MCPInstall

animation principles - absolute beginner

Use when someone has never heard of animation principles, needs the simplest explanation possible, or is a complete newcomer to animation

Installs
489
Last 24h
—
Trending rank
—
Security
Not audited

Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/dylantarre/animation-principles --skill animation-principles---absolute-beginner
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads animation principles - absolute beginner automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Your First Look at Animation Magic

Animation makes drawings move in ways that feel real and fun. Disney animators discovered 12 tricks that make animation look great. Here they are in simple words:

1. Squash and Stretch

Things squish when they hit something and stretch when they move fast. Drop a ball - it flattens on the ground, then bounces back round.

2. Anticipation

Before a big move, there's a small move the other way. Before jumping up, you crouch down first.

3. Staging

Put important things where people will see them. Like putting the main actor in a spotlight on stage.

4. Straight Ahead and Pose to Pose

Two ways to draw: either draw every picture in order, or draw the important pictures first and fill in between.

5. Follow Through and Overlapping Action

When you stop, your hair keeps moving. Different parts move at different times, not all at once.

6. Slow In and Slow Out

Things speed up when starting and slow down when stopping. Like a car at a traffic light.

7. Arc

Most things move in curves, not straight lines. Throw a ball - it makes a rainbow shape in the air.

8. Secondary Action

Little movements that happen along with the main movement. Walking while whistling and swinging your arms.

9. Timing

How fast or slow something happens changes how it feels. Fast = exciting. Slow = calm or heavy.

10. Exaggeration

Make things bigger and more dramatic than real life. Cartoon characters can stretch their eyes wide when surprised.

11. Solid Drawing

Make flat pictures look like they have weight and depth. Things should feel like you could pick them up.

12. Appeal

Make characters interesting to watch. They should have something special that makes you want to keep looking.

Remember

You don't need to use all 12 at once. Start with one or two. The more you practice, the more natural they become.

FAQ

What does the animation principles - absolute beginner skill do?

Use when someone has never heard of animation principles, needs the simplest explanation possible, or is a complete newcomer to animation

How do I install animation principles - absolute beginner?

Run npx skills add https://github.com/dylantarre/animation-principles --skill animation-principles---absolute-beginner in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/animation-principles---absolute-beginner/ (personal) or .claude/skills/animation-principles---absolute-beginner/ (project).

Which AI agents can use animation principles - absolute beginner?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is animation principles - absolute beginner safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains animation principles - absolute beginner?

It is published by dylantarre in dylantarre/animation-principles. It has 489 recorded installs.

More from dylantarre/animation-principles

View all →

video-motion-graphics

dylantarre/animation-principles

Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.

Media & Creative2.4K installs

mobile-touch

dylantarre/animation-principles

Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.

Mobile2.4K installs

framer-motion

dylantarre/animation-principles

Use when implementing Disney's 12 animation principles with Framer Motion in React applications

Frontend & Design1.7K installs

motion-designer

dylantarre/animation-principles

Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.

Frontend & Design1.6K installs

micro-interactions

dylantarre/animation-principles

Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.

Frontend & Design1.4K installs

web-motion-design

dylantarre/animation-principles

Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.

Frontend & Design1.3K installs

Popular frontend & design skills

View category →

setup-matt-pocock-skills

mattpocock/skills

Configure this repo for the engineering skills: set up its issue tracker, triage label vocabulary, and domain doc layout. Run once before first use of the other engineering skills.

Frontend & Design1.1M installs

frontend-design

anthropics/skills

Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.

OfficialFrontend & Design1M installs

hyperframes-animation

heygen-com/hyperframes

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

prototype

mattpocock/skills

Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.

Frontend & Design999.2K installs

hyperframes-core

heygen-com/hyperframes

The HyperFrames composition contract — build one renderable project. Use for composition structure, the data- timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.

Frontend & Design930.5K installs

vercel-react-best-practices

vercel-labs/agent-skills

React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.

OfficialFrontend & Design843.1K installs