MCPInstall

video-motion-graphics

Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.

Installs
2.4K
Last 24h
+18
Trending rank
#6351
Security
Not audited

Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/dylantarre/animation-principles --skill video-motion-graphics
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads video-motion-graphics automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Video Motion Graphics

Apply Disney's 12 animation principles to After Effects, Premiere Pro, and video motion design.

Quick Reference

PrincipleMotion Graphics Implementation
Squash & StretchOvershoot expressions, elastic motion
AnticipationPre-movement, wind-up keyframes
StagingComposition, depth, focus pulls
Straight Ahead / Pose to PoseFrame-by-frame vs keyframe animation
Follow Through / OverlappingDelayed layers, expression lag
Slow In / Slow OutGraph editor curves, easing
ArcMotion paths, rotation follows path
Secondary ActionEnvironment response, particle systems
Timing24/30/60fps considerations
ExaggerationScale beyond reality, dramatic motion
Solid DrawingZ-space, 3D consistency, parallax
AppealSmooth, professional, emotionally resonant

Principle Applications

Squash & Stretch: Use scale property with different X/Y values. Overshoot expressions create elastic motion. Shape layers deform more naturally than pre-comps for organic squash.

Anticipation: Add 2-4 frames of reverse motion before primary action. Wind-up for reveals—slight scale down before scale up. Position anticipation: move opposite direction first.

Staging: Use depth of field to direct focus. Vignettes frame important content. Motion blur on secondary elements. Composition leads eye to focal point.

Straight Ahead vs Pose to Pose: Traditional frame-by-frame for character animation. Keyframe-based for graphic animation. Most motion graphics are pose-to-pose with expression refinement.

Follow Through & Overlapping: Use valueAtTime() expressions for lag. Stagger layer animation with offset. Secondary elements continue 4-8 frames past primary stop. Parent/child relationships with delayed response.

Slow In / Slow Out: Master the Graph Editor—never use linear keyframes. Easy Ease is starting point, customize curves. Bezier handles control acceleration. Speed graph shows velocity.

Arc: Enable motion path editing. Auto-orient rotation to path. Add roving keyframes for smooth arcs. Natural motion rarely travels in straight lines.

Secondary Action: Particles respond to primary motion. Shadows and reflections follow. Background elements shift with parallax. Audio waveforms drive visual elements.

Timing: 24fps: Cinematic feel, motion blur essential. 30fps: Broadcast standard, smoother. 60fps: Digital-first, very smooth. Hold frames (2s, 3s) for stylized timing.

Exaggeration: Motion graphics can push further than reality. Scale overshoots to 120-150%. Rotation extends past final. Color and effects can punctuate exaggeration.

Solid Drawing: 3D layers maintain spatial consistency. Parallax creates depth hierarchy. Consistent light direction across elements. Z-positioning creates believable space.

Appeal: Smooth interpolation, no jarring cuts. Color grading unifies composition. Typography has weight and personality. Motion feels intentional and professional.

After Effects Techniques

Overshoot Expression

// Apply to any property for elastic overshoot
freq = 3;
decay = 5;
n = 0;
if (numKeys > 0) {
    n = nearestKey(time).index;
    if (key(n).time > time) n--;
}
if (n > 0) {
    t = time - key(n).time;
    amp = velocityAtTime(key(n).time - .001);
    w = freq * Math.PI * 2;
    value + amp * (Math.sin(t * w) / Math.exp(decay * t) / w);
} else {
    value;
}

Stagger Expression

// Apply delay based on layer index
delay = 0.1;
d = delay * (index - 1);
time - d;

Timing Reference

ElementDurationEasing
Text reveal15-25 framesEase out
Logo animation30-60 framesCustom curve
Transition10-20 framesEase in-out
Lower third in12-18 framesEase out
Lower third out8-12 framesEase in

Export Considerations

  • Preview at final framerate
  • Enable motion blur for fast motion
  • Check timing at 1x speed, not RAM preview
  • Account for broadcast safe areas
  • Test on target display format

FAQ

What does the video-motion-graphics skill do?

Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.

How do I install video-motion-graphics?

Run npx skills add https://github.com/dylantarre/animation-principles --skill video-motion-graphics in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/video-motion-graphics/ (personal) or .claude/skills/video-motion-graphics/ (project).

Which AI agents can use video-motion-graphics?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is video-motion-graphics safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains video-motion-graphics?

It is published by dylantarre in dylantarre/animation-principles. It has 2,403 recorded installs.

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