
roblox-networking
Use when adding, changing, or auditing RemoteEvents/RemoteFunctions: argument validation, rate limits, server authority, exploit prevention.
- Installs
- 2K
- Last 24h
- +45
- Trending rank
- #3595
- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-networking- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads roblox-networking automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
roblox networking
When to Load
Load when adding a remote, handling untrusted input, adding cooldowns, or assigning authority.
Quick Reference
- Every client argument is attacker-controlled; validate type, size, ownership, state, distance, cooldown on the server.
- Look up prices, damage, rewards, permissions from server-owned definitions.
- Choose the authority model first: Server Authority uses client prediction + server rollback, and is not
SetNetworkOwner. - Under Server Authority, simulation input uses
InputAction/BindToSimulation()+UseFixedSimulation, not a remote. - Events for most gameplay requests; keep
RemoteFunctioncalls short and bounded. RemoteEventfor reliable state; not ordered vs property/attribute replication — one explicit channel or version state.UnreliableRemoteEventonly for replaceable data; droppable, 1000-byte cap.- Engine ceiling: each remote type has ~500 FireServer req/s/client, pooled across same-type remotes — a ceiling, not a target.
- Measure payload and fire rate under load; budget rate × bytes × recipients; snapshot on join, diffs after.
- Hit timestamps are untrusted context, never proof. Bound freshness and validate server history; see full.md §3a.
- Typed schemas do not replace security checks. Pin generators and verify generated output in CI.
- Check NaN/infinity first (
x ~= x,math.abs(x) == math.huge):NaNdefeats</>.utf8.lencatches malformed UTF-8 that fails a DataStore save. - Serialization: functions arrive
nil, metatables stripped, mixed keys mangled,niltruncates tables, tables are copies — validate field by field, share state via server-owned snapshots/ids. - Server Authority needs
AuthorityMode = Server+ its bundle; misprediction/rollback are normal (full.md). - Rate limits protect the server; validation still rejects invalid requests. Bindables are same-side only: tables copied, metatables stripped,
Invokeyields untilOnInvokereturns. - Record suspicion with thresholds; never punish one malformed packet.
- Edit-mode play: wrap the network layer so
RunContext:IsEdit()gets a loopback mock (full.md).
Need details? references/full.md has validation, throttling, and mock patterns.
FAQ
What does the roblox-networking skill do?
Use when adding, changing, or auditing RemoteEvents/RemoteFunctions: argument validation, rate limits, server authority, exploit prevention.
How do I install roblox-networking?
Run npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-networking in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/roblox-networking/ (personal) or .claude/skills/roblox-networking/ (project).
Which AI agents can use roblox-networking?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is roblox-networking safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains roblox-networking?
It is published by tabooharmony in tabooharmony/roblox-brain. It has 1,989 recorded installs.
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