
web-animation-design
Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/vercel-labs/open-agents --skill web-animation-design- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads web-animation-design automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Web Animation Design
A comprehensive guide for creating animations that feel right, based on Emil Kowalski's "Animations on the Web" course.
Initial Response
When this skill is first invoked without a specific question, respond only with:
I'm ready to help you with animations based on Emil Kowalski's animations.dev course.
Do not provide any other information until the user asks a question.
Review Format (Required)
When reviewing animations, you MUST use a markdown table. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this:
| Before | After |
|---|---|
transform: scale(0) | transform: scale(0.95) |
animation: fadeIn 400ms ease-in | animation: fadeIn 200ms ease-out |
| No reduced motion support | @media (prefers-reduced-motion: reduce) {...} |
Wrong format (never do this):
Before: transform: scale(0)
After: transform: scale(0.95)
────────────────────────────
Before: 400ms duration
After: 200ms
Correct format: A single markdown table with | Before | After | columns, one row per issue.
Quick Start
Every animation decision starts with these questions:
- Is this element entering or exiting? → Use
ease-out - Is an on-screen element moving? → Use
ease-in-out - Is this a hover/color transition? → Use
ease - Will users see this 100+ times daily? → Don't animate it
The Easing Blueprint
ease-out (Most Common)
Use for user-initiated interactions: dropdowns, modals, tooltips, any element entering or exiting the screen.
/* Sorted weak to strong */
--ease-out-quad: cubic-bezier(0.25, 0.46, 0.45, 0.94);
--ease-out-cubic: cubic-bezier(0.215, 0.61, 0.355, 1);
--ease-out-quart: cubic-bezier(0.165, 0.84, 0.44, 1);
--ease-out-quint: cubic-bezier(0.23, 1, 0.32, 1);
--ease-out-expo: cubic-bezier(0.19, 1, 0.22, 1);
--ease-out-circ: cubic-bezier(0.075, 0.82, 0.165, 1);
Why it works: Acceleration at the start creates an instant, responsive feeling. The element "jumps" toward its destination then settles in.
ease-in-out (For Movement)
Use when elements already on screen need to move or morph. Mimics natural motion like a car accelerating then braking.
/* Sorted weak to strong */
--ease-in-out-quad: cubic-bezier(0.455, 0.03, 0.515, 0.955);
--ease-in-out-cubic: cubic-bezier(0.645, 0.045, 0.355, 1);
--ease-in-out-quart: cubic-bezier(0.77, 0, 0.175, 1);
--ease-in-out-quint: cubic-bezier(0.86, 0, 0.07, 1);
--ease-in-out-expo: cubic-bezier(1, 0, 0, 1);
--ease-in-out-circ: cubic-bezier(0.785, 0.135, 0.15, 0.86);
ease (For Hover Effects)
Use for hover states and color transitions. The asymmetrical curve (faster start, slower end) feels elegant for gentle animations.
transition: background-color 150ms ease;
linear (Avoid in UI)
Only use for:
- Constant-speed animations (marquees, tickers)
- Time visualization (hold-to-delete progress indicators)
Linear feels robotic and unnatural for interactive elements.
ease-in (Almost Never)
Avoid for UI animations. Makes interfaces feel sluggish because the slow start delays visual feedback.
Paired Elements Rule
Elements that animate together must use the same easing and duration. Modal + overlay, tooltip + arrow, drawer + backdrop—if they move as a unit, they should feel like a unit.
/* Both use the same timing */
.modal {
transition: transform 200ms ease-out;
}
.overlay {
transition: opacity 200ms ease-out;
}
Timing and Duration
Duration Guidelines
| Element Type | Duration |
|---|---|
| Micro-interactions | 100-150ms |
| Standard UI (tooltips, dropdowns) | 150-250ms |
| Modals, drawers | 200-300ms |
Rules:
- UI animations should stay under 300ms
- Larger elements animate slower than smaller ones
- Exit animations can be ~20% faster than entrance
- Match duration to distance - longer travel = longer duration
The Frequency
Determine how often users will see the animation:
- 100+ times/day → No animation (or drastically reduced)
- Occasional use → Standard animation
- Rare/first-time → Can be more special
Example: Raycast never animates because users open it hundreds of times a day.
When to Animate
Do animate:
- Enter/exit transitions for spatial consistency
- State changes that benefit from visual continuity
- Responses to user actions (feedback)
- Rarely-used interactions where delight adds value
Don't animate:
- Keyboard-initiated actions
- Hover effects on frequently-used elements
- Anything users interact with 100+ times daily
- When speed matters more than smoothness
Marketing vs. Product:
- Marketing: More elaborate, longer durations allowed
- Product: Fast, purposeful, never frivolous
Spring Animations
Springs feel more natural because they don't have fixed durations—they simulate real physics.
When to Use Springs
- Drag interactions with momentum
- Elements that should feel "alive" (Dynamic Island)
- Gestures that can be interrupted mid-animation
- Organic, playful interfaces
Configuration
Apple's approach (recommended):
// Duration + bounce (easier to understand)
{ type: "spring", duration: 0.5, bounce: 0.2 }
Traditional physics:
// Mass, stiffness, damping (more complex)
{ type: "spring", mass: 1, stiffness: 100, damping: 10 }
Bounce Guidelines
- Avoid bounce in most UI contexts
- Use bounce for drag-to-dismiss, playful interactions
- Keep bounce subtle (0.1-0.3) when used
Interruptibility
Springs maintain velocity when interrupted—CSS animations restart from zero. This makes springs ideal for gestures users might change mid-motion.
Performance
The Golden Rule
Only animate transform and opacity. These skip layout and paint stages, running entirely on the GPU.
Avoid animating:
padding,margin,height,width(trigger layout)blurfilters above 20px (expensive, especially Safari)- CSS variables in deep component trees
Optimization Techniques
/* Force GPU acceleration */
.animated-element {
will-change: transform;
}
React-specific:
- Animate outside React's render cycle when possible
- Use refs to update styles directly instead of state
- Re-renders on every frame = dropped frames
Framer Motion:
// Hardware accelerated (transform as string)
<motion.div animate={{ transform: "translateX(100px)" }} />
// NOT hardware accelerated (more readable)
<motion.div animate={{ x: 100 }} />
CSS vs. JavaScript
- CSS animations run off main thread (smoother under load)
- JS animations (Framer Motion, React Spring) use
requestAnimationFrame - CSS better for simple, predetermined animations
- JS better for dynamic, interruptible animations
Accessibility
Animations can cause motion sickness or distraction for some users.
prefers-reduced-motion
Whenever you add an animation, also add a media query to disable it:
.modal {
animation: fadeIn 200ms ease-out;
}
@media (prefers-reduced-motion: reduce) {
.modal {
animation: none;
}
}
Reduced Motion Guidelines
- Every animated element needs its own
prefers-reduced-motionmedia query - Set
animation: noneortransition: none(no!important) - No exceptions for opacity or color - disable all animations
- Show play buttons instead of autoplay videos
Framer Motion Implementation
import { useReducedMotion } from "framer-motion";
function Component() {
const shouldReduceMotion = useReducedMotion();
return (
<motion.div
initial={shouldReduceMotion ? false : { opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
/>
);
}
Touch Device Considerations
/* Disable hover animations on touch devices */
@media (hover: hover) and (pointer: fine) {
.element:hover {
transform: scale(1.05);
}
}
Touch devices trigger hover on tap, causing false positives.
Practical Tips
Quick reference for common scenarios. See PRACTICAL-TIPS.md for detailed implementations.
| Scenario | Solution |
|---|---|
| Make buttons feel responsive | Add transform: scale(0.97) on :active |
| Element appears from nowhere | Start from scale(0.95), not scale(0) |
| Shaky/jittery animations | Add will-change: transform |
| Hover causes flicker | Animate child element, not parent |
| Popover scales from wrong point | Set transform-origin to trigger location |
| Sequential tooltips feel slow | Skip delay/animation after first tooltip |
| Small buttons hard to tap | Use 44px minimum hit area (pseudo-element) |
| Something still feels off | Add subtle blur (under 20px) to mask it |
| Hover triggers on mobile | Use @media (hover: hover) and (pointer: fine) |
Easing Decision Flowchart
Is the element entering or exiting the viewport? ├── Yes → ease-out └── No ├── Is it moving/morphing on screen? │ └── Yes → ease-in-out └── Is it a hover change? ├── Yes → ease └── Is it constant motion? ├── Yes → linear └── Default → ease-out
Reference Files
- PRACTICAL-TIPS.md - Detailed implementations for common animation scenarios
FAQ
What does the web-animation-design skill do?
Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.
How do I install web-animation-design?
Run npx skills add https://github.com/vercel-labs/open-agents --skill web-animation-design in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/web-animation-design/ (personal) or .claude/skills/web-animation-design/ (project).
Which AI agents can use web-animation-design?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is web-animation-design safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains web-animation-design?
It is published by vercel-labs in vercel-labs/open-agents, and it is an official skill from the maker of the technology it covers. It has 1,007 recorded installs.
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