MCPInstall

entrance-animations

Use when elements need to appear on screen - page loads, modals opening, items being added, content reveals, or any "coming into view" animation.

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Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/dylantarre/animation-principles --skill entrance-animations
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads entrance-animations automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Entrance Animations

Apply Disney's 12 principles when bringing elements into view.

Principle Application

Squash & Stretch: Scale from 95% to 100% on entry. Elements feel elastic, not rigid.

Anticipation: Start slightly below/smaller than final position. A -10px offset before sliding up creates expectation.

Staging: Enter from the direction of user attention. New list items from the top, modals from center, sidebars from their edge.

Straight Ahead vs Pose-to-Pose: Use pose-to-pose. Define clear start state (invisible, offset) and end state (visible, positioned).

Follow Through & Overlapping: Child elements should lag slightly. Container enters first, content 50-100ms after.

Slow In/Slow Out: Use ease-out for entrances. Fast start, gentle landing: cubic-bezier(0, 0, 0.2, 1).

Arcs: Combine Y and X movement. Don't just fade - slide in on a subtle curve.

Secondary Action: Pair fade with scale. Opacity 0→1 while scaling 0.95→1 adds depth.

Timing:

  • Quick entrances: 150-200ms (toasts, tooltips)
  • Standard entrances: 200-300ms (modals, cards)
  • Dramatic reveals: 300-500ms (hero sections, page transitions)

Exaggeration: Scale can start at 0.8 for dramatic effect, 0.95 for subtle polish.

Solid Drawing: Maintain consistent 3D space. Elements entering from "behind" should scale up; from sides should slide.

Appeal: Entrances should feel welcoming. Avoid jarring pops - everything deserves an introduction.

Timing Recommendations

Element TypeDurationEasingDelay Pattern
Toast/Alert150msease-outNone
Modal250msease-outContent +50ms
Card/Item200msease-outNone
List Items200msease-outStagger 50ms
Page Section300msease-outStagger 100ms
Hero Content400msease-outStagger 150ms

Implementation Pattern

.entering {
  animation: entrance 250ms cubic-bezier(0, 0, 0.2, 1) forwards;
}

@keyframes entrance {
  from {
    opacity: 0;
    transform: translateY(10px) scale(0.98);
  }
  to {
    opacity: 1;
    transform: translateY(0) scale(1);
  }
}

Stagger Formula

For multiple items: delay = index * 50ms, cap at 500ms total sequence time.

Never exceed 5 items in a stagger sequence without user-initiated action.

FAQ

What does the entrance-animations skill do?

Use when elements need to appear on screen - page loads, modals opening, items being added, content reveals, or any "coming into view" animation.

How do I install entrance-animations?

Run npx skills add https://github.com/dylantarre/animation-principles --skill entrance-animations in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/entrance-animations/ (personal) or .claude/skills/entrance-animations/ (project).

Which AI agents can use entrance-animations?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is entrance-animations safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains entrance-animations?

It is published by dylantarre in dylantarre/animation-principles. It has 527 recorded installs.

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