
3d-visualizer
Expert in Three.js, 3D graphics, and interactive 3D visualizations
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- 665
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/daffy0208/ai-dev-standards --skill 3d-visualizer- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads 3d-visualizer automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
3D Visualizer Skill
I help you create 3D visualizations, interactive 3D graphics, and immersive web experiences using Three.js.
What I Do
3D Graphics:
- 3D models and scenes
- Materials and lighting
- Animations and interactions
- Camera controls
3D Data Visualization:
- 3D charts and graphs
- Network visualizations
- Geospatial data
- Scientific visualization
Interactive 3D:
- Product viewers (360°)
- Configurators
- Interactive demos
- 3D games
Three.js with React Three Fiber
npm install three @react-three/fiber @react-three/drei
Basic 3D Scene
// components/Scene3D.tsx
'use client'
import { Canvas } from '@react-three/fiber'
import { OrbitControls, Box, Sphere } from '@react-three/drei'
export function Scene3D() {
return (
<Canvas camera={{ position: [5, 5, 5], fov: 50 }}>
{/* Lighting */}
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} />
{/* 3D Objects */}
<Box position={[-2, 0, 0]} args={[1, 1, 1]}>
<meshStandardMaterial color="hotpink" />
</Box>
<Sphere position={[2, 0, 0]} args={[0.7, 32, 32]}>
<meshStandardMaterial color="cyan" metalness={0.8} roughness={0.2} />
</Sphere>
{/* Camera Controls */}
<OrbitControls />
</Canvas>
)
}
3D Model Loader
'use client'
import { useGLTF } from '@react-three/drei'
import { Canvas } from '@react-three/fiber'
function Model() {
const { scene } = useGLTF('/models/product.glb')
return <primitive object={scene} />
}
export function ProductViewer() {
return (
<Canvas>
<ambientLight intensity={0.5} />
<spotLight position={[10, 10, 10]} angle={0.15} />
<Model />
<OrbitControls
enableZoom={true}
enablePan={false}
minPolarAngle={Math.PI / 4}
maxPolarAngle={Math.PI / 2}
/>
</Canvas>
)
}
Animated 3D
'use client'
import { useRef } from 'react'
import { useFrame } from '@react-three/fiber'
import { Mesh } from 'three'
function RotatingCube() {
const meshRef = useRef<Mesh>(null)
useFrame((state, delta) => {
if (meshRef.current) {
meshRef.current.rotation.x += delta
meshRef.current.rotation.y += delta * 0.5
}
})
return (
<mesh ref={meshRef}>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color="orange" />
</mesh>
)
}
export function AnimatedScene() {
return (
<Canvas>
<ambientLight />
<pointLight position={[10, 10, 10]} />
<RotatingCube />
</Canvas>
)
}
3D Chart (Bar Chart)
'use client'
import { Canvas } from '@react-three/fiber'
import { OrbitControls, Text } from '@react-three/drei'
interface DataPoint {
label: string
value: number
color: string
}
function Bar3D({ position, height, color, label }: {
position: [number, number, number]
height: number
color: string
label: string
}) {
return (
<group position={position}>
<mesh position={[0, height / 2, 0]}>
<boxGeometry args={[0.8, height, 0.8]} />
<meshStandardMaterial color={color} />
</mesh>
<Text
position={[0, -0.5, 0]}
fontSize={0.3}
color="black"
>
{label}
</Text>
</group>
)
}
export function BarChart3D({ data }: { data: DataPoint[] }) {
return (
<Canvas camera={{ position: [5, 5, 8] }}>
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} />
{data.map((item, i) => (
<Bar3D
key={i}
position={[i * 1.5 - (data.length * 1.5) / 2, 0, 0]}
height={item.value}
color={item.color}
label={item.label}
/>
))}
<OrbitControls />
</Canvas>
)
}
// Usage
const salesData = [
{ label: 'Jan', value: 4, color: '#3b82f6' },
{ label: 'Feb', value: 3, color: '#3b82f6' },
{ label: 'Mar', value: 6, color: '#3b82f6' },
{ label: 'Apr', value: 8, color: '#3b82f6' }
]
<BarChart3D data={salesData} />
Interactive 3D Product Configurator
'use client'
import { useState } from 'react'
import { Canvas } from '@react-three/fiber'
import { OrbitControls } from '@react-three/drei'
const colors = {
red: '#ef4444',
blue: '#3b82f6',
green: '#10b981',
yellow: '#f59e0b'
}
function Product({ color }: { color: string }) {
return (
<mesh>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color={color} metalness={0.5} roughness={0.3} />
</mesh>
)
}
export function ProductConfigurator() {
const [selectedColor, setSelectedColor] = useState('blue')
return (
<div className="flex gap-4">
<div className="w-2/3">
<Canvas camera={{ position: [3, 3, 3] }}>
<ambientLight intensity={0.5} />
<spotLight position={[10, 10, 10]} />
<Product color={colors[selectedColor]} />
<OrbitControls />
</Canvas>
</div>
<div className="w-1/3">
<h3 className="font-bold mb-4">Choose Color</h3>
<div className="grid grid-cols-2 gap-2">
{Object.entries(colors).map(([name, hex]) => (
<button
key={name}
onClick={() => setSelectedColor(name)}
className={`p-4 rounded border-2 ${
selectedColor === name ? 'border-black' : 'border-gray-300'
}`}
style={{ backgroundColor: hex }}
>
{name}
</button>
))}
</div>
</div>
</div>
)
}
Network Graph 3D
'use client'
import { Canvas } from '@react-three/fiber'
import { Line } from '@react-three/drei'
interface Node {
id: string
position: [number, number, number]
}
interface Edge {
from: string
to: string
}
function NetworkGraph({ nodes, edges }: {
nodes: Node[]
edges: Edge[]
}) {
const nodeMap = new Map(nodes.map(n => [n.id, n]))
return (
<>
{/* Nodes */}
{nodes.map((node) => (
<mesh key={node.id} position={node.position}>
<sphereGeometry args={[0.2]} />
<meshStandardMaterial color="cyan" />
</mesh>
))}
{/* Edges */}
{edges.map((edge, i) => {
const from = nodeMap.get(edge.from)
const to = nodeMap.get(edge.to)
if (!from || !to) return null
return (
<Line
key={i}
points={[from.position, to.position]}
color="white"
lineWidth={1}
/>
)
})}
</>
)
}
export function Network3DVisualization() {
const nodes = [
{ id: 'A', position: [0, 0, 0] },
{ id: 'B', position: [2, 1, 0] },
{ id: 'C', position: [-2, 1, 0] },
{ id: 'D', position: [0, 2, 1] }
]
const edges = [
{ from: 'A', to: 'B' },
{ from: 'A', to: 'C' },
{ from: 'B', to: 'D' },
{ from: 'C', to: 'D' }
]
return (
<Canvas camera={{ position: [0, 0, 8] }}>
<ambientLight />
<pointLight position={[10, 10, 10]} />
<NetworkGraph nodes={nodes} edges={edges} />
<OrbitControls />
</Canvas>
)
}
Performance Tips
Instanced Mesh (Many Objects)
'use client'
import { useRef, useMemo } from 'react'
import { useFrame } from '@react-three/fiber'
import * as THREE from 'three'
export function Particles({ count = 1000 }: { count?: number }) {
const meshRef = useRef<THREE.InstancedMesh>(null)
const particles = useMemo(() => {
const temp = []
for (let i = 0; i < count; i++) {
const t = Math.random() * 100
const factor = 20 + Math.random() * 100
const speed = 0.01 + Math.random() / 200
temp.push({ t, factor, speed, mx: 0, my: 0 })
}
return temp
}, [count])
useFrame((state) => {
if (meshRef.current) {
particles.forEach((particle, i) => {
let { t, factor, speed, mx, my } = particle
t = particle.t += speed
const a = Math.cos(t) + Math.sin(t * 1) / 10
const b = Math.sin(t) + Math.cos(t * 2) / 10
const s = Math.cos(t)
const dummy = new THREE.Object3D()
dummy.position.set(
(mx / 10) * a + Math.cos((t / 10) * factor) + (Math.sin(t * 1) * factor) / 10,
(my / 10) * b + Math.sin((t / 10) * factor) + (Math.cos(t * 2) * factor) / 10,
(my / 10) * b + Math.cos((t / 10) * factor) + (Math.sin(t * 3) * factor) / 10
)
dummy.scale.set(s, s, s)
dummy.updateMatrix()
meshRef.current!.setMatrixAt(i, dummy.matrix)
})
meshRef.current.instanceMatrix.needsUpdate = true
}
})
return (
<instancedMesh ref={meshRef} args={[undefined, undefined, count]}>
<sphereGeometry args={[0.05, 16, 16]} />
<meshPhongMaterial color="cyan" />
</instancedMesh>
)
}
When to Use Me
Perfect for:
- Building 3D product viewers
- Creating data visualizations
- Interactive 3D experiences
- Scientific visualization
- 3D game prototypes
I'll help you:
- Set up Three.js projects
- Load 3D models
- Create interactive 3D
- Optimize 3D performance
- Build 3D charts
What I'll Create
🎨 3D Scenes
📦 Product Viewers
📊 3D Charts
🌐 Network Graphs
🎮 Interactive 3D
⚡ Performance-Optimized 3D
Let's bring your data and products to life in 3D!
FAQ
What does the 3d-visualizer skill do?
Expert in Three.js, 3D graphics, and interactive 3D visualizations
How do I install 3d-visualizer?
Run npx skills add https://github.com/daffy0208/ai-dev-standards --skill 3d-visualizer in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/3d-visualizer/ (personal) or .claude/skills/3d-visualizer/ (project).
Which AI agents can use 3d-visualizer?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is 3d-visualizer safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains 3d-visualizer?
It is published by daffy0208 in daffy0208/ai-dev-standards. It has 665 recorded installs.
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