MCPInstall

cli-anything-godot

Agent-native CLI for Godot project management, scenes, exports, and script execution.

Installs
549
Last 24h
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Trending rank
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Security
Not audited

Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/hkuds/cli-anything --skill cli-anything-godot
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads cli-anything-godot automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Godot Engine CLI

Agent-native CLI for the Godot game engine. Manage projects, scenes, exports, and GDScript execution from the command line.

Installation

pip install git+https://github.com/HKUDS/CLI-Anything.git#subdirectory=godot/agent-harness

Requirements

  • Godot 4.x on PATH (or set GODOT_BIN env var)

Commands

Project Management

# Create a new Godot project
cli-anything-godot project create <path> [--name "My Game"]

# Get project info (name, features, main scene)
cli-anything-godot --json -p <project> project info

# List all scenes
cli-anything-godot --json -p <project> project scenes

# List all scripts
cli-anything-godot --json -p <project> project scripts

# List all resources
cli-anything-godot --json -p <project> project resources

# Re-import project resources
cli-anything-godot -p <project> project reimport

Scene Operations

# Create a new scene with root node type
cli-anything-godot -p <project> scene create scenes/Level1.tscn --root-type Node3D

# Read scene structure (nodes, resources, connections)
cli-anything-godot --json -p <project> scene read scenes/Level1.tscn

# Add a child node to a scene
cli-anything-godot -p <project> scene add-node scenes/Level1.tscn --name Player --type CharacterBody3D --parent .

GDScript Execution

# Run a GDScript file (must extend SceneTree)
cli-anything-godot -p <project> script run tools/build_navmesh.gd

# Run inline GDScript code
cli-anything-godot -p <project> script inline 'print(ProjectSettings.get_setting("application/config/name"))'

# Validate GDScript syntax
cli-anything-godot -p <project> script validate scripts/player.gd

Export

# List configured export presets
cli-anything-godot --json -p <project> export presets

# Export all presets
cli-anything-godot -p <project> export build

# Export a specific preset
cli-anything-godot -p <project> export build --preset "Windows Desktop" --output build/game.exe

Engine

# Check Godot availability and binary path
cli-anything-godot --json engine status

# Get engine version
cli-anything-godot engine version

JSON Mode

Add --json flag to any command for structured JSON output suitable for agent consumption:

cli-anything-godot --json -p ./my-game project info

Interactive REPL

cli-anything-godot -p ./my-game session

FAQ

What does the cli-anything-godot skill do?

Agent-native CLI for Godot project management, scenes, exports, and script execution.

How do I install cli-anything-godot?

Run npx skills add https://github.com/hkuds/cli-anything --skill cli-anything-godot in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/cli-anything-godot/ (personal) or .claude/skills/cli-anything-godot/ (project).

Which AI agents can use cli-anything-godot?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is cli-anything-godot safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains cli-anything-godot?

It is published by hkuds in hkuds/cli-anything. It has 549 recorded installs.

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