MCPInstall

mobile-touch

Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.

Installs
2.4K
Last 24h
—
Trending rank
—
Security
Not audited

Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/dylantarre/animation-principles --skill mobile-touch
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads mobile-touch automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Mobile Touch Animation

Apply Disney's 12 animation principles to mobile gestures, haptics, and native app motion.

Quick Reference

PrincipleMobile Implementation
Squash & StretchRubber-banding, bounce on scroll limits
AnticipationPeek before reveal, long-press preview
StagingSheet presentations, focus states
Straight Ahead / Pose to PoseGesture-driven vs preset transitions
Follow Through / OverlappingMomentum scrolling, trailing elements
Slow In / Slow OutiOS spring animations, Material easing
ArcSwipe-to-dismiss curves, card throws
Secondary ActionHaptic pulse with visual feedback
TimingTouch response <100ms, transitions 250-350ms
ExaggerationBounce amplitude, haptic intensity
Solid DrawingRespect safe areas, consistent anchors
Appeal60fps minimum, gesture continuity

Principle Applications

Squash & Stretch: Implement rubber-band effect at scroll boundaries. Pull-to-refresh should stretch content naturally. Buttons compress on touch.

Anticipation: Long-press shows preview before full action. Drag threshold provides visual hint before item lifts. Swipe shows edge of destination content.

Staging: Use sheet presentations to maintain context. Dim and scale background during modal focus. Hero transitions connect views meaningfully.

Straight Ahead vs Pose to Pose: Gesture-following animations (drag, pinch) are straight ahead—driven by touch input. System transitions (push, present) are pose to pose—predefined keyframes.

Follow Through & Overlapping: Content continues moving after finger lifts (momentum). Navigation bar elements animate slightly after main content. Lists items settle with stagger.

Slow In / Slow Out: iOS uses spring physics—configure mass, stiffness, damping. Android Material uses standard easing: FastOutSlowIn. Never use linear for user-initiated motion.

Arc: Thrown cards follow parabolic arcs. Swipe-to-dismiss curves based on velocity vector. FAB expand/collapse follows natural arc path.

Secondary Action: Pair haptic feedback with visual response. Button ripple accompanies press. Success checkmark triggers light haptic.

Timing: Touch acknowledgment: <100ms. Quick actions: 150-250ms. View transitions: 250-350ms. Complex animations: 350-500ms. Haptic should sync precisely with visual.

Exaggeration: Pull-to-refresh stretches beyond natural—makes feedback clear. Error shake is pronounced. Success animations celebrate appropriately.

Solid Drawing: Respect device safe areas during animation. Maintain consistent transform origins. Account for notch/dynamic island in motion paths.

Appeal: Minimum 60fps, target 120fps on ProMotion displays. Gesture-driven animation must feel connected to finger. Interruptible animations essential.

Platform Patterns

iOS

// Spring animation with follow-through
UIView.animate(withDuration: 0.5,
               delay: 0,
               usingSpringWithDamping: 0.7,
               initialSpringVelocity: 0.5,
               options: .curveEaseOut)

// Haptic pairing
let feedback = UIImpactFeedbackGenerator(style: .medium)
feedback.impactOccurred()

Android

// Material spring animation
SpringAnimation(view, DynamicAnimation.TRANSLATION_Y)
    .setSpring(SpringForce()
        .setStiffness(SpringForce.STIFFNESS_MEDIUM)
        .setDampingRatio(SpringForce.DAMPING_RATIO_MEDIUM_BOUNCY))
    .start()

Haptic Guidelines

ActioniOSAndroid
Selection.selectionEFFECT_TICK
Success.successEFFECT_CLICK
Warning.warningEFFECT_DOUBLE_CLICK
Error.errorEFFECT_HEAVY_CLICK

Haptics are secondary action—always pair with visual confirmation.

FAQ

What does the mobile-touch skill do?

Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.

How do I install mobile-touch?

Run npx skills add https://github.com/dylantarre/animation-principles --skill mobile-touch in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/mobile-touch/ (personal) or .claude/skills/mobile-touch/ (project).

Which AI agents can use mobile-touch?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is mobile-touch safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains mobile-touch?

It is published by dylantarre in dylantarre/animation-principles. It has 2,380 recorded installs.

More from dylantarre/animation-principles

View all →

video-motion-graphics

dylantarre/animation-principles

Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.

Media & Creative2.4K installs

framer-motion

dylantarre/animation-principles

Use when implementing Disney's 12 animation principles with Framer Motion in React applications

Frontend & Design1.7K installs

motion-designer

dylantarre/animation-principles

Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.

Frontend & Design1.6K installs

micro-interactions

dylantarre/animation-principles

Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.

Frontend & Design1.4K installs

web-motion-design

dylantarre/animation-principles

Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.

Frontend & Design1.3K installs

scroll-animations

dylantarre/animation-principles

Use when triggering animations on scroll - reveal effects, parallax, sticky headers, progress indicators, or any scroll-linked motion.

Frontend & Design1.1K installs

Popular mobile skills

View category →

design-mobile-apps

designed-by-ai/skills

Design mobile app screens with Sleek, edit Sleek projects, and implement their designs in React Native or HTML.

Mobile1.1M installs

ios-design

uizze.sh

Design and review iOS UI/UX for iPhone apps in SwiftUI, UIKit, or React Native. Use for mobile app design, screen redesigns, navigation flows, typography, forms, keyboard and safe-area layout, and accessibility checks. Apply Apple Human Interface Guidelines and consult real product references through the optional Uizze connection.

Mobile416.5K installs

vercel-react-native-skills

vercel-labs/agent-skills

React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.

OfficialMobile256.7K installs

animate-expo

emilkowalski/skills

Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use animate.

Mobile140.1K installs

xcode-project-setup

firebase/agent-skills

Safely modifies Xcode projects (.pbxproj) to add Swift Packages and link files. Use this skill whenever an iOS project needs dependencies installed (e.g. Firebase, Alamofire).

OfficialMobile131.2K installs

firebase-remote-config-basics

firebase/agent-skills

Manages Firebase Remote Config templates, feature flags, loading strategies, and SDKs (Android, iOS). Use when downloading/deploying remoteconfig JSON templates, managing version history/feature flags, setting in-app defaults, fetchAndActivate(), real-time listeners, or SDK setup. Don't use for Firebase Hosting, Auth, Firestore, Data Connect, Crashlytics, or App Hosting.

OfficialMobile121.7K installs