
audio-producer
Expert in web audio, audio processing, and interactive sound design
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/daffy0208/ai-dev-standards --skill audio-producer- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads audio-producer automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Audio Producer Skill
I help you build audio players, process audio, and create interactive sound experiences for the web.
What I Do
Audio Playback:
- Custom audio players
- Playlist management
- Playback controls (play, pause, seek, volume)
- Waveform visualization
Audio Processing:
- Audio effects (reverb, delay, filters)
- Equalization and mixing
- Audio recording
- Real-time audio manipulation
Interactive Audio:
- Background music and sound effects
- User interaction sounds
- Spatial audio
- Audio notifications
Custom Audio Player
// components/AudioPlayer.tsx
'use client'
import { useState, useRef, useEffect } from 'react'
interface AudioPlayerProps {
src: string
title?: string
artist?: string
}
export function AudioPlayer({ src, title, artist }: AudioPlayerProps) {
const audioRef = useRef<HTMLAudioElement>(null)
const [playing, setPlaying] = useState(false)
const [currentTime, setCurrentTime] = useState(0)
const [duration, setDuration] = useState(0)
const [volume, setVolume] = useState(1)
useEffect(() => {
const audio = audioRef.current
if (!audio) return
const updateTime = () => setCurrentTime(audio.currentTime)
const updateDuration = () => setDuration(audio.duration)
audio.addEventListener('timeupdate', updateTime)
audio.addEventListener('loadedmetadata', updateDuration)
audio.addEventListener('ended', () => setPlaying(false))
return () => {
audio.removeEventListener('timeupdate', updateTime)
audio.removeEventListener('loadedmetadata', updateDuration)
audio.removeEventListener('ended', () => setPlaying(false))
}
}, [])
const togglePlay = () => {
if (!audioRef.current) return
if (playing) {
audioRef.current.pause()
} else {
audioRef.current.play()
}
setPlaying(!playing)
}
const handleSeek = (e: React.ChangeEvent<HTMLInputElement>) => {
const time = parseFloat(e.target.value)
setCurrentTime(time)
if (audioRef.current) {
audioRef.current.currentTime = time
}
}
const handleVolumeChange = (e: React.ChangeEvent<HTMLInputElement>) => {
const vol = parseFloat(e.target.value)
setVolume(vol)
if (audioRef.current) {
audioRef.current.volume = vol
}
}
const formatTime = (seconds: number) => {
const mins = Math.floor(seconds / 60)
const secs = Math.floor(seconds % 60)
return `${mins}:${secs.toString().padStart(2, '0')}`
}
return (
<div className="bg-white rounded-lg shadow-lg p-6 max-w-md">
<audio ref={audioRef} src={src} />
{/* Track Info */}
{(title || artist) && (
<div className="mb-4">
{title && <h3 className="font-semibold text-lg">{title}</h3>}
{artist && <p className="text-gray-600 text-sm">{artist}</p>}
</div>
)}
{/* Progress Bar */}
<div className="mb-4">
<input
type="range"
min="0"
max={duration || 0}
value={currentTime}
onChange={handleSeek}
className="w-full"
/>
<div className="flex justify-between text-sm text-gray-600 mt-1">
<span>{formatTime(currentTime)}</span>
<span>{formatTime(duration)}</span>
</div>
</div>
{/* Controls */}
<div className="flex items-center gap-4">
<button
onClick={togglePlay}
className="w-12 h-12 bg-blue-600 text-white rounded-full flex items-center justify-center hover:bg-blue-700"
>
{playing ? '⏸️' : '▶️'}
</button>
<div className="flex items-center gap-2 flex-1">
<span className="text-sm">🔊</span>
<input
type="range"
min="0"
max="1"
step="0.1"
value={volume}
onChange={handleVolumeChange}
className="flex-1"
/>
</div>
</div>
</div>
)
}
Podcast Player
// components/PodcastPlayer.tsx
'use client'
import { useState } from 'react'
import { AudioPlayer } from './AudioPlayer'
interface Episode {
id: string
title: string
description: string
audioUrl: string
duration: number
publishedAt: string
}
export function PodcastPlayer({ episodes }: { episodes: Episode[] }) {
const [currentEpisode, setCurrentEpisode] = useState<Episode>(episodes[0])
return (
<div>
<AudioPlayer
src={currentEpisode.audioUrl}
title={currentEpisode.title}
/>
<div className="mt-6">
<h3 className="font-semibold mb-4">Episodes</h3>
<div className="space-y-2">
{episodes.map((episode) => (
<button
key={episode.id}
onClick={() => setCurrentEpisode(episode)}
className={`w-full text-left p-4 rounded-lg ${
currentEpisode.id === episode.id
? 'bg-blue-100 border-2 border-blue-600'
: 'bg-gray-100'
}`}
>
<h4 className="font-medium">{episode.title}</h4>
<p className="text-sm text-gray-600 mt-1">
{episode.description}
</p>
<p className="text-xs text-gray-500 mt-2">
{new Date(episode.publishedAt).toLocaleDateString()}
</p>
</button>
))}
</div>
</div>
</div>
)
}
Waveform Visualization
// components/Waveform.tsx
'use client'
import { useEffect, useRef } from 'react'
export function Waveform({ audioSrc }: { audioSrc: string }) {
const canvasRef = useRef<HTMLCanvasElement>(null)
const audioRef = useRef<HTMLAudioElement>(null)
useEffect(() => {
const canvas = canvasRef.current
const audio = audioRef.current
if (!canvas || !audio) return
const ctx = canvas.getContext('2d')
if (!ctx) return
const audioContext = new AudioContext()
const source = audioContext.createMediaElementSource(audio)
const analyser = audioContext.createAnalyser()
source.connect(analyser)
analyser.connect(audioContext.destination)
analyser.fftSize = 256
const bufferLength = analyser.frequencyBinCount
const dataArray = new Uint8Array(bufferLength)
const draw = () => {
requestAnimationFrame(draw)
analyser.getByteFrequencyData(dataArray)
ctx.fillStyle = 'rgb(0, 0, 0)'
ctx.fillRect(0, 0, canvas.width, canvas.height)
const barWidth = (canvas.width / bufferLength) * 2.5
let x = 0
for (let i = 0; i < bufferLength; i++) {
const barHeight = (dataArray[i] / 255) * canvas.height
ctx.fillStyle = `rgb(${barHeight + 100}, 50, 50)`
ctx.fillRect(x, canvas.height - barHeight, barWidth, barHeight)
x += barWidth + 1
}
}
draw()
}, [audioSrc])
return (
<div>
<audio ref={audioRef} src={audioSrc} controls />
<canvas ref={canvasRef} width={600} height={200} />
</div>
)
}
Audio Recording
// hooks/useAudioRecorder.ts
'use client'
import { useState, useRef } from 'react'
export function useAudioRecorder() {
const [recording, setRecording] = useState(false)
const [audioURL, setAudioURL] = useState<string | null>(null)
const mediaRecorderRef = useRef<MediaRecorder | null>(null)
const chunksRef = useRef<Blob[]>([])
const startRecording = async () => {
try {
const stream = await navigator.mediaDevices.getUserMedia({ audio: true })
const mediaRecorder = new MediaRecorder(stream)
mediaRecorder.ondataavailable = e => {
chunksRef.current.push(e.data)
}
mediaRecorder.onstop = () => {
const blob = new Blob(chunksRef.current, { type: 'audio/webm' })
const url = URL.createObjectURL(blob)
setAudioURL(url)
chunksRef.current = []
}
mediaRecorder.start()
mediaRecorderRef.current = mediaRecorder
setRecording(true)
} catch (error) {
console.error('Failed to start recording:', error)
}
}
const stopRecording = () => {
if (mediaRecorderRef.current && recording) {
mediaRecorderRef.current.stop()
mediaRecorderRef.current.stream.getTracks().forEach(track => track.stop())
setRecording(false)
}
}
return { recording, audioURL, startRecording, stopRecording }
}
Usage:
'use client'
import { useAudioRecorder } from '@/hooks/useAudioRecorder'
export function VoiceRecorder() {
const { recording, audioURL, startRecording, stopRecording } = useAudioRecorder()
return (
<div>
<button
onClick={recording ? stopRecording : startRecording}
className={`px-6 py-3 rounded-lg ${
recording ? 'bg-red-600' : 'bg-blue-600'
} text-white`}
>
{recording ? '⏹️ Stop Recording' : '🎤 Start Recording'}
</button>
{audioURL && (
<div className="mt-4">
<audio src={audioURL} controls />
<a
href={audioURL}
download="recording.webm"
className="mt-2 inline-block px-4 py-2 bg-green-600 text-white rounded"
>
Download Recording
</a>
</div>
)}
</div>
)
}
Audio Effects
// lib/audio-effects.ts
export class AudioEffects {
private audioContext: AudioContext
private source: MediaElementAudioSourceNode
private gainNode: GainNode
private filterNode: BiquadFilterNode
constructor(audioElement: HTMLAudioElement) {
this.audioContext = new AudioContext()
this.source = this.audioContext.createMediaElementSource(audioElement)
this.gainNode = this.audioContext.createGain()
this.filterNode = this.audioContext.createBiquadFilter()
// Connect: source -> filter -> gain -> destination
this.source.connect(this.filterNode)
this.filterNode.connect(this.gainNode)
this.gainNode.connect(this.audioContext.destination)
}
setVolume(value: number) {
this.gainNode.gain.value = value
}
setLowPassFilter(frequency: number) {
this.filterNode.type = 'lowpass'
this.filterNode.frequency.value = frequency
}
setHighPassFilter(frequency: number) {
this.filterNode.type = 'highpass'
this.filterNode.frequency.value = frequency
}
setBandPassFilter(frequency: number) {
this.filterNode.type = 'bandpass'
this.filterNode.frequency.value = frequency
}
}
Spatial Audio
// components/SpatialAudio.tsx
'use client'
import { useEffect, useRef, useState } from 'react'
export function SpatialAudio({ audioSrc }: { audioSrc: string }) {
const audioRef = useRef<HTMLAudioElement>(null)
const [position, setPosition] = useState({ x: 0, y: 0 })
useEffect(() => {
const audio = audioRef.current
if (!audio) return
const audioContext = new AudioContext()
const source = audioContext.createMediaElementSource(audio)
const panner = audioContext.createPanner()
panner.panningModel = 'HRTF'
panner.distanceModel = 'inverse'
panner.refDistance = 1
panner.maxDistance = 10000
source.connect(panner)
panner.connect(audioContext.destination)
// Update panner position based on mouse/touch
panner.setPosition(position.x, position.y, 0)
}, [position])
return (
<div
onMouseMove={(e) => {
const rect = e.currentTarget.getBoundingClientRect()
const x = ((e.clientX - rect.left) / rect.width) * 2 - 1
const y = ((e.clientY - rect.top) / rect.height) * 2 - 1
setPosition({ x, y })
}}
className="w-full h-96 bg-gray-100 rounded-lg flex items-center justify-center cursor-crosshair"
>
<audio ref={audioRef} src={audioSrc} controls />
<p className="absolute text-center text-sm text-gray-600">
Move your mouse to change sound position
</p>
</div>
)
}
When to Use Me
Perfect for:
- Building audio players
- Creating podcast platforms
- Adding sound effects
- Implementing voice recording
- Processing audio in real-time
I'll help you:
- Build custom audio players
- Add waveform visualizations
- Implement audio recording
- Apply audio effects
- Create spatial audio experiences
What I'll Create
🎵 Audio Players
🎙️ Voice Recorders
📊 Waveform Visualizations
🎛️ Audio Effects
🎧 Spatial Audio
🎼 Playlist Management
Let's create amazing audio experiences!
FAQ
What does the audio-producer skill do?
Expert in web audio, audio processing, and interactive sound design
How do I install audio-producer?
Run npx skills add https://github.com/daffy0208/ai-dev-standards --skill audio-producer in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/audio-producer/ (personal) or .claude/skills/audio-producer/ (project).
Which AI agents can use audio-producer?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is audio-producer safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains audio-producer?
It is published by daffy0208 in daffy0208/ai-dev-standards. It has 196 recorded installs.
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