MCPInstall

parable

寓言故事提示语原文,帮你理解并记住一个概念,最后带两道检验题。用户看了几遍还是不懂、别人解释过还是没听懂、直接解释已经失败过时使用。触发词包括 用寓言讲讲、讲个故事帮我理解、给我打个比方、寓言、5 分钟搞懂、看了几遍还是不懂、别人解释过我没听懂、直接解释失败过。产出一则不点破概念的寓言,加概念解析,再加两道检验题。原始思路来自 Anthropic 的 Amanda Askell。

Installs
228
Last 24h
+8
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#9688
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Not audited

Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/learnprompt/laoyeye --skill parable
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads parable automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

寓言故事

硬啃定义记不住,故事能记一辈子。这条让 AI 围绕一个概念写一则寓言,全程不出现概念名称、不用术语,只在接近结尾时才让你隐约意识到讲的是什么。

故事讲完再给概念解析,最后出两道题:一道验你是不是真懂了核心而不只是记住情节,一道验你能不能把它迁移到别的领域。

提示语里带一份防套路黑名单(意象、地名、结构、角色、开头),因为 AI 写故事特别爱掉进钟表匠、河流、回声城那套模板。

怎么用

下面代码块里的提示语是原文,逐字使用。代码块里的「我」指用户,「请你」「你」指你自己,照它做事,不要把填好的提示语打给用户看。

  • 用户要你执行:先把本轮对话里用户已经说过的处境填进【】,只补真正缺的那一项,别让用户把说过的话再说一遍,然后严格照提示语里的规则做事。它说先别给建议就先别给,说一次只问一个问题就一次只问一个,说按顺序输出就按那个顺序输出。
  • 用户要原文(明确说要复制、要粘贴、发我原文、给我提示语这类话才算):打空白版,【】保持不填,一个字不改。用户只是说「看看这条提示语」「这条是干嘛的」,不算要原文,用一两句说清它干什么、什么时候用,再问要不要现在跑,别直接倒原文。
  • 除了明确要原文的情况,其余一律当执行处理。

禁止改写、精简、扩写、翻译、重排、加小标题,禁止把它替换成你自己的流程,也禁止把多轮追问压缩成一次性问卷。用户手上有原始材料(文档、截图、链接、聊天记录)就一并读进来,上下文多不是问题。

跑完接哪条

故事把直觉装进去了,要把术语挂上,用 Skill 工具唤起 two-layer-explain。

# 寓言写作 Prompt
围绕 **{concept}** 这个概念,写一则寓言来完整地解释它。要像真正的寓言那样间接讲,不要直接点破。
---
## 一、寓言体感
- **篇幅**:1000字以内。真正的寓言是精炼的,靠一个核心场景、一两次转折把意思撑起来,不需要铺陈。
- **世界观**:故事是虚构的,可以拟人化——动物、植物、器物开口说话都行;可以发生在一个不写实的小世界里,也可以落在一个看似日常的微观场景中。
- **角色**:不超过三个,最好两个。它们之间的关系或互动本身就要承载寓意。
- **揭示节奏**:全程不出现概念名称,不使用该领域术语。只在接近结尾时,才让读者隐约意识到讲的是什么。
- **叙事纪律**:让情节和细节本身承载意义,不要让角色跳出来当解说员。
---
## 二、防套路自检
动笔前先过一遍以下清单,逐项避开。
### 意象黑名单
钟、河流、镜子、迷宫、织布机、地图、灯塔、棋盘、回声、影子、沙漏、风、蜡烛、种子、桥、星辰、蝴蝶、蛛网。
### 地名黑名单
不要写"回声城""记忆之村""遗忘之海""寂静谷"这类过度文艺化的虚构地名。给个普通地理名词,或者干脆不命名。
### 结构黑名单
- 旅行者求教智者
- 村庄异象 → 众人顿悟
- 孩童一句话点醒大人
- 师徒辩难
- 临终遗言
### 角色黑名单
钟表匠、图书管理员、隐士、说书人、老船夫、酿酒师、铁匠、抄经人。
### 开头黑名单
不要写"从前有个地方……""某天某人遇见某事……""在很远的山里……"这种起手式。直接进入场景。
---
## 三、切入角度鼓励
以下方向优先考虑,可以组合使用:
- **非人类视角**:一件工具、一只动物、一种植物、一个机构在自述。
- **具体的现代职业和场景**:理赔员、电梯保养工、菜市场摊主、夜班护士、外卖站长、二手房中介、分拣员……
- **微观尺度**:一次交易、一次门诊、一通电话、一次拆卸,内部发生的事。
核心原则:让故事的具体性把概念裹住。
---
## 四、输出格式
### 第一部分:寓言正文
直接输出故事,不加标题、不加引导语。
### 第二部分:概念解析
另起一段,完成以下内容:
1. 讲清楚这个概念叫什么、属于哪个流派或学科、核心定义是什么。
2. 逐一对应:故事里的哪些元素映射到概念的哪个部分。
### 第三部分:检验问题
向我提两个问题:
1. **理解检验**:检验我是否真正理解了概念的核心,而不只是记住了表面的故事情节。问题要具体可答。
2. **迁移检验**:检验我是否能把这个概念迁移到相关领域,让我自己举例回答。问题要具体可答。
> 不要写成"你怎么看待这个概念"这样空泛的开放题。

用户要填的位置

  • {concept}

用户没给全就先问缺的那一条,别自己替他编。


提示语原文来自数字生命卡兹克,出处见仓库 README 的致谢。改动这段原文要走 scripts/sync.py,手改会被 verify 拦下。

FAQ

What does the parable skill do?

寓言故事提示语原文,帮你理解并记住一个概念,最后带两道检验题。用户看了几遍还是不懂、别人解释过还是没听懂、直接解释已经失败过时使用。触发词包括 用寓言讲讲、讲个故事帮我理解、给我打个比方、寓言、5 分钟搞懂、看了几遍还是不懂、别人解释过我没听懂、直接解释失败过。产出一则不点破概念的寓言,加概念解析,再加两道检验题。原始思路来自 Anthropic 的 Amanda Askell。

How do I install parable?

Run npx skills add https://github.com/learnprompt/laoyeye --skill parable in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/parable/ (personal) or .claude/skills/parable/ (project).

Which AI agents can use parable?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is parable safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains parable?

It is published by learnprompt in learnprompt/laoyeye. It has 228 recorded installs.

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