
accessibility-issues
Use when animation excludes users with vestibular disorders, cognitive disabilities, or assistive technology needs
- Installs
- 482
- Last 24h
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- Trending rank
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- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/dylantarre/animation-principles --skill accessibility-issues- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads accessibility-issues automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Accessibility Issues
Make animations inclusive using Disney's principles thoughtfully.
Problem Indicators
- Motion sickness complaints
- Vestibular disorder triggers
- Screen reader confusion
- Cognitive overload
- Seizure risk (flashing)
- Keyboard focus lost during animation
Diagnosis by Principle
Squash and Stretch
Issue: Excessive distortion causes disorientation
Fix: Reduce or eliminate squash/stretch for users with prefers-reduced-motion. Use opacity changes instead.
Secondary Action
Issue: Too many moving elements Fix: Limit to one animated element at a time. Secondary actions should be subtle or removed.
Exaggeration
Issue: Dramatic motion triggers vestibular responses Fix: Reduce scale, rotation, and position changes. Keep movements small and predictable.
Timing
Issue: Animations too fast or too slow Fix: Provide consistent, predictable timing. Avoid sudden speed changes.
Arcs
Issue: Curved motion paths cause tracking difficulty Fix: Use linear motion for essential UI. Save arcs for optional decorative elements.
Quick Fixes
- Respect
prefers-reduced-motion- Always check and honor - No autoplay animation - Let users trigger motion
- Keep focus visible - Never animate focus indicator away
- Announce changes - Use ARIA live regions for dynamic content
- Provide pause controls - For any looping animation
Troubleshooting Checklist
- Does animation respect
prefers-reduced-motion? - Is there a way to pause/stop animations?
- Are state changes announced to screen readers?
- Does keyboard focus remain visible and logical?
- Is flash rate under 3 per second?
- Can users complete tasks without animation?
- Are animations triggered by user action (not autoplay)?
- Test with screen reader enabled
Code Pattern
@media (prefers-reduced-motion: reduce) {
*,
*::before,
*::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
// Check preference in JS
const prefersReducedMotion = window.matchMedia(
'(prefers-reduced-motion: reduce)'
).matches;
FAQ
What does the accessibility-issues skill do?
Use when animation excludes users with vestibular disorders, cognitive disabilities, or assistive technology needs
How do I install accessibility-issues?
Run npx skills add https://github.com/dylantarre/animation-principles --skill accessibility-issues in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/accessibility-issues/ (personal) or .claude/skills/accessibility-issues/ (project).
Which AI agents can use accessibility-issues?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is accessibility-issues safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains accessibility-issues?
It is published by dylantarre in dylantarre/animation-principles. It has 482 recorded installs.
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