MCPInstall

universal-elements

Use when animating any UI element not covered by specific skills, or when applying general animation principles across multiple element types

Installs
486
Last 24h
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Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/dylantarre/animation-principles --skill universal-elements
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads universal-elements automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Universal Element Animation Principles

Apply Disney's 12 principles to any UI element for consistent, professional motion design.

Universal Application of Principles

1. Squash & Stretch

Any element that responds to interaction can squash (compress on impact/press) and stretch (extend on release). Keep it subtle: 2-5% maximum for UI.

2. Anticipation

Before any significant action, a brief preparatory motion signals what's coming. Scale down before scale up, pull back before push forward. 50-100ms duration.

3. Staging

Direct attention to the most important element. Use contrast in motion, size, color, z-index, and blur to create clear visual hierarchy.

4. Straight Ahead & Pose to Pose

Pose-to-pose for most UI: define start and end states clearly. Straight-ahead for organic, flowing animations like particles or organic shapes.

5. Follow Through & Overlapping Action

Nothing stops all at once. Child elements lag behind parents. Shadows settle after objects. Stagger related elements 20-50ms apart.

6. Ease In & Ease Out

The golden rule: never use linear for UI motion. Enter with ease-out, exit with ease-in, transition with ease-in-out.

7. Arcs

Natural motion follows curved paths. Add subtle vertical movement to horizontal transitions. Rotate while translating. Avoid robotic straight lines.

8. Secondary Action

Every primary action deserves supporting animation. Shadow changes, color shifts, icon rotations, glow effects reinforce without competing.

9. Timing

Element TypeFastNormalSlow
Micro (icons, buttons)50-100ms100-200ms200-300ms
Small (cards, inputs)150-200ms200-300ms300-400ms
Medium (modals, menus)200-250ms250-350ms350-500ms
Large (pages, overlays)300-400ms400-600ms600-800ms

10. Exaggeration

Match animation intensity to context. Celebratory moments allow 20-30% exaggeration. Professional contexts keep it under 10%. Error states can be more dramatic.

11. Solid Drawing

Maintain visual consistency: border-radius ratios, shadow directions, spacing rhythms, typography scale. Nothing should distort or break during animation.

12. Appeal

The goal is delight without distraction. Smooth animations build trust. Snappy feedback feels responsive. The best animation is felt, not noticed.

CSS Foundation

/* Universal transition base */
* {
  transition-timing-function: cubic-bezier(0.4, 0, 0.2, 1);
}

/* Standard durations as custom properties */
:root {
  --duration-fast: 100ms;
  --duration-normal: 200ms;
  --duration-slow: 350ms;
  --ease-out: cubic-bezier(0.0, 0, 0.2, 1);
  --ease-in: cubic-bezier(0.4, 0, 1, 1);
  --ease-standard: cubic-bezier(0.4, 0, 0.2, 1);
  --ease-bounce: cubic-bezier(0.68, -0.55, 0.27, 1.55);
}

/* Apply to any interactive element */
.interactive {
  transition: transform var(--duration-normal) var(--ease-standard),
              opacity var(--duration-normal) var(--ease-standard),
              box-shadow var(--duration-normal) var(--ease-standard);
}

Key Properties (Any Element)

  • transform: universal positioning and scaling
  • opacity: visibility transitions
  • transition: state changes
  • animation: complex sequences
  • box-shadow: depth and emphasis

FAQ

What does the universal-elements skill do?

Use when animating any UI element not covered by specific skills, or when applying general animation principles across multiple element types

How do I install universal-elements?

Run npx skills add https://github.com/dylantarre/animation-principles --skill universal-elements in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/universal-elements/ (personal) or .claude/skills/universal-elements/ (project).

Which AI agents can use universal-elements?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is universal-elements safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains universal-elements?

It is published by dylantarre in dylantarre/animation-principles. It has 486 recorded installs.

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