, and per-frame camera work on the target device class.

Need the details? Load references/full.md for animation and effect recipes.

FAQ

What does the roblox-animation-vfx skill do?

Use when adding, changing, or fixing Roblox animations, particles, beams, trails, tweens, camera shake, or other visual effects.

How do I install roblox-animation-vfx?

Run npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-animation-vfx in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/roblox-animation-vfx/ (personal) or .claude/skills/roblox-animation-vfx/ (project).

Which AI agents can use roblox-animation-vfx?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is roblox-animation-vfx safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains roblox-animation-vfx?

It is published by tabooharmony in tabooharmony/roblox-brain. It has 2,369 recorded installs.

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