
gaming-entertainment
Use when designing animations for gaming apps, streaming platforms, entertainment portals, or interactive media
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/dylantarre/animation-principles --skill gaming-entertainment- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads gaming-entertainment automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Gaming & Entertainment Animation Principles
Apply Disney's 12 principles to create immersive, exciting experiences that maximize engagement and emotional impact.
The 12 Principles Applied
1. Squash & Stretch
- Button Presses: Satisfying squash on tap
- Character Icons: Bounce and stretch for personality
- Achievements: Badges stretch dramatically on unlock
2. Anticipation
- Play Button: Wind-up before launch
- Loot Boxes: Dramatic build-up before reveal
- Level Start: Countdown with escalating energy
3. Staging
- Hero Content: Full-bleed featured media
- Now Playing: Center stage with ambient effects
- Notifications: Attention-grabbing without blocking content
4. Straight Ahead & Pose to Pose
- Gameplay: Fluid continuous animation (straight ahead)
- Menu Navigation: Snappy defined states (pose to pose)
- Cutscenes: Choreographed sequences
5. Follow Through & Overlapping Action
- UI Elements: Staggered animation cascades
- Victory Screens: Multiple overlapping celebrations
- Menu Items: Sequential reveal with follow-through
6. Slow In & Slow Out
- Epic Moments: Dramatic slow-motion effects
- Menu Transitions: Quick but smooth
- Loading Screens: Engaging animated loops
7. Arc
- Particle Effects: Natural curved trajectories
- Swipe Gestures: Smooth arcing card movements
- Projectiles: Physics-based arc paths
8. Secondary Action
- Background Animations: Ambient movement always present
- Achievement Pop: Sparkles while badge animates
- Score Update: Effects while numbers climb
9. Timing
- Fast & Responsive: 100-200ms for game feel
- Dramatic Moments: Slow to 500-800ms for impact
- UI Feedback: Instant 50-100ms responses
10. Exaggeration
- Go Big: Entertainment thrives on drama
- Victories: Explosive celebrations
- Power-ups: Oversized visual feedback
11. Solid Drawing
- Art Direction: Consistent style across UI
- 3D Elements: Proper depth and perspective
- Character Animation: Appealing poses and movements
12. Appeal
- Maximum Personality: Every element has character
- Emotional Range: From tension to triumph
- Memorable Moments: Create shareable experiences
Industry Timing Standards
| Action | Duration | Easing |
|---|---|---|
| Button Press | 100ms | ease-out |
| Menu Transition | 200ms | ease-out |
| Victory Animation | 1000-2000ms | custom-bounce |
| Achievement Pop | 500ms | spring |
| Card Flip | 300ms | ease-in-out |
Key Principle
Entertainment is about emotion. Use animation to amplify feelings - excitement, tension, triumph, and joy. Don't hold back when the moment calls for spectacle.
FAQ
What does the gaming-entertainment skill do?
Use when designing animations for gaming apps, streaming platforms, entertainment portals, or interactive media
How do I install gaming-entertainment?
Run npx skills add https://github.com/dylantarre/animation-principles --skill gaming-entertainment in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/gaming-entertainment/ (personal) or .claude/skills/gaming-entertainment/ (project).
Which AI agents can use gaming-entertainment?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is gaming-entertainment safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains gaming-entertainment?
It is published by dylantarre in dylantarre/animation-principles. It has 536 recorded installs.
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