MCPInstall

jobs-to-be-done

Discover what customers truly need by analyzing the "job" they hire your product to do. Use when the user mentions "customer discovery", "why customers churn", "what job does this solve", "competing against luck", "product-market fit", "switching behavior", "milkshake moment", or "functional vs emotional jobs". Also trigger when investigating why users choose competitors, designing features around real customer needs, or reframing a value proposition. Covers JTBD interviews, competition analysis, and jobs-oriented roadmaps. For product positioning, see obviously-awesome. For rapid validation, see design-sprint. For non-leading interview technique, see mom-test.

Installs
6.9K
Last 24h
+31
Trending rank
#4306
Security
Warn

Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/wondelai/skills --skill jobs-to-be-done
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads jobs-to-be-done automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

Security audits

Independent scans of the skill's instructions and bundled files.

Gen Agent Trust Hub PassSAFE ·This skill is an educational resource for the Jobs to Be Done framework, consisting entirely of documentation with no executable code. It is designed to analyze user-provided customer data, which presents a surface for indirect prompt injection.
Socket PassNo alerts
Snyk PassLOW ·Risk: LOW · No issues
Runlayer WarnMEDIUM ·5/6 files flagged
ZeroLeaks PassNONE ·Score: 93/100 · 2 sections analyzed

SKILL.md

The instructions your agent reads when the skill is triggered.

Jobs to Be Done Framework

Framework for discovering innovation based on a fundamental truth: customers don't buy products -- they "hire" them to do a specific job in their lives.

Core Principle

Job to Be Done = the progress a customer wants to make in specific circumstances.

Key elements of the definition:

  • Progress (not goal, not solution) -- the customer wants to move from the current state to a better one
  • Circumstances -- context determines the job, not customer attributes (demographics are useless)
  • Hiring/Firing -- the customer actively chooses a product for the "job"

Scoring

Goal: 10/10. Score 1 point per satisfied row in the Quick Diagnostic (7 rows) plus up to 3 points for depth: +1 if all three job dimensions are evidenced, +1 if the job statement avoids any product/solution name, +1 if competition includes non-consumption. Bands: 9-10 = job stated without the product, all four forces mapped, three dimensions evidenced, non-obvious competition and Little Hire tracked; 5-6 = job named but one or two diagnostic rows fail (usually missing forces or emotional/social dimensions); <=3 = product-first framing, demographic segmentation, or Pull-only thinking. Always state the current score and the specific diagnostic rows to fix.

Three Dimensions of Every Job

Every job has three inseparable dimensions -- omitting any means failure:

DimensionQuestionExample (milkshake)
FunctionalWhat does the customer need to do?Occupy myself during a boring commute
EmotionalHow do they want to feel?Have a small treat for myself
SocialHow do they want to be perceived?As a sensible parent (not buying donuts)

Framework

1. The Job Statement

Core concept: A job statement captures the progress a customer seeks in a specific circumstance, in a structured format separating context, desired progress, and expected outcome.

Why it works: Because jobs are stable while solutions churn, anchoring on the job protects a roadmap from chasing features that the next technology shift makes irrelevant.

Key insights:

  • Format: "When [circumstances], I want to [progress], so I can [outcome]"
  • Circumstances matter more than demographics -- the same person has different jobs in different situations
  • A well-written job statement never mentions your product or any specific solution
  • Jobs are stable over time; solutions change but the underlying job persists

Product applications:

ContextApplicationExample
New product ideationDefine the job before brainstorming features"When I'm commuting alone, I want something to occupy me and satisfy hunger, so I'm not hungry until lunch"
Feature prioritizationEvaluate whether a feature serves the core jobFeatures that advance the stated job beat nice-to-haves
Positioning & messagingUse job statement language in copyLead with circumstance and progress, not product specs

Copy patterns:

  • "When you're [circumstance], you need [progress] -- that's exactly what [product] does"
  • Lead with the situation the customer recognizes, not the product category
  • Mirror the emotional and social dimensions alongside the functional one

See references/innovation-process.md when running an innovation project end-to-end -- the job-hunting methodology, the job atlas, and fill-in statement templates.

2. Forces of Progress (Push, Pull, Anxiety, Habit)

Core concept: The decision to "hire" a new product results from four forces: Push (frustration with the current situation), Pull (attraction of the new solution), Anxiety (fear of the new), and Habit (comfort with the current behavior). Change happens only when Push + Pull > Habit + Anxiety.

Why it works: Most innovation efforts only increase Pull while ignoring the anti-change forces -- which is why great products still fail to gain adoption.

Key insights:

  • Push: "this annoys me"; Pull: "I want this"; Habit: "I've always done it this way"; Anxiety: "what if it doesn't work?"
  • Reducing anxiety and habit is often more effective than increasing push and pull
  • Passive seekers (vaguely aware of a problem) are easier to influence than active seekers who already have criteria

Product applications:

ContextApplicationExample
Onboarding designReduce anxiety with trials, guarantees, social proofMoney-back guarantee answers "what if it doesn't work?"
Switching campaignsMake migration effortless to defeat habitOne-click data import from competitor
Content marketingAwaken push in passive seekers by naming the frustration"5 signs your current tool is costing you hours every week"

Copy patterns:

  • Address anxiety directly: "No lock-in, cancel anytime, your data is always yours"
  • Name the push: "Tired of [frustration]? There's a better way"
  • Reduce habit friction: "Switch in 5 minutes -- we import everything automatically"

See references/competitive-strategy.md when mapping competitors or writing positioning -- forces analysis, the non-obvious-competition tables, and the jobs-based positioning formula with worked examples.

3. The Big Hire & Little Hire

Core concept: Two distinct decision moments: the Big Hire (purchase/signup, happens once) and the Little Hire (decision to use in the moment, happens repeatedly). Winning the Big Hire does not guarantee the Little Hire.

Why it works: Many products win the sale but lose the customer because they optimize only the purchase decision -- understanding both moments reveals where retention problems truly originate.

Key insights:

  • Big Hire is driven by marketing, onboarding, and first impressions; Little Hire by product quality, UX, and ongoing value
  • Big Hire anxiety is purchase risk; Little Hire anxiety is effort and learning curves
  • Retention problems are almost always Little Hire failures -- purchased but never used

Product applications:

ContextApplicationExample
Retention analysisSeparate Big Hire from Little Hire metricsTrack "first use after signup" and "weekly active usage" apart from signup conversion
Product designOptimize repeated usage, not just first impressionsReduce daily-workflow friction even when onboarding is smooth
Customer successMonitor Little Hire signals to predict churnDeclining usage frequency signals upcoming churn

Copy patterns:

  • Big Hire copy sells the promise: "Transform how you [job]"
  • Little Hire copy sells ease: "One click and you're done"
  • Re-engagement copy addresses the failure: "We've made [specific friction] easier"

See references/case-studies.md when you need a worked precedent to reason from -- full Big Hire / Little Hire breakdowns of SNHU, American Girl, and Intuit.

4. Competitive Landscape (Non-Obvious Competition)

Core concept: True competition is everything a customer can "hire" for the same job, often from completely different categories. Competitors are defined by the job, not by industry classification.

Why it works: Category-based analysis creates blind spots: a milkshake competes with bananas, bagels, and podcasts; Netflix competes with TikTok, sleep, and family conversation. Mapping the full landscape around the job reveals threats and opportunities traditional analysis misses.

Key insights:

  • Non-consumption (doing nothing) is often the biggest competitor
  • Workarounds and compensating behaviors reveal unserved jobs -- people hack, combine, and improvise
  • Integrate where performance is "not good enough" for the job; modularize where it's "good enough"
  • The best positioning answers "what job are we the best hire for?", not "how do we compare to similar products?"

Product applications:

ContextApplicationExample
Competitive analysisMap all hires for the same job across categoriesA PM tool competes with spreadsheets, sticky notes, email, and memory
Positioning strategyPosition against the real alternativePosition against "doing it manually", not a named competitor
Pricing strategyPrice against the job's valueIf the job saves 10 hours/week, price against that time, not similar SaaS

Copy patterns:

  • "Stop using [workaround] for [job] -- there's a purpose-built solution"
  • "You wouldn't hire a [bad fit] to [job] -- so why are you using [current hack]?"
  • Position around the job outcome, not feature comparison charts

5. Customer Discovery Interviews

Core concept: Don't ask customers "what do you need" -- they don't know. Instead, reconstruct the purchase timeline (first thought, search, purchase, usage) to uncover the real job.

Why it works: Customers rationalize decisions after the fact and can't articulate latent needs; walking backward through concrete events reveals the true circumstances, forces, and tradeoffs that drove behavior.

Key insights:

  • First thought: "When did you first look for a solution? What was happening in your life? What frustrated you?"
  • Search: "What alternatives did you consider? What eliminated options? Who did you talk to?"
  • Purchase: "Where were you? What ultimately convinced you? What were you afraid of?"
  • Usage: "Is it doing what you expected? What surprised you? What's still missing?"
  • Signals of undiscovered jobs: workarounds, non-consumption, compensating behaviors, negative emotions toward current solutions
  • Ask only about past events, never hypotheticals ("would you...", "do you wish...") -- a question that names your solution or a benefit leads the subject and produces confirmation, not discovery

Product applications:

ContextApplicationExample
New market entryInterview recent switchersReconstruct what pushed them away and pulled them in
Churn reductionInterview churned customers on their timelineWas it Big Hire (wrong expectations) or Little Hire (poor daily experience)?
Feature discoveryInterview customers using workaroundsSpreadsheets alongside your product reveal an unmet job dimension

Copy patterns:

  • Use exact customer language from interviews in marketing copy
  • "We heard you say [verbatim quote] -- so we built [feature]"
  • Frame benefits in the circumstances and emotions customers actually described

6. Designing for the Job

Core concept: Build the entire experience -- features, metrics, organization -- around helping the customer accomplish their job, not around internal capabilities or feature parity.

Why it works: When every decision answers "will this help the customer better accomplish their job?", teams avoid feature bloat and build coherent products; if you can't answer it, you don't understand the job yet.

Key insights:

  • Replace customer satisfaction metrics with "did the job get done?"
  • Replace NPS with "reasons for hiring and firing"; replace feature usage with "progress on the job"
  • Organize teams and processes around jobs, not internal capabilities or product components

Product applications:

ContextApplicationExample
Metrics designMeasure job completion"Time from problem to resolution", not "features used per session"
Product roadmapPrioritize across job dimensionsA functional fix that ignores the emotional dimension may not move the needle
Organizational alignmentStructure teams around jobsA "morning commute job" team owns content, packaging, and distribution

Copy patterns:

  • "Built for [the job], not for [the category]"
  • "Everything you need to [job] -- nothing you don't"
  • Emphasize outcome and progress, not features and specifications

See references/organizational-change.md when adoption is the bottleneck rather than the analysis -- escaping the feature-factory trap, winning executive buy-in, and managing the change.

Common Mistakes

MistakeWhy It FailsFix
Defining jobs narrowly around your productMisses the real competitive landscapeDefine the job from the customer's perspective, never mentioning your product
Ignoring emotional and social dimensionsFunctional-only jobs miss why customers choose and stayAlways complete all three dimensions
Confusing jobs with goals or tasksGoals too abstract ("be healthy"), tasks too specific ("click button")Jobs = progress in specific circumstances
Only increasing PullGreat products fail when switching costs and fear stay highMap all four forces; design interventions for Anxiety and Habit
Winning the Big Hire, ignoring the Little HireHigh acquisition, high churn -- purchased but never usedTrack and optimize repeated usage separately from purchase
Asking customers "what do you want?"Rationalization and incremental feature requestsUse timeline-based interviews reconstructing actual behavior
Defining competition by categoryBlind spots from adjacent categories and non-consumptionMap every alternative hire for the job, including doing nothing

Quick Diagnostic

QuestionIf NoAction
Can you state the job in one sentence without mentioning your product?Product-focused, not job-focusedWrite: "When [circumstances], I want to [progress], so I can [outcome]"
Have you mapped all four forces?Over-investing in Pull, ignoring barriersDesign specific interventions for Anxiety and Habit
Do you know the emotional and social dimensions?May win functionally but lose on experienceRun discovery interviews on feelings and social context
Have you identified non-obvious competitors?Competitive blind spotsList everything hireable for the job, including non-consumption
Are you tracking Little Hire separately from Big Hire?Can't tell acquisition problems from retention problemsSeparate purchase-conversion and repeated-usage metrics
Can your team explain how each feature serves the job?Building without strategic groundingRequire proposals to name the job dimension served
Have you interviewed customers about their purchase timeline?Job understanding based on assumptionsRun 10+ interviews reconstructing first-thought-to-usage

When the inline Quick Diagnostic above is not enough -- you are diagnosing a symptom (low signups, high churn, "used wrong") or need JTBD-specific metrics -- see references/diagnostics.md: the "why aren't they buying" symptom table, churn-pattern tables, and traditional-vs-JTBD metric swaps.

Further Reading

For the complete methodology, case studies, and deeper insights:

About the Author

Clayton M. Christensen (1952-2020) was the Kim B. Clark Professor of Business Administration at Harvard Business School, best known for the theory of disruptive innovation introduced in The Innovator's Dilemma (1997). He developed Jobs to Be Done as a practical innovation methodology in Competing Against Luck (2016) and was repeatedly ranked the world's #1 management thinker by Thinkers50.

FAQ

What does the jobs-to-be-done skill do?

Discover what customers truly need by analyzing the "job" they hire your product to do. Use when the user mentions "customer discovery", "why customers churn", "what job does this solve", "competing against luck", "product-market fit", "switching behavior", "milkshake moment", or "functional vs emotional jobs". Also trigger when investigating why users choose competitors, designing features around real customer needs, or reframing a value proposition. Covers JTBD interviews, competition analysis, and jobs-oriented roadmaps. For product positioning, see obviously-awesome. For rapid validation, see design-sprint. For non-leading interview technique, see mom-test.

How do I install jobs-to-be-done?

Run npx skills add https://github.com/wondelai/skills --skill jobs-to-be-done in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/jobs-to-be-done/ (personal) or .claude/skills/jobs-to-be-done/ (project).

Which AI agents can use jobs-to-be-done?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is jobs-to-be-done safe to install?

Security partners have reviewed it: Gen Agent Trust Hub passed; Socket passed; Snyk passed; Runlayer flagged items to review; ZeroLeaks passed. As with any skill, read the SKILL.md and bundled scripts before installing.

Who maintains jobs-to-be-done?

It is published by wondelai in wondelai/skills. It has 6,878 recorded installs.

More from wondelai/skills

View all →

ux-heuristics

wondelai/skills

Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "users are confused", "form usability", "navigation problems", "Nielsen heuristics", "cognitive walkthrough", or "is this easy to use". Also trigger when reviewing a design for usability issues, improving form-completion rates, or evaluating information architecture and navigation. Covers Krug's laws, Nielsen's 10 heuristics, severity ratings, dark-pattern recognition, and accessibility. For visual design fixes, see refactoring-ui. For conversion-focused audits, see cro-methodology.

Frontend & Design9.4K installs

refactoring-ui

wondelai/skills

Audit and fix visual hierarchy, spacing, color, and depth in web UIs. Use when the user mentions "my UI looks off" (or amateur/unprofessional), "fix the design", "Tailwind styling", "color palette", "visual hierarchy", "design system", "spacing scale", or "component styling". Also trigger when building consistent design tokens, creating dark mode themes, improving data-visualization clarity, or polishing UI details before launch. Covers grayscale-first workflow, constrained design scales, shadows, and component styling. For typeface selection, see web-typography. For usability audits, see ux-heuristics.

Frontend & Design9.3K installs

web-typography

wondelai/skills

Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", "type hierarchy", "variable fonts", "FOUT/FOIT", "typographic scale", or "the text is hard to read". Also trigger when choosing between system fonts and web fonts, optimizing font-loading performance, or designing readable long-form content. Covers readability evaluation, CSS implementation, and performance optimization. For overall UI design systems, see refactoring-ui. For dramatic typographic experiences, see top-design.

Frontend & Design9.2K installs

ios-hig-design

wondelai/skills

Design native iOS interfaces following Apple Human Interface Guidelines. Use when the user mentions "iPhone app", "iPad layout", "SwiftUI", "UIKit", "Dynamic Island", "safe areas", "HIG compliance", "SF Symbols", "haptic feedback", "iOS accessibility", "make my app feel native", or "follow Apple design guidelines". Also trigger when building tab bars, navigation stacks, sheets, or modals for iOS, implementing dark mode, or adapting layouts across screen sizes. Covers navigation patterns, accessibility, SF Symbols, and platform conventions. For general UI polish, see refactoring-ui. For affordance design, see design-everyday-things.

Mobile8.2K installs

clean-architecture

wondelai/skills

Structure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions "architecture layers", "dependency rule", "ports and adapters (hexagonal)", "onion architecture", "screaming architecture", "where should business logic go", "decouple from the database", "swap the framework without a rewrite", or "keep business rules independent". Also trigger when deciding which layer code belongs in, isolating core logic from infrastructure, defining module boundaries, or debating whether the framework should call your code or the reverse. Covers component principles, boundaries, and SOLID. For code-level quality, see clean-code. For domain modeling, see domain-driven-design.

top-design

wondelai/skills

Create award-winning, immersive web experiences at the level of Awwwards-featured agencies. Use when the user mentions "Awwwards quality", "make my site stunning", "scroll animations", "parallax storytelling", "cinematic web design", "portfolio site", or "brand experience". Also trigger when elevating a standard landing page into a memorable digital experience. Covers dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation. For foundational UI, see refactoring-ui. For type selection, see web-typography.

Frontend & Design7.2K installs

Popular testing & qa skills

View category →

tdd

mattpocock/skills

Test-driven development. Use when the user wants to build features or fix bugs test-first, mentions "red-green-refactor", or wants integration tests.

Testing & QA1.2M installs

grilling

mattpocock/skills

Grill the user relentlessly about a plan, decision, or idea. Use when the user wants to stress-test their thinking, or uses any 'grill' trigger phrases.

Testing & QA996.2K installs

migrate-to-shoehorn

mattpocock/skills

Migrate test files from as type assertions to @total-typescript/shoehorn. Use when user mentions shoehorn, wants to replace as in tests, or needs partial test data.

Testing & QA484.1K installs

run-train

lllllllama/rigorpilot-skills

Rigor Train skill for deep learning research repositories. Use when a documented or selected training command should be run conservatively for startup verification, short-run verification, full kickoff, or resume, with command, config, seed, log, checkpoint, status, and metric evidence written to standardized trainoutputs/. Do not use for environment setup, exploratory sweeps, speculative idea implementation, or end-to-end orchestration.

Testing & QA337.8K installs

test-driven-development

obra/superpowers

Use when implementing any feature or bugfix, before writing implementation code

Testing & QA261.8K installs

Use when implementation is complete, all tests pass, and you need to decide how to integrate the work

Testing & QA216.8K installs