
threejs-image-generator
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image path.
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- 2.9K
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- #4587
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/majidmanzarpour/threejs-game-skills --skill threejs-image-generator- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads threejs-image-generator automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Three.js Image Generator
The 2D layer for Three.js games: concepts, textures, decals, UI art, and the source images that feed threejs-3d-generator for image-to-3D.
Resolve <this-skill-dir> from the actual loaded skill file. Resolve sibling skills beside it first, then use the runner's discovered paths. Do not mix installed versions or assume a particular home directory.
When to use
- Image-to-3D references: characters, creatures, buildings, ships, cars, weapons, props, pickups, terrain modules.
- Texture and material references: terrain, road, rock, sand, metal, sci-fi panels, trim sheets, decals, hazard labels, signs.
- Environment plates: skies, backdrops, city horizons, nebulas, menu backgrounds, parallax layers.
- UI art: logos, faction marks, icons, item cards, ability badges, cockpit decals, GUI panels, title art.
- Editing an existing image: style variants, cleanup, palette alignment, concept refinement.
For premium graphics work with generation in scope, generate the high-value 2D surfaces rather than defaulting to hand-coded CSS and flat colors. Respect explicitly procedural art and external-service restrictions. Choose assets from the game's design, not a fixed quota of logos, skies, or icons.
API key
The script reads --api-key or GEMINI_API_KEY. Keys never go in skill files, game code, or reports.
uv run <this-skill-dir>/scripts/generate_image.py probe # GEMINI_API_KEY=SET|MISSING
Keys defined only in a shell profile can be absent from the process env. If the plain probe unexpectedly prints MISSING, use threejs-game-director/scripts/probe_asset_credentials.sh, which sources the profile and probes all three providers.
Commands
Run from the game project so output lands in it:
uv run <this-skill-dir>/scripts/generate_image.py \
--prompt "your image description" --filename assets/concepts/output.png --resolution 2K
uv run <this-skill-dir>/scripts/generate_image.py \
--input-image assets/concepts/ship.png \
--prompt "battle-worn red racing livery with clearer material zones" \
--filename assets/concepts/ship-red-livery.png --resolution 2K
Resolution: 1K for quick concepts, icons, and draft sheets · 2K (the default) for production references, image-to-3D, textures, backgrounds, UI panels · 4K for hero splash art, high-detail texture references, and large sky plates.
Prompt patterns
Image-to-3D reference:
Create a clean 3D-generation reference image of [asset]. Centered single object, full object visible, plain light background, readable silhouette, clear material zones, game-ready [genre/style], no motion blur, no cropped parts, no text.
Riggable character or creature:
Create a full-body [T-pose / A-pose / side-view creature] reference for 3D rigging: [details]. Symmetric stance, visible hands/feet/limbs, plain background, readable costume and anatomy layers, no weapon fused to hands.
Texture or material:
Create a seamless game texture reference for [surface]. Orthographic top-down, PBR-friendly albedo, clear material variation, no perspective, no baked strong shadows, [style details].
Logo, icon, or UI art:
Create a crisp game UI [logo/icon/badge/panel] for [faction/item/ability]. Transparent-friendly silhouette, high contrast at small size, [genre styling], no tiny unreadable text.
Sky or background:
Create a wide game background plate of [environment]. Layered depth, readable horizon, [time/weather/style], suitable behind a real-time Three.js scene, no foreground subject.
Integration
Save concepts and image-to-3D sources under assets/concepts/; textures, decals, icons, and GUI sources under assets/textures/, assets/decals/, or assets/ui/. Hand image-to-3D sources to threejs-3d-generator by path.
Convert PNGs to runtime formats deliberately: PNG where alpha matters (UI, icons, decals), JPG/WebP/KTX2 for larger opaque textures where the pipeline supports it. The API is a tooling step — never called from game code.
Inspect the image before spending on image-to-3D or dependent variants. Check how runtime images look in the game, not just that the file was written. Preserve useful existing images when the user changes requirements, and update the project note instead of regenerating everything.
Recovery
For coordinated games use the director's references/asset-recovery.md. Missing credentials or exhausted credits permit an honest local alternative; a transient error does not. Distinguish invalid input and authentication from service failures. Do not blindly retry an uncertain paid generation: preserve existing files and reconcile the provider result first. This command has no Tripo-style task resume interface. Continue independent game work while only the dependent image work is blocked.
Report
Prompt and purpose, output path, resolution, whether it was used directly, edited further, or handed to threejs-3d-generator, and any remaining work such as compression, UV assignment, alpha cleanup, or atlas packing.
FAQ
What does the threejs-image-generator skill do?
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image path.
How do I install threejs-image-generator?
Run npx skills add https://github.com/majidmanzarpour/threejs-game-skills --skill threejs-image-generator in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/threejs-image-generator/ (personal) or .claude/skills/threejs-image-generator/ (project).
Which AI agents can use threejs-image-generator?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is threejs-image-generator safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains threejs-image-generator?
It is published by majidmanzarpour in majidmanzarpour/threejs-game-skills. It has 2,897 recorded installs.
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