MCPInstall

asset-optimization

Asset pipeline optimization, compression, streaming, and resource management for efficient game development and delivery.

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Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/pluginagentmarketplace/custom-plugin-game-developer --skill asset-optimization
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads asset-optimization automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Asset Optimization

Asset Pipeline Overview

┌─────────────────────────────────────────────────────────────┐
│                    ASSET PIPELINE FLOW                       │
├─────────────────────────────────────────────────────────────┤
│  SOURCE ASSETS (Large, Editable):                            │
│  .psd, .fbx, .blend, .wav, .tga                             │
│                              ↓                               │
│  IMPORT SETTINGS:                                            │
│  Compression, Format, Quality, Platform overrides           │
│                              ↓                               │
│  PROCESSING:                                                 │
│  Compression, Mipmaps, LOD generation, Format conversion    │
│                              ↓                               │
│  RUNTIME ASSETS (Optimized):                                 │
│  .dds, .ktx, .ogg, engine-specific formats                  │
│                              ↓                               │
│  PACKAGING:                                                  │
│  Asset bundles, streaming chunks, platform builds           │
└─────────────────────────────────────────────────────────────┘

Texture Optimization

TEXTURE COMPRESSION FORMATS:
┌─────────────────────────────────────────────────────────────┐
│  PLATFORM   │ FORMAT      │ QUALITY  │ SIZE/PIXEL         │
├─────────────┼─────────────┼──────────┼────────────────────┤
│  PC/Console │ BC7         │ Best     │ 1 byte             │
│  PC/Console │ BC1 (DXT1)  │ Good     │ 0.5 byte           │
│  iOS        │ ASTC 6x6    │ Great    │ 0.89 byte          │
│  Android    │ ETC2        │ Good     │ 0.5-1 byte         │
│  Mobile     │ ASTC 8x8    │ Good     │ 0.5 byte           │
│  Uncompressed│ RGBA32     │ Perfect  │ 4 bytes            │
└─────────────┴─────────────┴──────────┴────────────────────┘

TEXTURE SIZE GUIDELINES:
┌─────────────────────────────────────────────────────────────┐
│  Character (main):    2048x2048                             │
│  Character (NPC):     1024x1024                             │
│  Props (large):       1024x1024                             │
│  Props (small):       512x512 or 256x256                    │
│  UI elements:         Power of 2, vary by size             │
│  Environment:         2048x2048 (tiling)                   │
│  Mobile maximum:      1024x1024 (prefer 512)               │
└─────────────────────────────────────────────────────────────┘

Mesh Optimization

POLYGON BUDGET GUIDELINES:
┌─────────────────────────────────────────────────────────────┐
│  PLATFORM   │ HERO CHAR │ NPC      │ PROP     │ SCENE     │
├─────────────┼───────────┼──────────┼──────────┼───────────┤
│  PC High    │ 100K      │ 30K      │ 10K      │ 10M       │
│  PC Med     │ 50K       │ 15K      │ 5K       │ 5M        │
│  Console    │ 80K       │ 25K      │ 8K       │ 8M        │
│  Mobile     │ 10K       │ 3K       │ 500      │ 500K      │
│  VR         │ 30K       │ 10K      │ 2K       │ 2M        │
└─────────────┴───────────┴──────────┴──────────┴───────────┘

LOD CONFIGURATION:
┌─────────────────────────────────────────────────────────────┐
│  LOD0: 100% triangles  │  0-10m   │ Full detail           │
│  LOD1: 50% triangles   │  10-30m  │ Reduced               │
│  LOD2: 25% triangles   │  30-60m  │ Low detail            │
│  LOD3: 10% triangles   │  60m+    │ Billboard/Impostor    │
└─────────────────────────────────────────────────────────────┘

Audio Optimization

AUDIO COMPRESSION:
┌─────────────────────────────────────────────────────────────┐
│  TYPE        │ FORMAT  │ QUALITY   │ STREAMING            │
├─────────────┼─────────┼───────────┼──────────────────────┤
│  Music       │ Vorbis  │ 128-192   │ Always stream        │
│  SFX (short) │ ADPCM   │ High      │ Decompress on load   │
│  SFX (long)  │ Vorbis  │ 128       │ Stream if > 1MB      │
│  Voice       │ Vorbis  │ 96-128    │ Stream               │
│  Ambient     │ Vorbis  │ 96        │ Stream               │
└─────────────┴─────────┴───────────┴──────────────────────┘

AUDIO MEMORY BUDGET:
• Mobile: 20-50 MB
• Console: 100-200 MB
• PC: 200-500 MB

Batch Processing Script

# ✅ Production-Ready: Asset Batch Processor
import subprocess
from pathlib import Path
from concurrent.futures import ThreadPoolExecutor

def process_textures(input_dir: Path, output_dir: Path, platform: str):
    """Batch process textures for target platform."""

    settings = {
        'pc': {'format': 'bc7', 'max_size': 4096},
        'mobile': {'format': 'astc', 'max_size': 1024},
        'console': {'format': 'bc7', 'max_size': 2048},
    }

    config = settings.get(platform, settings['pc'])

    textures = list(input_dir.glob('**/*.png')) + list(input_dir.glob('**/*.tga'))

    def process_single(texture: Path):
        output_path = output_dir / texture.relative_to(input_dir)
        output_path = output_path.with_suffix('.dds')
        output_path.parent.mkdir(parents=True, exist_ok=True)

        subprocess.run([
            'texconv',
            '-f', config['format'],
            '-w', str(config['max_size']),
            '-h', str(config['max_size']),
            '-m', '0',  # Generate all mipmaps
            '-o', str(output_path.parent),
            str(texture)
        ])

    with ThreadPoolExecutor(max_workers=8) as executor:
        executor.map(process_single, textures)

🔧 Troubleshooting

┌─────────────────────────────────────────────────────────────┐
│ PROBLEM: Build size too large                               │
├─────────────────────────────────────────────────────────────┤
│ SOLUTIONS:                                                   │
│ → Audit unused assets                                       │
│ → Increase texture compression                              │
│ → Enable mesh compression                                   │
│ → Split into downloadable content                           │
│ → Use texture atlases                                       │
└─────────────────────────────────────────────────────────────┘

┌─────────────────────────────────────────────────────────────┐
│ PROBLEM: Long import times                                  │
├─────────────────────────────────────────────────────────────┤
│ SOLUTIONS:                                                   │
│ → Use asset database caching                                │
│ → Import in batches                                         │
│ → Use faster SSD storage                                    │
│ → Pre-process assets in CI/CD                               │
└─────────────────────────────────────────────────────────────┘

┌─────────────────────────────────────────────────────────────┐
│ PROBLEM: Assets look blurry                                 │
├─────────────────────────────────────────────────────────────┤
│ SOLUTIONS:                                                   │
│ → Reduce compression for important assets                   │
│ → Increase texture resolution                               │
│ → Check mipmap settings                                     │
│ → Use appropriate filtering mode                            │
└─────────────────────────────────────────────────────────────┘

Memory Budgets

PlatformTexturesMeshesAudioTotal
Mobile Low100 MB50 MB30 MB200 MB
Mobile High500 MB200 MB100 MB1 GB
Console2 GB1 GB200 MB4 GB
PC4 GB2 GB500 MB8 GB

Use this skill: When optimizing assets, managing memory, or streamlining pipelines.

FAQ

What does the asset-optimization skill do?

Asset pipeline optimization, compression, streaming, and resource management for efficient game development and delivery.

How do I install asset-optimization?

Run npx skills add https://github.com/pluginagentmarketplace/custom-plugin-game-developer --skill asset-optimization in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/asset-optimization/ (personal) or .claude/skills/asset-optimization/ (project).

Which AI agents can use asset-optimization?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is asset-optimization safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains asset-optimization?

It is published by pluginagentmarketplace in pluginagentmarketplace/custom-plugin-game-developer. It has 77 recorded installs.

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