
cli-anything-godot
Agent-native CLI for Godot project management, scenes, exports, and script execution.
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- 549
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/hkuds/cli-anything --skill cli-anything-godot- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads cli-anything-godot automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Godot Engine CLI
Agent-native CLI for the Godot game engine. Manage projects, scenes, exports, and GDScript execution from the command line.
Installation
pip install git+https://github.com/HKUDS/CLI-Anything.git#subdirectory=godot/agent-harness
Requirements
- Godot 4.x on PATH (or set GODOT_BIN env var)
Commands
Project Management
# Create a new Godot project
cli-anything-godot project create <path> [--name "My Game"]
# Get project info (name, features, main scene)
cli-anything-godot --json -p <project> project info
# List all scenes
cli-anything-godot --json -p <project> project scenes
# List all scripts
cli-anything-godot --json -p <project> project scripts
# List all resources
cli-anything-godot --json -p <project> project resources
# Re-import project resources
cli-anything-godot -p <project> project reimport
Scene Operations
# Create a new scene with root node type
cli-anything-godot -p <project> scene create scenes/Level1.tscn --root-type Node3D
# Read scene structure (nodes, resources, connections)
cli-anything-godot --json -p <project> scene read scenes/Level1.tscn
# Add a child node to a scene
cli-anything-godot -p <project> scene add-node scenes/Level1.tscn --name Player --type CharacterBody3D --parent .
GDScript Execution
# Run a GDScript file (must extend SceneTree)
cli-anything-godot -p <project> script run tools/build_navmesh.gd
# Run inline GDScript code
cli-anything-godot -p <project> script inline 'print(ProjectSettings.get_setting("application/config/name"))'
# Validate GDScript syntax
cli-anything-godot -p <project> script validate scripts/player.gd
Export
# List configured export presets
cli-anything-godot --json -p <project> export presets
# Export all presets
cli-anything-godot -p <project> export build
# Export a specific preset
cli-anything-godot -p <project> export build --preset "Windows Desktop" --output build/game.exe
Engine
# Check Godot availability and binary path
cli-anything-godot --json engine status
# Get engine version
cli-anything-godot engine version
JSON Mode
Add --json flag to any command for structured JSON output suitable for agent consumption:
cli-anything-godot --json -p ./my-game project info
Interactive REPL
cli-anything-godot -p ./my-game session
FAQ
What does the cli-anything-godot skill do?
Agent-native CLI for Godot project management, scenes, exports, and script execution.
How do I install cli-anything-godot?
Run npx skills add https://github.com/hkuds/cli-anything --skill cli-anything-godot in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/cli-anything-godot/ (personal) or .claude/skills/cli-anything-godot/ (project).
Which AI agents can use cli-anything-godot?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is cli-anything-godot safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains cli-anything-godot?
It is published by hkuds in hkuds/cli-anything. It has 549 recorded installs.
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