
lists-grids
Use when animating lists, grids, tables, or collections of items to create smooth ordering, filtering, and loading states
- Installs
- 498
- Last 24h
- —
- Trending rank
- —
- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/dylantarre/animation-principles --skill lists-grids- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads lists-grids automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
List & Grid Animation Principles
Apply Disney's 12 principles to lists and grids for smooth, organized motion.
Principles Applied to Lists & Grids
1. Squash & Stretch
List items compress slightly when grabbed for reorder. Grid items can stretch when expanding to fill space on filter.
2. Anticipation
Before list reorders, items briefly compress. Before filter removes items, they can shrink slightly. Prepares for change.
3. Staging
Item being dragged lifts above others (z-index + shadow). Filtered results highlight while others fade. Guide eye to relevant items.
4. Straight Ahead & Pose to Pose
Define states: entering, resting, reordering, exiting. Use pose-to-pose for predictable, controllable list animations.
5. Follow Through & Overlapping Action
Stagger item entrance: first item leads, others follow (30-50ms delay). Content within items lags behind item container.
6. Ease In & Ease Out
Item enter: ease-out. Item exit: ease-in. Reorder: ease-in-out. Stagger easing should feel like a wave, not mechanical.
7. Arcs
Reordering items should follow curved paths, not straight lines. Adds personality and organic feel to grid shuffles.
8. Secondary Action
While item moves (primary), placeholder appears (secondary), other items shift (tertiary). Coordinate the ensemble.
9. Timing
- Stagger delay: 30-75ms per item
- Item enter: 200-300ms
- Item exit: 150-200ms
- Reorder: 250-350ms
- Filter shuffle: 300-400ms
- Max total stagger: 500-800ms
10. Exaggeration
Dramatic filter transitions can scale items to 0 before removing. New items can overshoot position slightly. Make sorting visible.
11. Solid Drawing
Maintain consistent spacing during animations. Grid gaps should stay uniform. Item proportions should remain stable during transforms.
12. Appeal
Smooth list animations feel premium. Jarring reorders feel broken. Staggered entrances guide attention naturally. Users notice quality.
CSS Implementation
.list-item {
animation: itemEnter 250ms ease-out backwards;
}
.list-item:nth-child(1) { animation-delay: 0ms; }
.list-item:nth-child(2) { animation-delay: 50ms; }
.list-item:nth-child(3) { animation-delay: 100ms; }
/* continue pattern */
@keyframes itemEnter {
from {
opacity: 0;
transform: translateY(20px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.grid-item {
transition: transform 300ms ease-in-out,
opacity 200ms ease-out;
}
Key Properties
transform: translate, scaleopacity: enter/exitanimation-delay: staggergrid-template: layout shiftsorder: reordering
FAQ
What does the lists-grids skill do?
Use when animating lists, grids, tables, or collections of items to create smooth ordering, filtering, and loading states
How do I install lists-grids?
Run npx skills add https://github.com/dylantarre/animation-principles --skill lists-grids in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/lists-grids/ (personal) or .claude/skills/lists-grids/ (project).
Which AI agents can use lists-grids?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is lists-grids safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains lists-grids?
It is published by dylantarre in dylantarre/animation-principles. It has 498 recorded installs.
More from dylantarre/animation-principles
video-motion-graphics
dylantarre/animation-principles
Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
mobile-touch
dylantarre/animation-principles
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
framer-motion
dylantarre/animation-principles
Use when implementing Disney's 12 animation principles with Framer Motion in React applications
motion-designer
dylantarre/animation-principles
Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.
micro-interactions
dylantarre/animation-principles
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
web-motion-design
dylantarre/animation-principles
Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.
Popular frontend & design skills
setup-matt-pocock-skills
mattpocock/skills
Configure this repo for the engineering skills: set up its issue tracker, triage label vocabulary, and domain doc layout. Run once before first use of the other engineering skills.
frontend-design
anthropics/skills
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
hyperframes-animation
heygen-com/hyperframes
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
prototype
mattpocock/skills
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
hyperframes-core
heygen-com/hyperframes
The HyperFrames composition contract — build one renderable project. Use for composition structure, the data- timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
vercel-react-best-practices
vercel-labs/agent-skills
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.