
roblox-economy
Use when designing Roblox currencies, rewards, faucets, sinks, trading, marketplaces, or inflation controls.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-economy- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads roblox-economy automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
When to Load
Load when designing currency systems, balancing rewards, creating trading/marketplace systems, or diagnosing inflation/deflation in an existing game. Also relevant for monetization integration (GamePasses, battle passes, premium currency).
Quick Reference
Currencies (max 3) — design heuristic, not an engine limit
- Soft (Gold): gameplay-earned, primary transactions
- Premium (Gems): rare/purchased with Robux, exclusive items
- Tokens (Event Points): limited-time, expires per event
Faucets ↔ Sinks Balance
Faucets: quests, daily login, drops, PvP wins, selling items, achievements, rebirth Sinks: purchases, upgrades, repairs (10-20% tax), cosmetics, consumables, gacha
- Faucets > Sinks → inflation (currency worthless)
- Sinks > Faucets → deflation (new players stuck)
Time-to-Earn Targets
| Goal | Time |
|---|---|
| Early (first hour) | 5-15 min |
| Session | 30-60 min |
| Multi-session | 2-5 hrs |
| Long-term | 10-50 hrs |
| Prestige | 100+ hrs |
Rule: meaningful progress every 30-60 seconds (design heuristic).
Inflation Control
Hard sinks, variable pricing, seasonal resets, luxury goods, 10-20% trade tax (design heuristic), durability costs, prestige/rebirth resets.
Trading Rules
- Atomic: both sides complete or neither does (server-side)
- Double confirm: propose → review → confirm
- Value warnings on rarity mismatches
- Trade cooldowns + server-side logging for rollback
- Tax: 10-20% removed per transaction
Monetization
- Never sell soft currency for Robux (instant inflation)
- Premium currency → exclusive items or time-skips (not power)
- 2x Gold passes = inflation accelerators; cap or scale prices
- Cosmetic-only passes = safest (zero economy impact)
- Battle pass: unconverted premium currency expires end-of-season (sink)
Monetization Implementation
For purchase APIs (ProcessReceipt, GamePass, prompts, DevEx rates), see roblox-monetization.
Health Metrics
Track: earn rate by level, sink participation %, currency stockpile distribution, time-to-first-purchase, trade volume.
Common Mistakes
Infinite faucets/finite sinks · rewarding AFK · linear scaling without price scaling · no early wins · tradeable premium currency · no trade tax
📖 Full reference: references/full.md
FAQ
What does the roblox-economy skill do?
Use when designing Roblox currencies, rewards, faucets, sinks, trading, marketplaces, or inflation controls.
How do I install roblox-economy?
Run npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-economy in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/roblox-economy/ (personal) or .claude/skills/roblox-economy/ (project).
Which AI agents can use roblox-economy?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is roblox-economy safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains roblox-economy?
It is published by tabooharmony in tabooharmony/roblox-brain. It has 198 recorded installs.
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