MCPInstall

roblox-economy

Use when designing Roblox currencies, rewards, faucets, sinks, trading, marketplaces, or inflation controls.

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Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-economy
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads roblox-economy automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

When to Load

Load when designing currency systems, balancing rewards, creating trading/marketplace systems, or diagnosing inflation/deflation in an existing game. Also relevant for monetization integration (GamePasses, battle passes, premium currency).

Quick Reference

Currencies (max 3) — design heuristic, not an engine limit

  • Soft (Gold): gameplay-earned, primary transactions
  • Premium (Gems): rare/purchased with Robux, exclusive items
  • Tokens (Event Points): limited-time, expires per event

Faucets ↔ Sinks Balance

Faucets: quests, daily login, drops, PvP wins, selling items, achievements, rebirth Sinks: purchases, upgrades, repairs (10-20% tax), cosmetics, consumables, gacha

  • Faucets > Sinks → inflation (currency worthless)
  • Sinks > Faucets → deflation (new players stuck)

Time-to-Earn Targets

GoalTime
Early (first hour)5-15 min
Session30-60 min
Multi-session2-5 hrs
Long-term10-50 hrs
Prestige100+ hrs

Rule: meaningful progress every 30-60 seconds (design heuristic).

Inflation Control

Hard sinks, variable pricing, seasonal resets, luxury goods, 10-20% trade tax (design heuristic), durability costs, prestige/rebirth resets.

Trading Rules

  • Atomic: both sides complete or neither does (server-side)
  • Double confirm: propose → review → confirm
  • Value warnings on rarity mismatches
  • Trade cooldowns + server-side logging for rollback
  • Tax: 10-20% removed per transaction

Monetization

  • Never sell soft currency for Robux (instant inflation)
  • Premium currency → exclusive items or time-skips (not power)
  • 2x Gold passes = inflation accelerators; cap or scale prices
  • Cosmetic-only passes = safest (zero economy impact)
  • Battle pass: unconverted premium currency expires end-of-season (sink)

Monetization Implementation

For purchase APIs (ProcessReceipt, GamePass, prompts, DevEx rates), see roblox-monetization.

Health Metrics

Track: earn rate by level, sink participation %, currency stockpile distribution, time-to-first-purchase, trade volume.

Common Mistakes

Infinite faucets/finite sinks · rewarding AFK · linear scaling without price scaling · no early wins · tradeable premium currency · no trade tax

📖 Full reference: references/full.md

FAQ

What does the roblox-economy skill do?

Use when designing Roblox currencies, rewards, faucets, sinks, trading, marketplaces, or inflation controls.

How do I install roblox-economy?

Run npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-economy in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/roblox-economy/ (personal) or .claude/skills/roblox-economy/ (project).

Which AI agents can use roblox-economy?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is roblox-economy safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains roblox-economy?

It is published by tabooharmony in tabooharmony/roblox-brain. It has 198 recorded installs.

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