
icons-badges
Use when animating icons, badges, avatars, status indicators, or small visual elements to add personality and feedback
- Installs
- 538
- Last 24h
- —
- Trending rank
- —
- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/dylantarre/animation-principles --skill icons-badges- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads icons-badges automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Icon & Badge Animation Principles
Apply Disney's 12 principles to small UI elements for personality and meaningful feedback.
Principles Applied to Icons
1. Squash & Stretch
Heart icons can squash/stretch on "like" tap. Notification badges can bounce with squash on arrival. Adds life to small elements.
2. Anticipation
Before icon action, brief scale down (0.9) for 50ms. Bell can tilt back before ringing forward. Prepares for action.
3. Staging
Active/important icons should be visually prominent: color, size, or animation. Badges use contrasting colors to stand out.
4. Straight Ahead & Pose to Pose
Simple icons use pose-to-pose (two states). Complex icon animations (morphing) can use straight-ahead for organic transitions.
5. Follow Through & Overlapping Action
Bell ring continues after user interaction stops. Badge number updates before badge bounce settles. Multi-part icons offset timing.
6. Ease In & Ease Out
Icon hover: ease-out. Icon click: ease-in-out. Bounce: cubic-bezier(0.68, -0.55, 0.27, 1.55) for overshoot.
7. Arcs
Bell swinging follows pendulum arc. Refresh icons spin in true circular arcs. Arrows can arc during state changes.
8. Secondary Action
While icon scales (primary), color changes (secondary), glow pulses (tertiary). Badge count changes while badge bounces.
9. Timing
- Hover scale: 100-150ms
- Click feedback: 50-100ms
- Badge bounce: 300-400ms
- Bell ring: 400-600ms
- Status pulse: 1500-2500ms
- Morph transition: 250-350ms
10. Exaggeration
Celebratory icons (confetti, hearts) can be very animated. Functional icons (menu, close) should be subtle. Match purpose.
11. Solid Drawing
Icons must remain crisp at all animation frames. Maintain stroke consistency. Badge numbers should be legible during motion.
12. Appeal
Animated icons add personality. A bouncing notification feels alive. A pulsing status feels responsive. Small touches matter greatly.
CSS Implementation
.icon-btn:hover .icon {
transform: scale(1.15);
transition: transform 150ms ease-out;
}
.icon-btn:active .icon {
transform: scale(0.9);
transition: transform 50ms ease-in;
}
.badge {
animation: badgeBounce 400ms cubic-bezier(0.68, -0.55, 0.27, 1.55);
}
@keyframes badgeBounce {
0% { transform: scale(0); }
50% { transform: scale(1.2); }
100% { transform: scale(1); }
}
.status-indicator {
animation: pulse 2000ms ease-in-out infinite;
}
@keyframes pulse {
0%, 100% { opacity: 1; transform: scale(1); }
50% { opacity: 0.6; transform: scale(1.1); }
}
.bell-icon:hover {
animation: ring 500ms ease-in-out;
}
@keyframes ring {
0%, 100% { transform: rotate(0); }
20%, 60% { transform: rotate(15deg); }
40%, 80% { transform: rotate(-15deg); }
}
Key Properties
transform: scale, rotateopacity: pulse effectsanimation: complex sequencesfill/stroke: SVG color changesfilter: glow effects
FAQ
What does the icons-badges skill do?
Use when animating icons, badges, avatars, status indicators, or small visual elements to add personality and feedback
How do I install icons-badges?
Run npx skills add https://github.com/dylantarre/animation-principles --skill icons-badges in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/icons-badges/ (personal) or .claude/skills/icons-badges/ (project).
Which AI agents can use icons-badges?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is icons-badges safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains icons-badges?
It is published by dylantarre in dylantarre/animation-principles. It has 538 recorded installs.
More from dylantarre/animation-principles
video-motion-graphics
dylantarre/animation-principles
Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
mobile-touch
dylantarre/animation-principles
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
framer-motion
dylantarre/animation-principles
Use when implementing Disney's 12 animation principles with Framer Motion in React applications
motion-designer
dylantarre/animation-principles
Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.
micro-interactions
dylantarre/animation-principles
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
web-motion-design
dylantarre/animation-principles
Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.
Popular frontend & design skills
setup-matt-pocock-skills
mattpocock/skills
Configure this repo for the engineering skills: set up its issue tracker, triage label vocabulary, and domain doc layout. Run once before first use of the other engineering skills.
frontend-design
anthropics/skills
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
hyperframes-animation
heygen-com/hyperframes
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
prototype
mattpocock/skills
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
hyperframes-core
heygen-com/hyperframes
The HyperFrames composition contract — build one renderable project. Use for composition structure, the data- timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
vercel-react-best-practices
vercel-labs/agent-skills
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.