MCPInstall

flash

Write and deploy code-first Runpod Serverless with runpod-flash: @Endpoint/@remote, flash dev, resource configuration, and debugging. Use runpod-build-template for explicit Dockerfile/template project authoring, and runpodctl/runpod-mcp for infrastructure management.

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13.9K
Last 24h
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#1521
Security
Pass

Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/runpod/runpod-plugins-official --skill flash
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads flash automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

Security audits

Independent scans of the skill's instructions and bundled files.

Gen Agent Trust Hub PassSAFE ·The skill provides comprehensive tools for developing and deploying serverless functions on Runpod. It includes mechanisms for dynamic code execution on remote workers and dependency management, which are core features of the platform. A minor surface for indirect prompt injection exists in user-defined functions processing external data.
Socket PassNo alerts
Snyk PassLOW ·Risk: LOW · No issues

SKILL.md

The instructions your agent reads when the skill is triggered.

Runpod Flash

For an explicit Dockerfile/template project request, use runpod-build-template. Do not replace that deliverable with Flash unless the user chooses its code-first workflow.

Write code locally, iterate with flash dev — it runs your functions on remote Runpod GPUs/CPUs with hot-reload and live worker logs — then flash deploy to ship. Endpoint handles provisioning.

runpod-flash releases on its own cadence, so flash --help and flash <command> --help are authoritative for the command surface — this skill is the mental model, the decision rules, and the gotchas that help output does not carry. Confirm the installed version with pip show runpod-flash before concluding a subcommand or flag is unavailable.

Worked examples first for anything multi-step. Flash appears in verified end-to-end paths — 03 variant B (whisper endpoint via flash) and 08 (fine-tune → serve); the full index is runpod/golden-paths/README.md. Open the matching path before planning a deploy — it carries the ordering and the cost cleanup this skill only summarizes.

Load on demand — this skill keeps the mental model + gotchas inline; details live in reference/:

NeedRead
Install, auth, flash init, and the full flash command listreference/setup-and-cli.md
Endpoint(...) constructor params, NetworkVolume/PodTemplate/EndpointJob, GPU & CPU enum tablesreference/api.md
Worked patterns — choosing a model, warm-worker model loading, CPU→GPU pipeline, parallel callsreference/patterns.md

Quick start: uv tool install runpod-flash → flash login (or export RUNPOD_API_KEY=...) → flash init my-project → flash dev. Details in reference/setup-and-cli.md.

Dev vs Deploy

  • flash dev — iterate. Local server at :8888, but your decorated functions execute on remote GPU/CPU workers. Hot-reloads on save and streams the worker's logs live to the terminal. No build/upload/deploy wait — use this the whole time you develop.
  • flash deploy — ship. Builds an artifact and deploys a stable endpoint. Slow (build + upload + provision); only do this once the code works under flash dev.

flash dev ships only the function body to the worker, so a NameError for a module-level name surfaces immediately here. flash deploy imports the whole module and can mask that bug (see Gotcha #1). Develop against flash dev and you catch it first.

Autonomous Dev Loop

flash dev is a long-running server. Three rules:

  • Run it in the background — don't block on it.
  • Capture its output to a log file.
  • Drive it over HTTP.

The captured log is the remote worker's live stream (cold start, model load, prints, tracebacks) — read it to debug.

flash dev > /tmp/flash-dev.log 2>&1 &                          # background; never run it blocking
for i in $(seq 1 60); do grep -q "flash dev  localhost:" /tmp/flash-dev.log && break; sleep 2; done  # bounded ~2min; if it never appears, check the log for errors
URL=$(grep -o "localhost:[0-9]*" /tmp/flash-dev.log | head -1)               # actual port (8888 bumps if taken)
curl -s "$URL/main/predict" -d '{"data": {...}}'               # dispatches to the remote worker
  • Read the real URL from the log — flash auto-bumps the port if 8888 is in use, and prints ✓ flash dev localhost:<port> plus the route table.
  • Routes are namespaced by file: main.py's /predict is served at /main/predict.
  • Two route shapes, two body shapes (mismatch → 422 naming the missing field in loc):
    • Load-balanced (@api.post("/predict")) → POST /main/predict, body is the arg at top level: a handler def predict(data: dict) wants {"data": {...}} (not the bare object).
    • Queue-based (bare @Endpoint decorator) → POST /main/runsync (the local dev server only generates /runsync; production also exposes /run), body is double-wrapped in input: a handler def synthesize(data: dict) wants {"input": {"data": {...}}}. The outer input is the queue envelope; the inner key is the handler's param name.
  • Edit a handler and save — hot-reload re-syncs the body; just re-send the request, no redeploy. Add --auto-provision to skip the first-call cold start. kill %1 when done.

Endpoint: Three Modes

Full constructor params and the GPU/CPU enum tables are in reference/api.md.

Mode 1: Your Code (Queue-Based Decorator)

One function = one endpoint with its own workers.

from runpod_flash import Endpoint, GpuGroup

@Endpoint(name="my-worker", gpu=GpuGroup.AMPERE_80, workers=5, dependencies=["torch"])
async def compute(data):
    import torch  # MUST import inside function (cloudpickle)
    return {"sum": torch.tensor(data, device="cuda").sum().item()}

result = await compute([1, 2, 3])

Mode 2: Your Code (Load-Balanced Routes)

Multiple HTTP routes share one pool of workers.

from runpod_flash import Endpoint, GpuGroup

api = Endpoint(name="my-api", gpu=GpuGroup.ADA_24, workers=(1, 5), dependencies=["torch"])

@api.post("/predict")
async def predict(data: list[float]):
    import torch
    return {"result": torch.tensor(data, device="cuda").sum().item()}

@api.get("/health")
async def health():
    return {"status": "ok"}

Mode 3: External Image (Client)

Deploy a pre-built Docker image and call it via HTTP.

from runpod_flash import Endpoint, GpuGroup, PodTemplate

server = Endpoint(
    name="my-server",
    image="my-org/my-image:latest",
    gpu=GpuGroup.AMPERE_80,
    workers=1,
    env={"HF_TOKEN": "xxx"},
    template=PodTemplate(containerDiskInGb=100),
)

# LB-style
result = await server.post("/v1/completions", {"prompt": "hello"})
models = await server.get("/v1/models")

# QB-style
job = await server.run({"prompt": "hello"})        # optional: webhook="https://..." for completion callback
await job.wait()
print(job.output)

Connect to an existing endpoint by ID (no provisioning):

ep = Endpoint(id="abc123")
job = await ep.runsync({"prompt": "hello"})  # runsync wraps this as {"input": {"prompt": "hello"}}
print(job.output)

How Mode Is Determined

ParametersMode
name= onlyDecorator (your code)
image= setClient (deploys image, then HTTP calls)
id= setClient (connects to existing, no provisioning)

The table above is how the mode is picked from params. When to reach for image=:

When to use image= (custom container) vs your own code

Default to writing Python (decorator / routes) — it runs arbitrary code with dependencies=[...]/system_dependencies=[...] and needs no Dockerfile. Even large HuggingFace models stay in decorator mode (weights stream at runtime — see reference/patterns.md → Loading ML models). Reach for image= only when you need:

  • a pre-built inference server — vLLM, TensorRT-LLM (image="vllm/vllm-openai:latest", or runpod/worker-vllm, runpod/worker-comfy)
  • system-level deps not pip-installable — a specific CUDA/cuDNN, OS libraries
  • models baked into the image — to skip the runtime download entirely
  • an existing Runpod Serverless worker — you already have a working image

Trade-off: image= mode can't run arbitrary Python (the image owns all logic) and the image must implement a Runpod Serverless handler. Full list + examples: https://docs.runpod.io/flash/custom-docker-images

Gotchas

  1. Only the function body ships to the worker -- most common error. Put imports and any module-level constants/helpers the function uses inside the decorated body. flash deploy imports the whole module so module globals happen to work; flash dev ships just the body, so a module-level name raises NameError. A handler that works deployed can break under dev — fix it by moving everything inside.
  2. Forgetting await -- all decorated functions and client methods need await.
  3. Missing dependencies -- must list in dependencies=[].
  4. gpu/cpu are exclusive -- pick one per Endpoint.
  5. idle_timeout is seconds -- default 60s, not minutes.
  6. 10MB payload limit -- pass URLs, not large objects. Return binary (audio/images/files) as base64 in the JSON ({"audio_b64": ...}) and decode client-side; for larger outputs write to a NetworkVolume or upload to storage and return a URL.
  7. Client vs decorator -- image=/id= = client. Otherwise = decorator.
  8. Auto GPU switching requires workers >= 5 -- pass a list of GPU types (e.g. gpu=[GpuGroup.ADA_24, GpuGroup.AMPERE_80]) and set workers=5 or higher. The platform only auto-switches GPU types based on supply when max workers is at least 5.
  9. runsync timeout is 60s -- cold starts can exceed 60s. Use ep.runsync(data, timeout=120) for first requests or use ep.run() + job.wait() instead.
  10. Request body shape (raw/external HTTP callers only) -- match the request shape to the endpoint type:
    • LB routes (@api.post(...)): send the handler arg at the top level — {"data": {...}}.
    • QB endpoints (bare @Endpoint, hit via .../run or .../runsync): the worker calls handler(**job_input), so the request's input keys must match the handler's parameter names — def transcribe(input_data: dict) wants {"input": {"input_data": {...}}}, and def read(input: dict) wants {"input": {"input": {...}}}. A mismatch fails with got an unexpected keyword argument …. Use **kwargs if the handler ignores the payload.
    • Never send an empty input. A QB request with {"input": {}} is rejected by the worker SDK as Job has missing field(s): id or input — always include at least one key.
    • Context: the flash client (ep.runsync(x), api.post(...)) hides the spreading, so this only bites raw HTTP/external callers (mismatch behavior verified 2026-07-10 via worker logs). See Autonomous Dev Loop.
  11. Load a model once per worker (not per call) -- for real inference use a class @Endpoint whose __init__ loads the model once per worker (see reference/patterns.md → Loading ML models). In function-form, reconcile with #1 by caching in a module global inside the body so it works under both flash dev and deploy:
    global _MODEL
    try: _MODEL
    except NameError: _MODEL = load_model()   # runs once per worker, reused across calls
    
  12. Native CUDA libs go in dependencies=[] too -- e.g. CTranslate2/faster-whisper needs nvidia-cublas-cu12 + nvidia-cudnn-cu12 or it silently falls back to CPU. Add them alongside the Python package.
  13. Silent 401 auth failure -- a set RUNPOD_API_KEY env var overrides the flash login token, so a bad/expired key wins. The failure is quiet: provisioning logs GraphQL request failed: 401, but flash dev still prints its normal ready line ("failed endpoints deploy on-demand"), so it looks healthy. When endpoints fail to provision:
    1. Check the provisioning log for GraphQL request failed: 401.
    2. Verify the current key independently: curl -s -o /dev/null -w '%{http_code}' https://api.runpod.io/v2/serverless -H "Authorization: Bearer $RUNPOD_API_KEY" (200 = good, 401 = bad).
    3. Fix it: unset RUNPOD_API_KEY to fall back to the flash login token, or export a valid key.
  14. system_dependencies= adds to cold start -- apt packages (e.g. ["ffmpeg", "espeak-ng"]) install on the worker before first use, so the initial call is slower (on top of any model download); warm calls are unaffected.
  15. Teardown a deployed app with flash app delete <app> -- flash undeploy list may show "no endpoints" for an app that is deployed and serving; flash app delete (or runpodctl serverless delete <id>) reliably removes it.

Resources

FAQ

What does the flash skill do?

Write and deploy code-first Runpod Serverless with runpod-flash: @Endpoint/@remote, flash dev, resource configuration, and debugging. Use runpod-build-template for explicit Dockerfile/template project authoring, and runpodctl/runpod-mcp for infrastructure management.

How do I install flash?

Run npx skills add https://github.com/runpod/runpod-plugins-official --skill flash in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/flash/ (personal) or .claude/skills/flash/ (project).

Which AI agents can use flash?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is flash safe to install?

Security partners have reviewed it: Gen Agent Trust Hub passed; Socket passed; Snyk passed. As with any skill, read the SKILL.md and bundled scripts before installing.

Who maintains flash?

It is published by runpod in runpod/runpod-plugins-official. It has 13,874 recorded installs.

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