
timing-mastery
Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/dylantarre/animation-principles --skill timing-mastery- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads timing-mastery automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Timing Mastery
Think like a drummer. Animation is rhythm made visible. The space between beats matters as much as the beats themselves.
Core Mental Model
Before animating anything, ask: How many frames does this deserve?
Timing is the soul of animation. The same motion at different speeds tells completely different stories. Fast = light, urgent, comedic. Slow = heavy, dramatic, thoughtful.
The 12 Principles Through Timing
Timing — The principle itself. Count frames obsessively. A 6-frame action feels snappy. A 24-frame action feels deliberate. Know the vocabulary of duration.
Slow In & Slow Out — Time is elastic at the edges. Actions ease into existence and settle out of motion. The middles can be fast, but beginnings and endings need breath.
Anticipation — Timing creates suspense. Hold the anticipation longer than feels comfortable. The audience's tension builds in the pause before release.
Follow Through & Overlapping Action — Stagger your timing. Not everything arrives at once. Lead with the main action, let secondary elements catch up on their own schedules.
Secondary Action — Time secondary elements to complement, not compete. They should land slightly after the primary beat, like harmony following melody.
Staging — Give the audience time to read. Fast cutting confuses. Hold important poses long enough for comprehension. Clarity requires duration.
Exaggeration — Timing amplifies exaggeration. A long anticipation followed by instant action creates snap. Stretch time to stretch impact.
Squash & Stretch — Speed determines deformation. Fast motion = more stretch. Impact = instant squash. The timing of shape change sells velocity.
Arcs — Speed varies along the arc. Fastest at the bottom of a swing, slowest at the apex. Timing follows the physics of pendulums.
Appeal — Rhythmic motion is appealing. Characters with good timing feel alive. Arrhythmic timing creates unease (useful for villains or horror).
Straight Ahead & Pose to Pose — Time your key poses first (pose to pose), then decide how many frames connect them. Or discover timing organically (straight ahead) and refine.
Solid Drawing — Volume must read at speed. Fast-moving objects need exaggerated stretch or motion blur. Solid drawing at the wrong timing looks frozen.
Practical Application
When action feels "rushed":
- Add more frames to anticipation
- Hold key poses 2-4 frames longer
- Slow the ease-out to let actions settle
- Insert "moving holds" instead of dead stops
When action feels "sluggish":
- Reduce in-between frames
- Cut anticipation duration
- Increase contrast between fast and slow sections
- Remove frames from less important movements
Timing Chart:
- Blink: 2-4 frames
- Quick gesture: 6-8 frames
- Walk cycle: 12-16 frames per step
- Emotional reaction: 8-12 frames + hold
- Heavy impact: 2 frames contact, 12+ frames settle
The Golden Rule
Timing is relative. Fast only feels fast next to slow. Build contrast. Let quiet moments make loud moments louder. A pause before a punchline is what makes it land.
FAQ
What does the timing-mastery skill do?
Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.
How do I install timing-mastery?
Run npx skills add https://github.com/dylantarre/animation-principles --skill timing-mastery in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/timing-mastery/ (personal) or .claude/skills/timing-mastery/ (project).
Which AI agents can use timing-mastery?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is timing-mastery safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains timing-mastery?
It is published by dylantarre in dylantarre/animation-principles. It has 555 recorded installs.
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