MCPInstall

tabooharmony

37 skills · 58.4K installs · 1 repository

  1. 1

    Use when building or editing geometry, maps, props, or generated assets with MCP or standalone Luau.

  2. 2

    Use when adding, changing, or fixing Roblox animations, particles, beams, trails, tweens, camera shake, or other visual effects.

  3. 3

    Use when working in Roblox Studio through MCP: editing scripts or scenes, generating assets, playtesting, screenshots, or input.

  4. 4

    Use when setting up or changing Roblox lighting, atmosphere, day/night cycles, or post-processing effects.

    2.2K
  5. 5

    Use when building or fixing Roblox menus, HUDs, shops, dialogs, or UI that must work on phones, tablets, desktop and console.

  6. 6

    Use when writing or refactoring Roblox Luau modules, object lifecycles, signals, task scheduling, pcall, and cleanup.

  7. 7

    Use when profiling or fixing Roblox performance: low FPS, lag, memory, network load, slow phones, hot paths.

  8. 8

    Use when adding, moving, refactoring, or reviewing Roblox feature ownership, code layout, dependencies, startup, or client-server boundaries.

  9. 9

    Use when adding, changing, or fixing Roblox audio: playback, spatial sound, music, sound effects, SoundGroups, or dynamic effects.

  10. 10

    Use when auditing or hardening Roblox code against exploits: authority, remotes, economy, purchases, and DataStore flows.

  11. 11

    Use when creating or fixing Roblox NPCs, bots or enemies: pathfinding, state machines, line of sight, spawns, AI update loops.

    2K
  12. 12

    Use when adding or fixing Luau type annotations: generics, unions, narrowing, strict mode, sealed tables, module type exports, typed metatables.

    2K
  13. 13

    Use when adding, changing, or auditing RemoteEvents/RemoteFunctions: argument validation, rate limits, server authority, exploit prevention.

  14. 14

    Use when writing, editing, or debugging any Luau: tables, control flow, string patterns, scope, closures, and errors ported from JS/Python.

  15. 15

    Use when adding, changing, or auditing Roblox purchases: GamePasses, Developer Products, subscriptions, private servers, policy checks.

    2K
  16. 16

    Use when building or fixing Roblox physics: vehicles, ragdolls, projectiles, elevators, constraints, forces, network ownership.

  17. 17

    Use when writing, changing, debugging, or auditing Roblox player saves: DataStore, ProfileStore, session locks, schemas, migrations.

  18. 18

    Use before publishing or updating a Roblox experience to run evidence-backed release gates and a pre-release audit.

  19. 19

    Use when adding, changing, or auditing Roblox analytics: AnalyticsService events, economy, funnels, onboarding traces, rate limits.

  20. 20

    Use when setting up or fixing Roblox tooling: Rojo, Wally, pesde, Selene, StyLua, Lune, Rokit, luau-lsp, tests, or CI/CD.

  21. 21

    Use when scripting or fixing Roblox camera behavior: CFrame placement, screen raycasts, first/third-person, shoulder views, cutscenes.

    1.9K
  22. 22

    Use for Roblox Open Cloud: API keys, OAuth 2.0, webhooks, scopes, token lifecycle, DataStore or messaging access from outside the game.

  23. 23

    Use when handling Roblox touch, gamepad, keyboard, mouse or motion input, on-screen action buttons, or cross-platform action binding.

    1.8K
  24. 24

    Use when building or fixing Roblox cross-server data: OrderedDataStore leaderboards, MessagingService, MemoryStore, world state, seasons.

  25. 25

    Use when adding or fixing Roblox translation: localization tables, auto-translation, locale-specific content, or region detection.

  26. 26

    Use for Roblox growth: diagnosing stats, discovery, retention, onboarding, experiments, LiveOps, thumbnails, and packaging.

  27. 27

    Load FIRST for any Roblox task: build, change, fix, debug, review, audit, or plan. Sets initiative and which decisions need the user.

  28. 28

    Use when designing or reworking a Roblox game: core loop, tutorial/FTUE, levels, economy, retention phases, juice, grind, curation.

  29. 29

    Use when designing or reviewing player-behavior mechanics: first minute, rewards, streaks, daily rewards, pricing, RNG/pity, community.

  30. 30

    Use when reviewing Roblox or Luau code for security, performance, monetization, data persistence, or architecture risks.

  31. 31

    Use for Roblox UI composition, hierarchy, visual systems, style inheritance, accessibility, and design review.

  32. 32
  33. 33
    246
  34. 34
  35. 35
    198
  36. 36
    165
  37. 37