
roblox-audio
Use when adding, changing, or fixing Roblox audio: playback, spatial sound, music, sound effects, SoundGroups, or dynamic effects.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-audio- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads roblox-audio automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Roblox Audio
When to Load
Load when implementing audio playback, spatial/3D sound, background music, sound effects, audio mixing (SoundGroups), or dynamic effects. Covers both legacy Sound objects and the newer modular AudioPlayer/Wire system.
Quick Reference
Two Systems: Legacy (Sound/SoundGroup/SoundEffect): simpler. New modular (AudioPlayer/AudioEmitter/Wire/AudioDeviceOutput): preferred for new projects, required for voice chat.
Sound Placement: BasePart child → volumetric. Attachment/MeshPart → point source. SoundService/Workspace → global (BGM/UI).
Legacy Setup:
local s = Instance.new("Sound")
s.SoundId = "rbxassetid://ID"; s.Looped = true; s.Volume = 0.25
s.RollOffMode = Enum.RollOffMode.InverseTapered
s.RollOffMinDistance = 10; s.RollOffMaxDistance = 100
s.Parent = SoundService; s:Play()
SoundGroups (mixer): Nest SoundGroup under Master for player-adjustable Music vs SFX volume. bgMusic.SoundGroup = musicGroup. Effects (ReverbSoundEffect, EqualizerSoundEffect, CompressorSoundEffect, etc.) parent to Sound/SoundGroup. Ducking: CompressorSoundEffect with SideChain = sfxGroup on music.
New Modular: 2D: AudioPlayer → Wire → AudioDeviceOutput. 3D: AudioPlayer → Wire → AudioEmitter (on Part). Studio/plugin-only SoundService.DefaultListenerLocation controls the default listener; wire an explicit AudioListener for runtime control.
One-Shot SFX:
local function playSFX(parent, id)
local s = Instance.new("Sound"); s.SoundId = id
s.RollOffMode = Enum.RollOffMode.InverseTapered
s.RollOffMinDistance = 10; s.RollOffMaxDistance = 80
s.Parent = parent; s:Play()
s.Ended:Once(function() s:Destroy() end)
end
Preload: ContentProvider:PreloadAsync({sound1, sound2}). Client SFX: FireClient → OnClientEvent creates invisible Part + playSFX.
Pitfalls: Server sounds have latency → play feedback on client. Default RollOffMaxDistance=10000 studs → set explicitly. Volume > 1 clips. Rapid-fire → check IsPlaying. Always Destroy() one-shots after Ended.
See references/full.md for detailed examples, effect table, and client-side patterns.
FAQ
What does the roblox-audio skill do?
Use when adding, changing, or fixing Roblox audio: playback, spatial sound, music, sound effects, SoundGroups, or dynamic effects.
How do I install roblox-audio?
Run npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-audio in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/roblox-audio/ (personal) or .claude/skills/roblox-audio/ (project).
Which AI agents can use roblox-audio?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is roblox-audio safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains roblox-audio?
It is published by tabooharmony in tabooharmony/roblox-brain. It has 2,040 recorded installs.
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