MCPInstall

cpp-modules

C++20 modules skill for modern C++ projects. Use when working with named modules, module partitions, header units, CMake MODULESOURCES, Clang -fmodules-ts, BMI caching issues, or migrating from headers to modules. Activates on queries about C++20 modules, import statements, module interface units, header units, or BMI files.

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Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/mohitmishra786/low-level-dev-skills --skill cpp-modules
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads cpp-modules automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

C++20 Modules

Purpose

Guide agents through authoring, building, and debugging C++20 modules: named modules vs header units, module partitions, CMake integration, compiler-specific flags, and interoperability with legacy headers.

Triggers

  • "How do I write a C++20 module?"
  • "How do I import a module in CMake?"
  • "What's the difference between a named module and a header unit?"
  • "My module gives 'cannot find module' errors"
  • "How do I use C++20 modules with Clang?"
  • "How do I migrate from headers to modules?"

Workflow

1. Module concepts overview

C++20 module kinds:
├── Named module interface unit  (.cppm / .ixx)  — exports declarations
├── Module implementation unit   (.cpp)           — defines module members
├── Module partition             (.cppm)          — internal module subdivision
└── Header unit                  (any header)     — import a legacy header as module

Named modules are the primary target. Header units are a bridge for legacy code. Avoid Global Module Fragment unless required for macro access.

2. Named module — minimal example

// math.cppm — module interface unit
export module math;          // declares the module name

export int add(int a, int b) { return a + b; }
export double pi = 3.14159;

// Non-exported (module-private)
int internal_helper() { return 42; }
// main.cpp — consumer
import math;                 // import the module
#include <iostream>          // legacy header (still works)

int main() {
    std::cout << add(2, 3) << "\n";  // 5
    std::cout << pi << "\n";
}

3. Module partitions

// math-core.cppm — partition
export module math:core;     // partition 'core' of module 'math'

export int add(int a, int b) { return a + b; }
// math.cppm — primary module interface
export module math;
export import :core;         // re-export the partition
// math-impl.cpp — implementation unit (no export)
module math;                 // belongs to 'math' module, not a partition
// has access to all math declarations, but exports nothing

4. Header units — bridging legacy headers

// Import a standard library header as a module unit
import <iostream>;           // header unit (compiler generates BMI)
import <vector>;

// Or import a project header (must be compilable as header unit)
import "myheader.h";

Header units do NOT provide macros to importers. For macro access, use the Global Module Fragment:

module;                      // Global Module Fragment starts here
#include <cassert>           // macros like assert() are available
export module mymod;
// ... rest of module

5. Building with Clang

# Compile module interface → produces .pcm (precompiled module)
clang++ -std=c++20 --precompile math.cppm -o math.pcm

# Compile implementation using the .pcm
clang++ -std=c++20 -fmodule-file=math=math.pcm -c math.cpp -o math.o

# Compile consumer
clang++ -std=c++20 -fmodule-file=math=math.pcm main.cpp math.o -o prog

6. Building with GCC

# GCC ≥11 supports modules (experimental ≥11, better ≥14)
# Compile interface unit → produces .gcm in gcm.cache/
g++ -std=c++20 -fmodules-ts math.cppm -c -o math.o

# Compiler auto-discovers .gcm files in gcm.cache/
g++ -std=c++20 -fmodules-ts main.cpp math.o -o prog

7. CMake integration (CMake ≥3.28)

cmake_minimum_required(VERSION 3.28)
project(myproject LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)

add_library(math)
target_sources(math
    PUBLIC
        FILE_SET CXX_MODULES FILES    # module interface units
            src/math.cppm
            src/math-core.cppm
    PRIVATE
        src/math-impl.cpp             # implementation unit
)

add_executable(myapp main.cpp)
target_link_libraries(myapp PRIVATE math)
# Requires a generator that supports modules (Ninja ≥1.11 or MSBuild)
cmake -S . -B build -G Ninja
cmake --build build

For CMake 3.25–3.27 (experimental):

cmake_minimum_required(VERSION 3.25)
set(CMAKE_EXPERIMENTAL_CXX_MODULE_CMAKE_API "3c375311-a3c9-4396-a187-3227ef642046")
set(CMAKE_EXPERIMENTAL_CXX_MODULE_DYNDEP ON)

8. Common errors

ErrorCauseFix
module 'math' not foundBMI not found in search pathCompile interface unit first; check -fmodule-file= flags
cannot import header in module#include inside module purviewMove #include to Global Module Fragment or use import <>
redefinition of module 'math'Two .cppm files declare same moduleOnly one primary interface per module
macro not available after importMacros don't cross module boundariesMove macro-dependent code to GMF or use #include
ODR violationSame name in multiple partitionsEach name exported from exactly one partition
BMI cache stale.pcm/.gcm not rebuilt after changeClean build or ensure dependency tracking is working

9. Interop with legacy headers

// Wrapping a C library for module use
export module cjson;

module;                       // Global Module Fragment
#include <cjson/cJSON.h>      // C header with macros

export module cjson;          // back to module purview

// Re-export key types (optional)
export using ::cJSON;
export using ::cJSON_Parse;

For CMake module support details, see references/modules-cmake-support.md.

Related skills

  • Use skills/build-systems/build-acceleration for PCH as a modules alternative
  • Use skills/compilers/gcc or skills/compilers/clang for compiler-specific module flags
  • Use skills/build-systems/cmake for CMake project configuration

FAQ

What does the cpp-modules skill do?

C++20 modules skill for modern C++ projects. Use when working with named modules, module partitions, header units, CMake MODULESOURCES, Clang -fmodules-ts, BMI caching issues, or migrating from headers to modules. Activates on queries about C++20 modules, import statements, module interface units, header units, or BMI files.

How do I install cpp-modules?

Run npx skills add https://github.com/mohitmishra786/low-level-dev-skills --skill cpp-modules in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/cpp-modules/ (personal) or .claude/skills/cpp-modules/ (project).

Which AI agents can use cpp-modules?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is cpp-modules safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains cpp-modules?

It is published by mohitmishra786 in mohitmishra786/low-level-dev-skills. It has 558 recorded installs.

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