MCPInstall

import-art

Places album art files in the correct audio and content directory locations. Use when the user has generated or downloaded album artwork that needs to be saved.

Installs
222
Last 24h
—
Trending rank
—
Security
Not audited

Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/bitwize-music-studio/claude-ai-music-skills --skill import-art
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads import-art automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Your Task

Input: $ARGUMENTS

Import album art to both the audio folder and album content folder.


Import Art Skill

You copy album art to both required locations based on config.

Step 1: Parse Arguments

Expected format: <file-path> <album-name>

Examples:

  • ~/Downloads/album-art.jpg sample-album
  • ~/Downloads/cover.png sample-album

If arguments are missing, ask:

Usage: /import-art <file-path> <album-name>

Example: /import-art ~/Downloads/album-art.jpg sample-album

Step 2: Find Album and Resolve Paths via MCP

  1. Call find_album(album_name) — fuzzy match, returns album metadata including genre
  2. Call resolve_path("audio", album_slug) — returns audio directory path
  3. Call resolve_path("content", album_slug) — returns content directory path

If album not found:

Error: Album "{album-name}" not found.
Create it first with: /new-album {album-name} <genre>

Step 3: Construct Target Paths

TWO destinations required (paths from MCP resolve_path calls):

  1. Audio folder (for platforms/mastering): {audio_path}/album.png
  2. Content folder (for documentation): {content_path}/album-art.{ext}

CRITICAL: resolve_path includes the artist folder automatically.

Step 4: Create Directories and Copy Files

# Create audio directory (includes artist folder!)
mkdir -p {audio_root}/artists/{artist}/albums/{genre}/{album}

# Copy to audio folder as album.png
cp "{source_file}" "{audio_root}/artists/{artist}/albums/{genre}/{album}/album.png"

# Copy to content folder preserving extension
cp "{source_file}" "{content_root}/artists/{artist}/albums/{genre}/{album}/album-art.{ext}"

Step 5: Confirm

Report:

Album art imported for: {album-name}

Copied to:
1. {audio_root}/artists/{artist}/albums/{genre}/{album}/album.png (for platforms)
2. {content_root}/artists/{artist}/albums/{genre}/{album}/album-art.{ext} (for docs)

Error Handling

Source file doesn't exist:

Error: File not found: {source_file}

Config file missing:

Error: Config not found at ~/.bitwize-music/config.yaml
Run /configure to set up.

Album not found:

Error: Album "{album-name}" not found.
Create it first with: /new-album {album-name} <genre>

Not an image file:

Warning: File doesn't appear to be an image: {source_file}
Expected: .jpg, .jpeg, .png, .webp

Continue anyway? (y/n)

Examples

/import-art ~/Downloads/sample-album-cover.jpg sample-album

Config has:

paths:
  content_root: ~/bitwize-music
  audio_root: ~/bitwize-music/audio
artist:
  name: bitwize

Album found at: ~/bitwize-music/artists/bitwize/albums/electronic/sample-album/

Result:

Album art imported for: sample-album

Copied to:
1. ~/bitwize-music/audio/artists/bitwize/albums/electronic/sample-album/album.png (for platforms)
2. ~/bitwize-music/artists/bitwize/albums/electronic/sample-album/album-art.jpg (for docs)

Common Mistakes

❌ Don't: Manually read config and construct paths

Wrong:

cat ~/.bitwize-music/config.yaml
cp art.png ~/music-projects/audio/sample-album/

Right:

# Use MCP to find album and resolve both paths
find_album(album_name) → returns album metadata
resolve_path("audio", album_slug) → audio path with artist folder
resolve_path("content", album_slug) → content path with genre

Why it matters: resolve_path handles config reading, artist folder, and genre resolution automatically.

❌ Don't: Place art in only one location

Wrong:

# Only copying to audio folder
cp art.png {audio_root}/artists/{artist}/albums/{genre}/{album}/album.png
# Missing: content folder copy

Right:

# Copy to BOTH locations
# 1. Audio location (for streaming platforms)
cp art.png {audio_root}/artists/{artist}/albums/{genre}/{album}/album.png
# 2. Content location (for documentation)
cp art.jpg {album_path}/album-art.jpg

Why it matters: Album art needs to be in both locations - audio folder for release, content folder for documentation.

❌ Don't: Mix up the filenames

Wrong:

# Using same filename in both locations
cp art.png {audio_root}/artists/{artist}/albums/{genre}/{album}/album-art.png
cp art.png {album_path}/album.png

Correct naming:

Audio location: album.png (or album.jpg)
Content location: album-art.jpg (or album-art.png)

Why it matters: Different locations use different naming conventions to avoid confusion.

❌ Don't: Search for albums manually

Wrong:

find . -name "README.md" -path "*albums/$album_name*"

Right:

find_album(album_name) → returns album data including path and genre

❌ Don't: Forget to create directories

Wrong:

# Copying without ensuring directory exists
cp art.png {audio_root}/artists/{artist}/albums/{genre}/{album}/album.png
# Fails if directory doesn't exist

Right:

# Create directory first
mkdir -p {audio_root}/artists/{artist}/albums/{genre}/{album}/
cp art.png {audio_root}/artists/{artist}/albums/{genre}/{album}/album.png

Why it matters: Audio directory might not exist yet, especially for new albums.

FAQ

What does the import-art skill do?

Places album art files in the correct audio and content directory locations. Use when the user has generated or downloaded album artwork that needs to be saved.

How do I install import-art?

Run npx skills add https://github.com/bitwize-music-studio/claude-ai-music-skills --skill import-art in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/import-art/ (personal) or .claude/skills/import-art/ (project).

Which AI agents can use import-art?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is import-art safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains import-art?

It is published by bitwize-music-studio in bitwize-music-studio/claude-ai-music-skills. It has 222 recorded installs.

More from bitwize-music-studio/claude-ai-music-skills

View all →

lyric-writer

bitwize-music-studio/claude-ai-music-skills

Writes or reviews lyrics with professional prosody, rhyme craft, and quality checks. Use when writing new lyrics, revising existing lyrics, or when the user says 'let's work on a track.'

Docs & Writing494 installs

suno-engineer

bitwize-music-studio/claude-ai-music-skills

Constructs technical Suno style prompts for the current model family (v6, v6-wild, v6-mini), selects models and generation settings, and optimizes prompts. Use when creating or refining Suno prompts for track generation.

AI & Agents453 installs

plagiarism-checker

bitwize-music-studio/claude-ai-music-skills

Open the skill to read its SKILL.md instructions.

Media & Creative356 installs

mastering-engineer

bitwize-music-studio/claude-ai-music-skills

Guides audio mastering for streaming platforms including loudness optimization and tonal balance. Use when the user has approved tracks and wants to master audio files.

Media & Creative341 installs

mix-engineer

bitwize-music-studio/claude-ai-music-skills

Polishes raw Suno audio by processing per-stem WAVs (vocals, backingvocals, drums, bass, guitar, keyboard, strings, brass, woodwinds, percussion, synth, other) with targeted cleanup, EQ, and compression, then remixing into a polished stereo WAV ready for mastering. Use after audio import and before mastering.

Media & Creative340 installs

lyric-reviewer

bitwize-music-studio/claude-ai-music-skills

Open the skill to read its SKILL.md instructions.

Media & Creative320 installs

Popular media & creative skills

View category →

hyperframes

heygen-com/hyperframes

Read first to make, edit, animate or render any video with HyperFrames (HTML rendered to video), including launch films, explainers, music videos, charts, maps, vertical clips, title cards, captions and overlays. Holds the render contract, the work loop and what each kind of video needs.

Media & Creative1.2M installs

media-use

heygen-com/hyperframes

Get or make any media for a HyperFrames video - music, sound effects, images, icons, logos, voiceover, avatar and generated video, transcripts, cutouts, colour grades and looks - with HeyGen or free local tools, and mix placed audio. Also for footage that looks dark, flat or dull, or should be stylized or hidden.

Media & Creative1.1M installs

hyperframes-registry

heygen-com/hyperframes

About 450 ready-made HyperFrames blocks and components installed as editable source - transitions, overlays, titles, kinetic type, captions, charts, map overlays, 3D, camera moves. Use it before hand-building any named visual (CRT scanlines, glitch, film grain, a chart); also for hyperframes add and catalog.

Media & Creative1M installs

hyperframes-creative

heygen-com/hyperframes

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-animation.

Media & Creative916.5K installs

ai-video-generation

101-skills/superpowers

Generate AI videos with Google Veo, Seedance 2.0, HappyHorse, Wan, Grok and 40+ models via inference.sh CLI. Models: Veo 3.1, Veo 3, Seedance 2.0, HappyHorse 1.0, Wan 2.5, Grok Imagine Video, OmniHuman, Fabric, HunyuanVideo. Capabilities: text-to-video, image-to-video, reference-to-video, video editing, lipsync, avatar animation, video upscaling, foley sound. Use for: social media videos, marketing content, explainer videos, product demos, AI avatars. Triggers: video generation, ai video, text to video, image to video, veo, animate image, video from image, ai animation, video generator, generate video, t2v, i2v, ai video maker, create video with ai, runway alternative, pika alternative, sora alternative, kling alternative, seedance, happyhorse

Media & Creative881.5K installs

ai-image-generation

101-skills/superpowers

Generate AI images with GPT-Image-2, FLUX, Gemini, Grok, Seedream, Reve and 50+ models via inference.sh CLI. Models: GPT-Image-2, FLUX Dev LoRA, FLUX.2 Klein LoRA, Gemini 3 Pro Image, Grok Imagine, Seedream 4.5, Reve, ImagineArt. Capabilities: text-to-image, image-to-image, inpainting, LoRA, image editing, upscaling, text rendering. Use for: AI art, product mockups, concept art, social media graphics, marketing visuals, illustrations. Triggers: flux, image generation, ai image, text to image, stable diffusion, generate image, ai art, midjourney alternative, dall-e alternative, text2img, t2i, image generator, ai picture, create image with ai, generative ai, ai illustration, grok image, gemini image, gpt image, openai image, chatgpt image

Media & Creative880.3K installs