
responsive-adaptive
Use when building context-dependent animations - duration that changes based on device, distance, user preference, or interaction context
- Installs
- 491
- Last 24h
- —
- Trending rank
- —
- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/dylantarre/animation-principles --skill responsive-adaptive- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads responsive-adaptive automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Responsive & Adaptive Timing
Responsive timing adapts duration to context: device capability, travel distance, user preferences, and interaction type. One duration doesn't fit all situations.
Disney Principles for Adaptive Motion
Context-Aware Application
Squash & Stretch: Scale with device - more subtle on mobile (less screen real estate for deformation).
Anticipation: Shorter on touch devices - touch users expect faster response than mouse users.
Staging: Adapt to viewport - smaller screens need more focused staging, less simultaneous motion.
Straight Ahead/Pose to Pose: Same approach, scaled duration - poses stay, timing adjusts.
Follow Through: Proportional to distance - longer travel = more follow-through time.
Slow In/Slow Out: Adjust curve intensity - faster animations need sharper easing.
Arcs: Same paths, different speeds - arc shape remains, traversal time changes.
Secondary Action: Reduce on mobile - fewer simultaneous animations for performance.
Timing: THE adaptive variable - timing changes, principles stay.
Exaggeration: Less on smaller screens - proportional to viewport/element size.
Solid Drawing: Performance-aware - reduce 3D transforms on weaker devices.
Appeal: Context-appropriate - what feels right on desktop may feel slow on mobile.
Adaptive Strategies
Distance-Based Duration
/* Base duration for reference distance */
--base-duration: 300ms;
--base-distance: 100px;
/* Duration scales with distance */
/* 50px travel = 200ms, 200px travel = 450ms */
function getDuration(distance) {
const baseDuration = 300;
const baseDistance = 100;
return Math.min(600, baseDuration * Math.sqrt(distance / baseDistance));
}
Device-Based Duration
/* Desktop - full duration */
.transition { transition-duration: 400ms; }
/* Tablet - slightly faster */
@media (max-width: 1024px) {
.transition { transition-duration: 350ms; }
}
/* Mobile - faster for perceived responsiveness */
@media (max-width: 768px) {
.transition { transition-duration: 250ms; }
}
Preference-Based Duration
/* Respect reduced motion preference */
@media (prefers-reduced-motion: reduce) {
.transition {
transition-duration: 0.01ms !important;
animation-duration: 0.01ms !important;
}
}
/* Reduce motion, don't eliminate */
@media (prefers-reduced-motion: reduce) {
.transition {
transition-duration: 100ms;
transform: none; /* Only opacity fades */
}
}
Context Rules
| Context | Duration Adjustment |
|---|---|
| Touch device | -25% from desktop |
| Small viewport | -20% from desktop |
| Large travel distance | +50% base |
| Small travel distance | -30% base |
| User prefers reduced | Instant or minimal |
| Low power mode | -50% or disabled |
| High-frequency action | Use minimum duration |
| First-time view | Full duration |
| Repeat interaction | Reduced duration |
Implementation Pattern
:root {
--duration-instant: 50ms;
--duration-fast: 150ms;
--duration-normal: 300ms;
--duration-slow: 500ms;
}
@media (max-width: 768px) {
:root {
--duration-fast: 100ms;
--duration-normal: 200ms;
--duration-slow: 350ms;
}
}
@media (prefers-reduced-motion: reduce) {
:root {
--duration-instant: 0ms;
--duration-fast: 0ms;
--duration-normal: 100ms;
--duration-slow: 150ms;
}
}
Key Insight
Great animation adapts like typography adapts - what works at one size/context may not work at another. Build systems, not fixed values. Test across contexts. Duration is a variable, not a constant.
FAQ
What does the responsive-adaptive skill do?
Use when building context-dependent animations - duration that changes based on device, distance, user preference, or interaction context
How do I install responsive-adaptive?
Run npx skills add https://github.com/dylantarre/animation-principles --skill responsive-adaptive in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/responsive-adaptive/ (personal) or .claude/skills/responsive-adaptive/ (project).
Which AI agents can use responsive-adaptive?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is responsive-adaptive safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains responsive-adaptive?
It is published by dylantarre in dylantarre/animation-principles. It has 491 recorded installs.
More from dylantarre/animation-principles
video-motion-graphics
dylantarre/animation-principles
Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
mobile-touch
dylantarre/animation-principles
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
framer-motion
dylantarre/animation-principles
Use when implementing Disney's 12 animation principles with Framer Motion in React applications
motion-designer
dylantarre/animation-principles
Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.
micro-interactions
dylantarre/animation-principles
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
web-motion-design
dylantarre/animation-principles
Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.
Popular frontend & design skills
setup-matt-pocock-skills
mattpocock/skills
Configure this repo for the engineering skills: set up its issue tracker, triage label vocabulary, and domain doc layout. Run once before first use of the other engineering skills.
frontend-design
anthropics/skills
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
hyperframes-animation
heygen-com/hyperframes
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
prototype
mattpocock/skills
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
hyperframes-core
heygen-com/hyperframes
The HyperFrames composition contract — build one renderable project. Use for composition structure, the data- timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
vercel-react-best-practices
vercel-labs/agent-skills
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.