
daw-music
Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.
- Installs
- 213
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/pluginagentmarketplace/custom-plugin-game-developer --skill daw-music- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads daw-music automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
DAW & Music Composition
DAW Selection
┌─────────────────────────────────────────────────────────────┐
│ DAW COMPARISON │
├─────────────────────────────────────────────────────────────┤
│ REAPER: │
│ Price: $60 │ Best for: Game audio, flexibility │
│ Pros: Lightweight, customizable, great for stems │
├─────────────────────────────────────────────────────────────┤
│ ABLETON LIVE: │
│ Price: $99-749 │ Best for: Electronic, live performance │
│ Pros: Session view, great for layered music │
├─────────────────────────────────────────────────────────────┤
│ FL STUDIO: │
│ Price: $99-499 │ Best for: Electronic, hip-hop │
│ Pros: Pattern-based, lifetime updates │
├─────────────────────────────────────────────────────────────┤
│ LOGIC PRO: │
│ Price: $199 │ Best for: Film, orchestral (Mac only) │
│ Pros: Great instruments, Apple ecosystem │
└─────────────────────────────────────────────────────────────┘
Game Music Structure
INTERACTIVE MUSIC LAYERS:
┌─────────────────────────────────────────────────────────────┐
│ Layer 1 (Base): Percussion/rhythm - always playing │
│ Layer 2 (Harmony): Pads/strings - calm moments │
│ Layer 3 (Melody): Main theme - exploration │
│ Layer 4 (Tension): Dissonance - approaching danger │
│ Layer 5 (Combat): Intense - full orchestra/drums │
└─────────────────────────────────────────────────────────────┘
MUSIC STATE TRANSITIONS:
┌─────────────────────────────────────────────────────────────┐
│ [EXPLORATION] → detect enemy → [TENSION] │
│ ↑ ↓ │
│ └── no enemy ←───────── [COMBAT] ←── engage │
│ ↓ │
│ enemy defeated │
│ ↓ │
│ [VICTORY] │
│ ↓ │
│ → [EXPLORATION] │
└─────────────────────────────────────────────────────────────┘
Composition Workflow
GAME MUSIC PRODUCTION PIPELINE:
┌─────────────────────────────────────────────────────────────┐
│ 1. CONCEPT: │
│ • Reference tracks │
│ • Mood boards │
│ • Discuss with team │
├─────────────────────────────────────────────────────────────┤
│ 2. SKETCH: │
│ • Quick mockup (piano/synth) │
│ • Establish tempo, key, theme │
│ • 30-second demo for approval │
├─────────────────────────────────────────────────────────────┤
│ 3. PRODUCTION: │
│ • Full instrumentation │
│ • Create stems for interactivity │
│ • Multiple intensity versions │
├─────────────────────────────────────────────────────────────┤
│ 4. MIXING: │
│ • Balance levels │
│ • EQ and compression │
│ • Leave headroom for SFX │
├─────────────────────────────────────────────────────────────┤
│ 5. EXPORT: │
│ • Loop points (seamless) │
│ • Stems for middleware │
│ • Multiple quality versions │
└─────────────────────────────────────────────────────────────┘
Seamless Loop Creation
LOOP TECHNIQUES:
┌─────────────────────────────────────────────────────────────┐
│ 1. MEASURE-ALIGNED: │
│ • Start/end on exact bar boundaries │
│ • Ensure reverb tails don't extend past end │
│ • Crossfade at loop point if needed │
├─────────────────────────────────────────────────────────────┤
│ 2. INTRO + LOOP: │
│ • Separate intro section │
│ • Main loop starts after intro │
│ • Mark loop start/end points in metadata │
├─────────────────────────────────────────────────────────────┤
│ 3. STINGER TRANSITIONS: │
│ • Short musical phrases for state changes │
│ • Victory fanfares │
│ • Death/failure sounds │
└─────────────────────────────────────────────────────────────┘
Export Settings
| Format | Use Case | Settings |
|---|---|---|
| WAV | Master/Stems | 48kHz, 24-bit |
| OGG | Game runtime | 128-192 kbps |
| MP3 | Backup/Preview | 320 kbps |
| MIDI | Interactive | Standard MIDI |
🔧 Troubleshooting
┌─────────────────────────────────────────────────────────────┐
│ PROBLEM: Loop has audible click/pop │
├─────────────────────────────────────────────────────────────┤
│ SOLUTIONS: │
│ → Ensure loop points are at zero-crossing │
│ → Add small crossfade (5-10ms) │
│ → Check reverb/delay tails │
│ → Verify exact sample alignment │
└─────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────┐
│ PROBLEM: Music doesn't fit game mood │
├─────────────────────────────────────────────────────────────┤
│ SOLUTIONS: │
│ → Create reference playlist with team │
│ → Start with temp music to establish mood │
│ → Get feedback on sketches before full production │
│ → Consider genre conventions │
└─────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────┐
│ PROBLEM: Transitions between music states jarring │
├─────────────────────────────────────────────────────────────┤
│ SOLUTIONS: │
│ → Use same key/tempo across states │
│ → Add transition stingers │
│ → Crossfade on musical boundaries (bars) │
│ → Use stems to gradually add/remove layers │
└─────────────────────────────────────────────────────────────┘
Integration Workflow
MIDDLEWARE INTEGRATION:
┌─────────────────────────────────────────────────────────────┐
│ DAW → Export Stems → Wwise/FMOD → Game Engine │
│ │
│ Stems typically: │
│ • Percussion │
│ • Bass │
│ • Harmony │
│ • Melody │
│ • FX/Stingers │
└─────────────────────────────────────────────────────────────┘
Use this skill: When composing game music, implementing audio systems, or creating interactive soundtracks.
FAQ
What does the daw-music skill do?
Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.
How do I install daw-music?
Run npx skills add https://github.com/pluginagentmarketplace/custom-plugin-game-developer --skill daw-music in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/daw-music/ (personal) or .claude/skills/daw-music/ (project).
Which AI agents can use daw-music?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is daw-music safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains daw-music?
It is published by pluginagentmarketplace in pluginagentmarketplace/custom-plugin-game-developer. It has 213 recorded installs.
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