
cli-anything-blender
Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/hkuds/cli-anything --skill cli-anything-blender- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads cli-anything-blender automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
cli-anything-blender
A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI harness. Uses a JSON scene description format with bpy script generation for actual Blender rendering.
Installation
This CLI is installed as part of the cli-anything-blender package:
pip install cli-anything-blender
Prerequisites:
- Python 3.10+
- blender (>= 4.2) must be installed on your system
Usage
Basic Commands
# Show help
cli-anything-blender --help
# Start interactive REPL mode
cli-anything-blender
# Create a new scene project
cli-anything-blender scene new -o scene.blend-cli.json
# Run with JSON output (for agent consumption)
cli-anything-blender --json --project scene.blend-cli.json scene info
REPL Mode
When invoked without a subcommand, the CLI enters an interactive REPL session:
cli-anything-blender
# Enter commands interactively with tab-completion and history
Command Groups
Scene
Scene management commands.
| Command | Description |
|---|---|
new | Create a new scene |
open | Open an existing scene |
save | Save the current scene |
info | Show scene information |
profiles | List available scene profiles |
json | Print raw scene JSON |
Object Group
3D object management commands.
| Command | Description |
|---|---|
add | Add a 3D primitive object |
remove | Remove an object by index |
duplicate | Duplicate an object |
transform | Transform an object (translate, rotate, scale) |
set | Set an object property (name, visible, location, rotation, scale, parent) |
list | List all objects |
get | Get detailed info about an object |
Material
Material management commands.
| Command | Description |
|---|---|
create | Create a new material |
assign | Assign a material to an object |
set | Set a material property (color, metallic, roughness, specular, alpha, etc.) |
list | List all materials |
get | Get detailed info about a material |
Modifier Group
Modifier management commands.
| Command | Description |
|---|---|
list-available | List all available modifiers |
info | Show details about a modifier |
add | Add a modifier to an object |
remove | Remove a modifier by index |
set | Set a modifier parameter |
list | List modifiers on an object |
Camera
Camera management commands.
| Command | Description |
|---|---|
add | Add a camera to the scene |
set | Set a camera property |
set-active | Set the active camera |
list | List all cameras |
Light
Light management commands.
| Command | Description |
|---|---|
add | Add a light to the scene |
set | Set a light property |
list | List all lights |
Animation
Animation and keyframe commands.
| Command | Description |
|---|---|
keyframe | Set a keyframe on an object |
remove-keyframe | Remove a keyframe from an object |
frame-range | Set the animation frame range |
fps | Set the animation FPS |
list-keyframes | List keyframes for an object |
Render Group
Render settings and output commands.
| Command | Description |
|---|---|
settings | Configure render settings |
info | Show current render settings |
presets | List available render presets |
execute | Render the scene (generates bpy script) |
script | Generate bpy script without rendering |
Preview
Real preview bundle capture and live preview session commands.
| Command | Description |
|---|---|
preview recipes | List available preview recipes |
preview capture | Render a real preview bundle for the active scene |
preview latest | Return the latest existing preview bundle |
preview live start | Start a live preview session and publish the first bundle |
preview live push | Publish a refreshed bundle into the live session |
preview live status | Read current live-session state without rendering |
preview live stop | Stop the live session without deleting artifacts |
Typical bundle artifacts for recipe quick:
hero.pngfrom real Eevee preview renderingworkbench.pngfrom real Blender Workbench rendering
Live sessions persist:
session.jsonas the mutable head- immutable bundle directories
trajectory.jsonas append-only command-to-preview history
Viewer side:
cli-hub previews inspect <bundle-or-session>cli-hub previews html <bundle-or-session> -o page.htmlcli-hub previews watch <session-dir> --opencli-hub previews open <bundle-or-session>
Session
Session management commands.
| Command | Description |
|---|---|
status | Show session status |
undo | Undo the last operation |
redo | Redo the last undone operation |
history | Show undo history |
Examples
Create a New Project
Create a new Blender scene project file.
cli-anything-blender scene new -o myscene.blend-cli.json
# Or with JSON output for programmatic use
cli-anything-blender --json scene new -o myscene.blend-cli.json
Interactive REPL Session
Start an interactive session with undo/redo support.
cli-anything-blender
# Enter commands interactively
# Use 'help' to see available commands
# Use 'undo' and 'redo' for history navigation
State Management
The CLI maintains session state with:
- Undo/Redo: Up to 50 levels of history
- Project persistence: Save/load project state as JSON
- Session tracking: Track modifications and changes
Output Formats
All commands support dual output modes:
- Human-readable (default): Tables, colors, formatted text
- Machine-readable (
--jsonflag): Structured JSON for agent consumption
# Human output
cli-anything-blender --project scene.blend-cli.json scene info
# JSON output for agents
cli-anything-blender --json --project scene.blend-cli.json scene info
Preview Workflow
Use Blender previews when the agent needs truthful visual checkpoints:
# List preview recipes
cli-anything-blender --project scene.blend-cli.json preview recipes
# Capture a real preview bundle
cli-anything-blender --json --project scene.blend-cli.json preview capture --recipe quick
# Start a live preview loop
cli-anything-blender --json --project scene.blend-cli.json preview live start --recipe quick --mode poll --source-poll-ms 500
# Query current live head without rendering
cli-anything-blender --json --project scene.blend-cli.json preview live status --recipe quick
For agents, preview capture --json returns bundle metadata plus artifact file
paths. preview live status --json returns session metadata plus a compact
trajectory_summary.
For AI Agents
When using this CLI programmatically:
- Always use
--jsonflag for parseable output - Check return codes - 0 for success, non-zero for errors
- Parse stderr for error messages on failure
- MANDATORY: Use absolute paths for all file operations (rendering, project files). Relative paths are prone to failure in background execution.
- Use
preview captureorpreview live ...for visual verification instead of inferring scene quality from JSON alone - Read returned artifact paths such as
hero.pngandworkbench.png; the JSON payload references files, it does not inline image bytes - Treat
_bundle_diras one snapshot only; for stable live history, use_session_dirplus_trajectory_path - Use
cli-hub previews ...only to inspect/open existing previews; preview generation itself always happens throughcli-anything-blender preview ...
More Information
- Full documentation: See README.md in the package
- Test coverage: See TEST.md in the package
- Methodology: See HARNESS.md in the cli-anything-plugin
Version
1.0.0
FAQ
What does the cli-anything-blender skill do?
Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...
How do I install cli-anything-blender?
Run npx skills add https://github.com/hkuds/cli-anything --skill cli-anything-blender in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/cli-anything-blender/ (personal) or .claude/skills/cli-anything-blender/ (project).
Which AI agents can use cli-anything-blender?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is cli-anything-blender safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains cli-anything-blender?
It is published by hkuds in hkuds/cli-anything. It has 959 recorded installs.
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