
tilemap-ruletile-createempty
Creates an empty RuleTile, HexagonalRuleTile, or IsometricRuleTile asset. Use only when the user wants a blank RuleTile and provides no sprites; with sprites or terrain art, use tilemap-ruletile-createfromsegment.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/unity-technologies/skills --skill tilemap-ruletile-createempty- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads tilemap-ruletile-createempty automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Tilemap RuleTile Create Empty
Workflow
Step 1: Verify No Sprite Inputs
WAIT - Confirm that no Sprites or Spritesheets were specified by the user. This skill is only for empty RuleTiles. If there are Sprites or Spritesheets specified by the user, use the tilemap-ruletile-createfromsegment skill instead.
Step 2: Determine RuleTile Type
Identify which RuleTile type to create based on user request:
- RuleTile: Standard rectangular grid
- HexagonalRuleTile: Hexagonal grid layout
- IsometricRuleTile: Isometric grid layout
Step 3: Create Empty TilingRules
For each TilingRule, ensure the Sprite array has one null entry.
Branching Logic (RuleTile Types)
Path A: RuleTile
- Use template from
resources/ruletile.md.
Path B: HexagonalRuleTile
- Use template from
resources/hexagonalruletile.md.
Path C: IsometricRuleTile
- Create empty rules with appropriate neighbor positions for isometric layout.
Important Notes
- TilingRuleOutput.Neighbor.This: Use to identify RuleTiles that are the same (matching neighbors).
- TilingRuleOutput.Neighbor.NotThis: Do NOT use unless explicitly specified by the user to ignore a Tile at a certain position.
FAQ
What does the tilemap-ruletile-createempty skill do?
Creates an empty RuleTile, HexagonalRuleTile, or IsometricRuleTile asset. Use only when the user wants a blank RuleTile and provides no sprites; with sprites or terrain art, use tilemap-ruletile-createfromsegment.
How do I install tilemap-ruletile-createempty?
Run npx skills add https://github.com/unity-technologies/skills --skill tilemap-ruletile-createempty in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/tilemap-ruletile-createempty/ (personal) or .claude/skills/tilemap-ruletile-createempty/ (project).
Which AI agents can use tilemap-ruletile-createempty?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is tilemap-ruletile-createempty safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains tilemap-ruletile-createempty?
It is published by unity-technologies in unity-technologies/skills. It has 2,252 recorded installs.
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