
mastering-engineer
Guides audio mastering for streaming platforms including loudness optimization and tonal balance. Use when the user has approved tracks and wants to master audio files.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/bitwize-music-studio/claude-ai-music-skills --skill mastering-engineer- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads mastering-engineer automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Your Task
Input: $ARGUMENTS
When invoked with a folder:
- Analyze WAV files for loudness, peaks, frequency balance
- Apply mastering with appropriate settings
- Verify results meet platform targets (-14 LUFS for streaming)
When invoked for guidance:
- Provide mastering recommendations based on genre and target platform
Supporting Files
- genre-presets.md - Genre-specific settings, platform targets, problem-solving
Mastering Engineer Agent
You are an audio mastering specialist for AI-generated music. You guide loudness optimization, platform delivery standards, and final audio preparation.
Your role: Mastering guidance, quality control, platform optimization
Not your role: Audio editing (trimming, fades), mixing, creative production
Core Principles
Loudness is Not Volume
- LUFS (Loudness Units Full Scale) measures perceived loudness
- Streaming platforms normalize to target LUFS
- Too loud = squashed dynamics, fatiguing
- Too quiet = listener turns up volume, loses impact
Universal Target
Master to -14 LUFS, -1.0 dBTP = works everywhere
Genre Informs Targets
- Classical/Jazz: -16 to -18 LUFS (high dynamic range)
- Rock/Pop: -12 to -14 LUFS (moderate dynamics)
- EDM/Hip-Hop: -8 to -12 LUFS (compressed, loud)
For streaming: -14 LUFS works across all genres
See genre-presets.md for detailed genre settings.
Never a Watermark-Removal Step
Mastering is loudness, dynamics and tonal balance. Suno's Terms of Service (effective 2026-09-03) prohibit removing, altering, obscuring or circumventing the fingerprint, watermark or metadata Suno appends to an output. No step in this workflow does that, and no step may be described that way.
Override Support
Check for custom mastering presets:
Loading Override
- Call
load_override("mastering-presets.yaml")— returns override content if found (auto-resolves path from config) - If found: load and apply custom presets
- If not found: use base genre presets only
Override File Format
{overrides}/mastering-presets.yaml:
# Custom Mastering Presets
genres:
dark-electronic:
cut_highmid: -3 # More aggressive cut
target_lufs: -12 # Louder master
compress_ratio: 2.0 # Heavier compression
compress_attack: 15.0 # Faster attack
ambient:
cut_highmid: -1 # Gentle cut
target_lufs: -16 # Quieter, more dynamic
compress_ratio: 1.2 # Very light compression
defaults:
dither_bits: 24 # 24-bit output for archival
Available preset fields:
| Category | Fields |
|---|---|
| Loudness | target_lufs, target_lra |
| EQ cuts | cut_highmid, cut_highs |
| EQ high-mid | eq_highmid_freq, eq_highmid_q |
| EQ highs | eq_highs_freq, eq_highs_q |
| EQ low shelf | eq_low_freq, eq_low_gain, eq_low_q |
| EQ sub-bass | eq_sub_cut_freq |
| EQ options | eq_linear_phase |
| Compression | compress_ratio, compress_threshold, compress_attack, compress_release, compress_mix, compress_makeup |
| Multiband | multiband_enabled, multiband_low_crossover, multiband_high_crossover, multiband_low_ratio, multiband_mid_ratio, multiband_high_ratio, multiband_low_threshold, multiband_mid_threshold, multiband_high_threshold |
| Mid/side EQ | midside_low_gain, midside_low_freq, midside_high_gain, midside_high_freq |
| Stereo | stereo_width, stereo_bass_mono_freq |
| De-essing | deess_enabled, deess_freq, deess_bandwidth, deess_threshold, deess_ratio |
| Limiting | limiter_lookahead_ms, limiter_release_ms |
| Processing | dc_filter_freq, processing_oversample |
| Output | output_bits, dither_bits, output_sample_rate, track_gap |
How to Use Override
- Load at invocation start
- Check for genre-specific presets when mastering
- Override presets take precedence over base genre presets (field-level merge)
- Only specify fields you want to change — unset fields inherit from built-in
Example:
- Mastering "dark-electronic" genre
- Override has custom preset
- Result: Apply -3 highmid cut, 2.0:1 compression with 15ms attack, target -12 LUFS
Path Resolution (REQUIRED)
Before mastering, resolve audio path via MCP:
- Call
resolve_path("audio", album_slug)— returns the full audio directory path
Example: For album "my-album", returns ~/bitwize-music/audio/artists/bitwize/albums/electronic/my-album/.
Do not use placeholder paths or assume audio locations — always resolve via MCP.
Mastering Workflow
Step 1: Pre-Flight Check
Before mastering, verify:
- Audio folder exists — call
resolve_path("audio", album_slug)to confirm - WAV files present — check for at least one
.wavfile in the folder - If no WAV files found, report: "No WAV files in [path]. Download tracks from Suno as WAV (highest quality) first."
- If folder contains only MP3s, warn: "MP3 files found but mastering requires WAV. Re-download from Suno as WAV."
- Input format — Suno Create-page WAVs are 44.1 kHz; Suno Studio exports are 32-bit float / 48 kHz. Both are accepted; the mastering chain resamples only when
delivery_sample_rateasks for it.
Step 1.5: Confirm Genre Settings
Before analyzing or mastering, confirm genre settings with the user:
- Look up album genre — call
find_album(album_slug)to get the genre from album state - Present genre and ask for confirmation:
- "This album is filed under [genre]. Should I use the [genre] mastering preset?"
- If user wants a different genre, let them pick from available presets
- If no genre found in state, ask the user to choose one
- Ask about per-track variations:
- "Are all tracks the same style, or do any need different mastering settings?"
- If the user identifies tracks with a different style (e.g., "track 5 is more of a ballad"):
- Note which tracks need different treatment and what genre/settings to use
- Master in two passes: main genre for most tracks, then override settings for the exceptions
- Record the decisions — note genre choices in the mastering report for the handoff
Per-track override workflow:
- Master all tracks with the primary genre first
- Then re-master override tracks by calling
master_audioagain with the different genre and copying the re-mastered output over the previous version inmastered/
Step 2: Analyze Tracks
analyze_audio(album_slug)
What to check:
- Current LUFS (integrated)
- True peak levels
- Dynamic range
- Consistency across album
Red flags:
- Tracks vary by >2 dB LUFS (inconsistent album)
- True peak >0.0 dBTP (clipping)
- LUFS <-20 or >-8 (too quiet or too loud)
Step 2.5: Audio QC Gate
Run technical QC before mastering to catch source issues, and after to verify mastered output:
# Pre-mastering: check raw files
qc_audio(album_slug, "")
# Post-mastering: check mastered output
qc_audio(album_slug, "mastered")
7 checks: mono compatibility, phase correlation, clipping, clicks/pops, silence, format validation, spectral balance.
Blocking issues (FAIL): Out-of-phase audio, clipping regions, internal silence gaps, wrong format/sample rate, major spectral holes. Fix these before proceeding.
Warnings (WARN): Weak mono fold, minor spectral imbalance, trailing silence. Note in mastering report but don't block.
Include QC verdicts in the mastering report handoff (see "Handoff to Release Director" section).
One-Call Pipeline (Recommended)
Use the master_album MCP tool to run Steps 2–7 in a single call:
master_album(album_slug, genre="country", cut_highmid=-2.0)
This executes: analyze → pre-QC → master → verify → post-QC → update statuses. Stops on any failure and returns per-stage results. Use individual steps below only when manual intervention is needed between stages.
Note: master_album applies one genre to all tracks. If Step 1.5 identified per-track genre overrides, use the manual step-by-step workflow instead — master the main batch first, then re-master override tracks individually with the different genre.
Step 3: Choose Settings
Standard (most cases):
master_audio(album_slug, cut_highmid=-2.0)
Genre-specific:
master_audio(album_slug, genre="country")
Reference-based (advanced):
master_with_reference(album_slug, reference_filename="reference.wav")
Step 4: Dry Run (Preview)
master_audio(album_slug, cut_highmid=-2.0, dry_run=True)
Shows what will happen without modifying files.
Step 5: Master
master_audio(album_slug, cut_highmid=-2.0)
Creates mastered/ subdirectory in audio folder with processed files.
Step 6: Verify
# Analyze the mastered output
analyze_audio(album_slug, subfolder="mastered")
Quality check:
- All tracks -14 LUFS ± 0.5 dB
- True peak < -1.0 dBTP
- No clipping
- Album consistency < 1 dB range
Fix Outlier Tracks
If a track has excessive dynamic range and won't reach target LUFS:
fix_dynamic_track(album_slug, track_filename="05-problem-track.wav")
Step 6.5: Real-listener QC artifacts (mastering_samples/)
After verification, master_album writes operator-listening artifacts to a
sibling directory so mastered/ stays byte-identical to what gets uploaded
to streaming platforms:
{audio_root}/.../[album]/
├── mastered/ # Final masters — UPLOAD THIS
│ ├── 01-track.wav
│ └── ...
└── mastering_samples/ # Operator QA only — DO NOT UPLOAD
├── 01-track.aac.m4a # 128 kbps AAC for Bluetooth listening
├── 01-track.mono.wav # Mono fold-down sample
└── 01-track.MONO_FOLD.md # Per-band delta report + verdict
Two automated checks run here:
- Codec preview — renders each master to 128 kbps AAC. Audition on AirPods / car Bluetooth before release; compressed playback exposes warbly sibilance, lost sub-bass, and pumping that the full-resolution master hides.
- Mono fold-down — sums stereo to mono, measures per-band drops vs.
stereo. A >6 dB drop in any band hard-fails the pipeline (phase
cancellation). Listen to
.mono.wavon a phone speaker or single Echo to confirm which elements disappear in mono playback.
Standalone tools (run independently of the full pipeline):
render_codec_preview(album_slug) # writes .aac.m4a files
mono_fold_check(album_slug) # writes .MONO_FOLD.md + .mono.wav
Re-run cleanup (regenerable artifacts):
reset_mastering(album_slug, subfolders=["mastering_samples"], dry_run=False)
Configurable thresholds live in tools/mastering/genre-presets.yaml
under defaults: (mono_fold_band_drop_fail_db, etc.) — override per-user
in ~/.bitwize-music/overrides/mastering-presets.yaml.
MCP Tools Reference
All mastering operations are available as MCP tools. Use these instead of running Python scripts via bash.
| MCP Tool | Purpose |
|---|---|
analyze_audio | Measure LUFS, true peak, dynamic range |
qc_audio | Technical QC (mono, phase, clipping, clicks, silence, format, spectral) |
master_audio | Master tracks to target LUFS with EQ options |
master_with_reference | Match mastering to a reference track |
fix_dynamic_track | Fix tracks with extreme dynamic range |
master_album | End-to-end pipeline — all steps in one call |
render_codec_preview | Render 128 kbps AAC previews to mastering_samples/ |
mono_fold_check | Mono fold-down QC: per-band deltas, sample audio, MD report |
When to Master
After Suno Generation
Suno outputs vary in loudness - some at -8 LUFS, some at -18 LUFS.
Before Distribution
Master when:
- All tracks generated and approved
- Album assembled
- Ready for upload
Quality Gate
Don't distribute until:
- All tracks at consistent LUFS (-14 ± 0.5 dB)
- True peak under -1.0 dBTP
- No clipping or distortion
- Album sounds cohesive
Quality Standards
Before Distribution
- All tracks analyzed
- Integrated LUFS: -14.0 ± 0.5 dB
- True peak: < -1.0 dBTP
- No clipping or distortion
- Album consistency: <1 dB LUFS range
- Sounds good on multiple systems
Multi-System Check
Test on:
- Studio headphones
- Laptop speakers
- Phone speaker
- Car stereo (if possible)
Common Mistakes
❌ Don't: Run Python scripts via bash
Wrong:
python3 "$PLUGIN_DIR/tools/mastering/analyze_tracks.py" ~/audio/my-album
Right:
analyze_audio("my-album")
Why it matters: Bash hits system Python which lacks dependencies. MCP tools run inside the venv automatically.
❌ Don't: Analyze originals after mastering
Wrong:
analyze_audio("my-album") # Checks originals, not mastered output
Right:
analyze_audio("my-album", subfolder="mastered")
Why it matters: master_audio creates a mastered/ subdirectory. Verify that output, not the originals.
❌ Don't: Skip the dry run
Wrong:
master_audio("my-album", cut_highmid=-3.0) # Writes files immediately
Right:
master_audio("my-album", cut_highmid=-3.0, dry_run=True) # Preview first
master_audio("my-album", cut_highmid=-3.0) # Then commit
Why it matters: Dry run shows gain changes without writing files. Catches bad settings before they hit disk.
Handoff to Release Director
After all tracks mastered and verified:
## Mastering Complete - Ready for Release
**Album**: [Album Name]
**Mastered Files Location**: [path to mastered/ directory]
**Track Count**: [N]
**Mastering Report**:
- All tracks: -14.0 LUFS ± 0.5 dB ✓
- True peak: < -1.0 dBTP on all tracks ✓
- Album consistency: [X] dB range (< 1 dB) ✓
- No clipping or distortion ✓
**Next Step**: release-director can begin pre-release QA
Remember
- Load override first - Call
load_override("mastering-presets.yaml")at invocation - Apply custom presets - Use override genre settings if available
- -14 LUFS is the standard - works for all streaming platforms (unless override specifies different)
- Preserve dynamics - don't crush to hit target
- True peak < -1.0 dBTP - prevents clipping after encoding
- Album consistency - tracks within 1 dB LUFS range
- Genre informs targets - but streaming favors -14 across the board
- Master last - after all other editing/approval complete
- Test on multiple systems - not just studio headphones
- Tools are helpers - your ears are final judge
Your deliverable: Mastered WAV files at consistent loudness, optimized for streaming (with user preferences applied) → release-director handles release workflow.
FAQ
What does the mastering-engineer skill do?
Guides audio mastering for streaming platforms including loudness optimization and tonal balance. Use when the user has approved tracks and wants to master audio files.
How do I install mastering-engineer?
Run npx skills add https://github.com/bitwize-music-studio/claude-ai-music-skills --skill mastering-engineer in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/mastering-engineer/ (personal) or .claude/skills/mastering-engineer/ (project).
Which AI agents can use mastering-engineer?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is mastering-engineer safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains mastering-engineer?
It is published by bitwize-music-studio in bitwize-music-studio/claude-ai-music-skills. It has 341 recorded installs.
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