
threejs-debug-profiler
Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.
- Installs
- 3.1K
- Last 24h
- +31
- Trending rank
- #4314
- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/majidmanzarpour/threejs-game-skills --skill threejs-debug-profiler- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads threejs-debug-profiler automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Three.js Debug Profiler
Find root causes and optimize measured bottlenecks without breaking playability.
Follow the changed behavior's scope. Reuse the lead's existing reproduction and evidence; verify the affected path after a fix. A passing focused check only needs broader testing when shared behavior changed or an unresolved risk warrants it. Return measurements and defects to the lead for the consolidated verification pass.
Reference
references/debug-playbook.md — ordered triage for blank canvas, asset and audio loading, loop/animation/physics, input and mobile, the profiling sequence, and the __THREE_GAME_DIAGNOSTICS__ shape. Read it when debugging or profiling anything non-obvious.
Debug
Reproduce first, with the same command and URL the user had, and read the console, page, and network errors. Find the module that owns the failure (renderer, loop, camera, scene, assets, audio, input, physics, UI, or base path), fix the root cause there, and retest the exact broken path. The playbook's triage order covers the common causes, such as more than one active loop, a canvas whose display size doesn't match its drawing buffer, and wrong delta units.
Profile
Profile the production preview when user-facing performance matters. Baseline one fixed scenario, classify the bottleneck (CPU, GPU draw, fragment, vertex, memory, or network), change one thing, and re-measure the same scenario, confirming visuals and playability held. The playbook lists the metrics to baseline and the optimizations in order of payoff.
Report
Lead with the root cause or the measured bottleneck. Then files changed, baseline and post metrics, commands, screenshots, the broken path retested, and residual risks.
FAQ
What does the threejs-debug-profiler skill do?
Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.
How do I install threejs-debug-profiler?
Run npx skills add https://github.com/majidmanzarpour/threejs-game-skills --skill threejs-debug-profiler in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/threejs-debug-profiler/ (personal) or .claude/skills/threejs-debug-profiler/ (project).
Which AI agents can use threejs-debug-profiler?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is threejs-debug-profiler safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains threejs-debug-profiler?
It is published by majidmanzarpour in majidmanzarpour/threejs-game-skills. It has 3,121 recorded installs.
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