
navigation-menus
Use when animating navigation bars, menus, sidebars, or wayfinding elements to create smooth, intuitive transitions
- Installs
- 557
- Last 24h
- —
- Trending rank
- —
- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/dylantarre/animation-principles --skill navigation-menus- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads navigation-menus automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Navigation & Menu Animation Principles
Apply Disney's 12 principles to navigation for fluid, intuitive wayfinding.
Principles Applied to Navigation
1. Squash & Stretch
Menu items can compress slightly on click. Mobile hamburger icon lines should squash during transformation to X.
2. Anticipation
Before dropdown opens, trigger item can lift or highlight. Sidebar toggle icon rotates slightly before panel slides.
3. Staging
Active nav item should be clearly distinguished. Dropdown menus appear above other content via z-index and shadow. Focus hierarchy matters.
4. Straight Ahead & Pose to Pose
Define clear states: closed, opening, open, closing. Each menu item has default, hover, active, selected poses.
5. Follow Through & Overlapping Action
Dropdown items stagger in (20-30ms delay each). Submenu arrows rotate after text settles. Active indicator slides with slight overshoot.
6. Ease In & Ease Out
Menu open: ease-out. Menu close: ease-in. Hover transitions: ease-in-out. cubic-bezier(0.4, 0, 0.2, 1) for Material-style.
7. Arcs
Mobile nav sliding in from side should have slight arc. Menu indicator sliding between items can follow subtle curve path.
8. Secondary Action
While dropdown expands (primary), shadow grows (secondary), parent item stays highlighted (tertiary). Chevron rotates.
9. Timing
- Dropdown open: 200-250ms
- Dropdown close: 150-200ms
- Hover highlight: 100-150ms
- Active indicator slide: 200-300ms
- Stagger per item: 20-40ms
- Hamburger morph: 300ms
10. Exaggeration
Active indicator can overshoot and bounce back. Important nav items can pulse briefly for attention. Mega menus deserve bold entrances.
11. Solid Drawing
Maintain consistent spacing during animations. Shadows should be consistent. Icons should stay crisp at all animation frames.
12. Appeal
Smooth nav feels professional. Snappy responses build confidence. Navigation is used constantly, so invest in these micro-interactions.
CSS Implementation
.nav-dropdown {
transform-origin: top;
transition: transform 200ms ease-out,
opacity 200ms ease-out;
}
.nav-dropdown.open {
transform: scaleY(1);
opacity: 1;
}
.nav-indicator {
transition: transform 250ms cubic-bezier(0.4, 0, 0.2, 1);
}
Key Properties
transform: translateX/Y, scaleY, rotateopacity: fade menusheight/max-height: accordion menusclip-path: reveal effectstransform-origin: dropdown direction
FAQ
What does the navigation-menus skill do?
Use when animating navigation bars, menus, sidebars, or wayfinding elements to create smooth, intuitive transitions
How do I install navigation-menus?
Run npx skills add https://github.com/dylantarre/animation-principles --skill navigation-menus in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/navigation-menus/ (personal) or .claude/skills/navigation-menus/ (project).
Which AI agents can use navigation-menus?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is navigation-menus safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains navigation-menus?
It is published by dylantarre in dylantarre/animation-principles. It has 557 recorded installs.
More from dylantarre/animation-principles
video-motion-graphics
dylantarre/animation-principles
Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
mobile-touch
dylantarre/animation-principles
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
framer-motion
dylantarre/animation-principles
Use when implementing Disney's 12 animation principles with Framer Motion in React applications
motion-designer
dylantarre/animation-principles
Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.
micro-interactions
dylantarre/animation-principles
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
web-motion-design
dylantarre/animation-principles
Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.
Popular frontend & design skills
setup-matt-pocock-skills
mattpocock/skills
Configure this repo for the engineering skills: set up its issue tracker, triage label vocabulary, and domain doc layout. Run once before first use of the other engineering skills.
frontend-design
anthropics/skills
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
hyperframes-animation
heygen-com/hyperframes
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
prototype
mattpocock/skills
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
hyperframes-core
heygen-com/hyperframes
The HyperFrames composition contract — build one renderable project. Use for composition structure, the data- timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
vercel-react-best-practices
vercel-labs/agent-skills
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.