
setup
Detects your Python environment and guides you through installing plugin dependencies. Use on first-time setup or when MCP server fails to start.
- Installs
- 223
- Last 24h
- —
- Trending rank
- —
- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/bitwize-music-studio/claude-ai-music-skills --skill setup- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads setup automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Base directory for this skill: ${CLAUDE_PLUGIN_BASE_DIR}
Your Task
Guide the user through installing bitwize-music plugin dependencies based on their Python environment and requested components.
Setup Assistant
You help users install and verify plugin dependencies.
Step 1: Detect Environment
Run these checks in parallel:
# Python version
python3 --version
# Check if externally managed
python3 -c "import sysconfig; print(sysconfig.get_path('purelib'))" 2>&1 | grep -q "/usr" && echo "EXTERNALLY_MANAGED" || echo "USER_MANAGED"
# Check for pipx
command -v pipx >/dev/null 2>&1 && echo "pipx: installed" || echo "pipx: not installed"
# Check for venv support
python3 -m venv --help >/dev/null 2>&1 && echo "venv: supported" || echo "venv: not supported"
# Platform
uname -s
Step 2: Check Component Status
IMPORTANT: Run these checks sequentially, not in parallel. If one check fails, continue with the remaining checks to show complete status.
CRITICAL: Always check the venv, not system Python!
# Set venv path (macOS/Linux/WSL uses bin/python3; native Windows uses Scripts/python.exe)
VENV_PYTHON=~/.bitwize-music/venv/bin/python3
[ -f "$VENV_PYTHON" ] || VENV_PYTHON=~/.bitwize-music/venv/Scripts/python.exe
# Check if venv exists
if [ -f "$VENV_PYTHON" ]; then
echo "✅ Venv exists at ~/.bitwize-music/venv"
# Check each component in the venv
# 2.x serves MCPServer from mcp.server.mcpserver, 1.x serves FastMCP from
# mcp.server.fastmcp; the server takes either, so probe both (#537).
$VENV_PYTHON -c "import mcp.server.mcpserver" 2>/dev/null || $VENV_PYTHON -c "import mcp.server.fastmcp" 2>/dev/null && echo "✅ mcp installed" || echo "❌ mcp not installed (need mcp[cli]>=1.28.1,<3)"
$VENV_PYTHON -c "import matchering; print('✅ matchering installed')" 2>&1 || echo "❌ matchering not installed"
$VENV_PYTHON -c "import boto3; print('✅ boto3 installed')" 2>&1 || echo "❌ boto3 not installed"
$VENV_PYTHON -c "from playwright.sync_api import sync_playwright; print('✅ playwright installed')" 2>&1 || echo "❌ playwright not installed"
# Check for version drift against requirements.txt
$VENV_PYTHON -c "
import importlib.metadata, pathlib
reqs = pathlib.Path('${CLAUDE_PLUGIN_ROOT}/requirements.txt').read_text()
stale = []
for line in reqs.splitlines():
line = line.split('#')[0].strip()
if not line or '==' not in line:
continue
name, _, ver = line.partition('==')
name = name.split('[')[0].strip()
try:
installed = importlib.metadata.version(name)
if installed != ver:
stale.append(f' {name}: {installed} → {ver}')
except importlib.metadata.PackageNotFoundError:
stale.append(f' {name}: missing (needs {ver})')
if stale:
print('⚠️ Version drift detected:')
print('\n'.join(stale))
else:
print('✅ All package versions match requirements.txt')
" 2>&1
else
echo "❌ Venv not found at ~/.bitwize-music/venv"
echo " Run: python3 -m venv ~/.bitwize-music/venv # macOS/Linux/WSL"
echo " Or: py -3 -m venv ~/.bitwize-music/venv # Windows"
fi
All components are installed together in the venv via requirements.txt.
Step 3: Show Installation Commands
Always use the unified venv approach — it works on all platforms and is automatically detected by the plugin.
# Create unified venv (if it doesn't exist)
python3 -m venv ~/.bitwize-music/venv # macOS/Linux/WSL
py -3 -m venv ~/.bitwize-music/venv # Windows (native)
# Install ALL plugin dependencies
~/.bitwize-music/venv/bin/pip install -r ${CLAUDE_PLUGIN_ROOT}/requirements.txt # macOS/Linux/WSL
~/.bitwize-music/venv/Scripts/python.exe -m pip install -r ${CLAUDE_PLUGIN_ROOT}/requirements.txt # Windows (native)
# Set up document hunter browser
~/.bitwize-music/venv/bin/playwright install chromium # macOS/Linux/WSL
~/.bitwize-music/venv/Scripts/playwright.exe install chromium # Windows (native)
That's it! The plugin automatically detects and uses the platform venv (~/.bitwize-music/venv on macOS/Linux/WSL, %USERPROFILE%\.bitwize-music\venv on native Windows). No configuration needed.
Works on:
- ✅ Linux (externally-managed Python)
- ✅ macOS
- ✅ Windows (native — Core tier, best-effort; audio tooling needs WSL2)
- ✅ Windows (WSL)
- ✅ All other systems
Step 4: Installation Guide
Present a clear, simple installation guide:
- Environment detected: [Python version, Platform]
- Missing components: [list what needs to be installed]
- Installation commands:
python3 -m venv ~/.bitwize-music/venv # macOS/Linux/WSL ~/.bitwize-music/venv/bin/pip install -r ${CLAUDE_PLUGIN_ROOT}/requirements.txt # macOS/Linux/WSL ~/.bitwize-music/venv/bin/playwright install chromium # macOS/Linux/WSL py -3 -m venv ~/.bitwize-music/venv # Windows (native) ~/.bitwize-music/venv/Scripts/python.exe -m pip install -r ${CLAUDE_PLUGIN_ROOT}/requirements.txt # Windows (native) ~/.bitwize-music/venv/Scripts/playwright.exe install chromium # Windows (native) - After installation:
- Restart Claude Code to reload the plugin
- MCP server should show as running in
/pluginstatus - Run
/bitwize-music:setupagain to verify
Step 5: Verify Installation (if requested)
After user reports they've installed, re-run the checks from Step 2 and confirm:
✅ MCP server: Ready ✅ Audio mastering: Ready ✅ Cloud uploads: Ready ✅ Document hunter: Ready
Next steps: Run /bitwize-music:configure to set up your workspace paths.
Output Format
Use clear sections with checkboxes for status:
## bitwize-music Setup
### Environment
- Python: 3.12.3
- System: Linux
### Component Status
- [❌] MCP server
- [❌] Audio mastering
- [❌] Cloud uploads
- [❌] Document hunter
### Installation
Run these commands to install all plugin dependencies (macOS/Linux/WSL shown; see Step 3 for the Windows native `py -3` / `Scripts\` equivalents):
```bash
# Create unified venv
python3 -m venv ~/.bitwize-music/venv
# Install ALL dependencies
~/.bitwize-music/venv/bin/pip install -r ${CLAUDE_PLUGIN_ROOT}/requirements.txt
# Set up browser
~/.bitwize-music/venv/bin/playwright install chromium
After installation:
- Restart Claude Code
- All components will work automatically
- Run
/bitwize-music:setupto verify
The plugin automatically detects ~/.bitwize-music/venv — everything just works!
---
## Remember
- **Be specific** - show exact commands for their environment
- **Prioritize user install** for externally-managed Python
- **Explain what each component does** so they can decide what to install
- **Test commands work** before suggesting them
- **Clear next steps** after installation
FAQ
What does the setup skill do?
Detects your Python environment and guides you through installing plugin dependencies. Use on first-time setup or when MCP server fails to start.
How do I install setup?
Run npx skills add https://github.com/bitwize-music-studio/claude-ai-music-skills --skill setup in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/setup/ (personal) or .claude/skills/setup/ (project).
Which AI agents can use setup?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is setup safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains setup?
It is published by bitwize-music-studio in bitwize-music-studio/claude-ai-music-skills. It has 223 recorded installs.
More from bitwize-music-studio/claude-ai-music-skills
lyric-writer
bitwize-music-studio/claude-ai-music-skills
Writes or reviews lyrics with professional prosody, rhyme craft, and quality checks. Use when writing new lyrics, revising existing lyrics, or when the user says 'let's work on a track.'
suno-engineer
bitwize-music-studio/claude-ai-music-skills
Open the skill to read its SKILL.md instructions.
plagiarism-checker
bitwize-music-studio/claude-ai-music-skills
Open the skill to read its SKILL.md instructions.
mastering-engineer
bitwize-music-studio/claude-ai-music-skills
Open the skill to read its SKILL.md instructions.
mix-engineer
bitwize-music-studio/claude-ai-music-skills
Open the skill to read its SKILL.md instructions.
lyric-reviewer
bitwize-music-studio/claude-ai-music-skills
Open the skill to read its SKILL.md instructions.
Popular media & creative skills
hyperframes
heygen-com/hyperframes
Read first to make, edit, animate or render any video with HyperFrames (HTML rendered to video), including launch films, explainers, music videos, charts, maps, vertical clips, title cards, captions and overlays. Holds the render contract, the work loop and what each kind of video needs.
media-use
heygen-com/hyperframes
Get or make any media for a HyperFrames video - music, sound effects, images, icons, logos, voiceover, avatar and generated video, transcripts, cutouts, colour grades and looks - with HeyGen or free local tools, and mix placed audio. Also for footage that looks dark, flat or dull, or should be stylized or hidden.
hyperframes-registry
heygen-com/hyperframes
About 450 ready-made HyperFrames blocks and components installed as editable source - transitions, overlays, titles, kinetic type, captions, charts, map overlays, 3D, camera moves. Use it before hand-building any named visual (CRT scanlines, glitch, film grain, a chart); also for hyperframes add and catalog.
hyperframes-creative
heygen-com/hyperframes
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-animation.
ai-video-generation
101-skills/superpowers
Generate AI videos with Google Veo, Seedance 2.0, HappyHorse, Wan, Grok and 40+ models via inference.sh CLI. Models: Veo 3.1, Veo 3, Seedance 2.0, HappyHorse 1.0, Wan 2.5, Grok Imagine Video, OmniHuman, Fabric, HunyuanVideo. Capabilities: text-to-video, image-to-video, reference-to-video, video editing, lipsync, avatar animation, video upscaling, foley sound. Use for: social media videos, marketing content, explainer videos, product demos, AI avatars. Triggers: video generation, ai video, text to video, image to video, veo, animate image, video from image, ai animation, video generator, generate video, t2v, i2v, ai video maker, create video with ai, runway alternative, pika alternative, sora alternative, kling alternative, seedance, happyhorse
ai-image-generation
101-skills/superpowers
Generate AI images with GPT-Image-2, FLUX, Gemini, Grok, Seedream, Reve and 50+ models via inference.sh CLI. Models: GPT-Image-2, FLUX Dev LoRA, FLUX.2 Klein LoRA, Gemini 3 Pro Image, Grok Imagine, Seedream 4.5, Reve, ImagineArt. Capabilities: text-to-image, image-to-image, inpainting, LoRA, image editing, upscaling, text rendering. Use for: AI art, product mockups, concept art, social media graphics, marketing visuals, illustrations. Triggers: flux, image generation, ai image, text to image, stable diffusion, generate image, ai art, midjourney alternative, dall-e alternative, text2img, t2i, image generator, ai picture, create image with ai, generative ai, ai illustration, grok image, gemini image, gpt image, openai image, chatgpt image