MCPInstall

to-scenes

Use when a narrated video's beats and draft narration need visual direction, scene concepts, metaphors, worlds, action, camera logic, or visual continuity before storyboarding.

Installs
42
Last 24h
—
Trending rank
—
Security
Not audited

Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/sugarforever/boring-video-studio --skill to-scenes
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads to-scenes automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

To scenes

Turn BEATS.md and NARRATION.md into SCENES.md. A scene is a small event in a world, not a container for information. Its visuals serve the narration: they reveal, demonstrate, compare, or hold exactly when the spoken idea needs them.

Process

  1. Read both inputs, the applicable design truth, and references/hyperframes-capability-envelope.md. Recompute the beats and narration artifact digests; continue only when the narration's source_digest matches the current beats and both stored artifact digests match their files. The envelope constrains feasibility without prescribing implementation. Treat narration as revisable evidence, not a locked timeline.
  2. Find a physical or spatial expression for each abstract beat: give the concept a body, put it in a world, and cause a visible state change. Coordinate that change with the narration's explanation, emphasis, and pauses instead of designing a separate visual performance.
  3. Group beats that belong to one continuous event; split a beat when its explanation requires distinct visual events.
  4. Design the film as a whole: establish a continuity object or motion, vary worlds and shot scales, place visual peaks, and name the rhythm.
  5. Flag narration sentences whose order, length, or duplication fights the visual event. Revise NARRATION.md only after preserving the originating beat's claim and job. After any revision, recompute its artifact_digest and revalidate its beats and article lineage before using it as a source.
  6. Write SCENES.md using references/scene-format.md. Read that file before drafting or auditing scenes, and record the current beats and narration digests. For every demonstration, define the exact visible sequence, choose its truth mode, and declare how every code surface is labeled; do not leave those decisions for production.
  7. Create or select the single HyperFrames review project and record its path and revision in SCENES.md. Build each scene's smallest useful 16:9 proof: Hero when one state is sufficient, Start/Hero/End when change or continuity must be judged, and additional states only for a named risk. Use real typography, near-final copy, and real code or evidence-backed terminal components wherever those determine the result. Embed or link those proof images from the owning scene section in SCENES.md, with their state IDs and project revision.
  8. Classify every scene's feasibility using the capability envelope, naming dependencies and fallbacks where required.
  9. Run the scene audit in the format reference. If narration changes after scenes exist, revise every affected scene, refresh source_narration_digest, recompute the scenes artifact_digest, mark affected rendered proof stale, and repeat the audit before completion.

Resolve the visual grammar and declared scene risks with the rendered evidence referenced from SCENES.md before advancing. Record project identity, revision, source digests, proof paths, aspect ratio, reviewed risks, and decisions in project state and SCENES.md.

Before presenting SCENES.md, a changed NARRATION.md, or any later revision, follow ../boring-video/references/markdown-review.md. The authoritative SCENES.md pairs each semantic scene contract with inspectable rendered evidence from the shared HyperFrames project. Do not represent unrendered prose as visual evidence.

SCENES.md is complete when every beat has a feasible visual event, the film has deliberate variation and continuity, each declared visual risk is inspectable through evidence referenced from the Markdown, the shared project and proof revision are recorded, and the Markdown review completion criterion is satisfied for SCENES.md and any NARRATION.md revised by this stage.

FAQ

What does the to-scenes skill do?

Use when a narrated video's beats and draft narration need visual direction, scene concepts, metaphors, worlds, action, camera logic, or visual continuity before storyboarding.

How do I install to-scenes?

Run npx skills add https://github.com/sugarforever/boring-video-studio --skill to-scenes in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/to-scenes/ (personal) or .claude/skills/to-scenes/ (project).

Which AI agents can use to-scenes?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is to-scenes safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains to-scenes?

It is published by sugarforever in sugarforever/boring-video-studio. It has 42 recorded installs.

More from sugarforever/boring-video-studio

View all →

verysmallwoods-video

sugarforever/boring-video-studio

小木头的个人视频流水线。基于一个主题,一篇文章,或一份口播稿,生成一整套可发布物料:视频成片,封面图,YouTube/Bilibili 文案,博客,以及社交媒体推广文案。视频制作采用 HyperFrames。

Media & Creative49 installs

boring-video

sugarforever/boring-video-studio

Use when developing a content-driven video from a topic, research bundle, article, or draft, or when routing an existing script or non-argument video into HyperFrames production.

Media & Creative40 installs

to-storyboard

sugarforever/boring-video-studio

Use when complete, lineage-valid video scenes need to be translated into HyperFrames frame boundaries, shot moments, transitions, and timing before production.

Media & Creative40 installs

to-video

sugarforever/boring-video-studio

Use when approved video-planning artifacts must be handed to HyperFrames for production, with optional ListenHub narration.

Media & Creative39 installs

to-narration

sugarforever/boring-video-studio

Use when writing or revising spoken narration from complete, lineage-valid video beats, including scripts that must remain open to later visual direction.

Media & Creative39 installs

to-spec-beats

sugarforever/boring-video-studio

Use when an approved content article needs to be reorganized into the factual and narrative architecture for a narrated video.

Popular media & creative skills

View category →

hyperframes

heygen-com/hyperframes

Read first to make, edit, animate or render any video with HyperFrames (HTML rendered to video), including launch films, explainers, music videos, charts, maps, vertical clips, title cards, captions and overlays. Holds the render contract, the work loop and what each kind of video needs.

Media & Creative1.2M installs

media-use

heygen-com/hyperframes

Get or make any media for a HyperFrames video - music, sound effects, images, icons, logos, voiceover, avatar and generated video, transcripts, cutouts, colour grades and looks - with HeyGen or free local tools, and mix placed audio. Also for footage that looks dark, flat or dull, or should be stylized or hidden.

Media & Creative1.1M installs

hyperframes-registry

heygen-com/hyperframes

About 450 ready-made HyperFrames blocks and components installed as editable source - transitions, overlays, titles, kinetic type, captions, charts, map overlays, 3D, camera moves. Use it before hand-building any named visual (CRT scanlines, glitch, film grain, a chart); also for hyperframes add and catalog.

Media & Creative1M installs

hyperframes-creative

heygen-com/hyperframes

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-animation.

Media & Creative916.5K installs

ai-video-generation

101-skills/superpowers

Generate AI videos with Google Veo, Seedance 2.0, HappyHorse, Wan, Grok and 40+ models via inference.sh CLI. Models: Veo 3.1, Veo 3, Seedance 2.0, HappyHorse 1.0, Wan 2.5, Grok Imagine Video, OmniHuman, Fabric, HunyuanVideo. Capabilities: text-to-video, image-to-video, reference-to-video, video editing, lipsync, avatar animation, video upscaling, foley sound. Use for: social media videos, marketing content, explainer videos, product demos, AI avatars. Triggers: video generation, ai video, text to video, image to video, veo, animate image, video from image, ai animation, video generator, generate video, t2v, i2v, ai video maker, create video with ai, runway alternative, pika alternative, sora alternative, kling alternative, seedance, happyhorse

Media & Creative881.5K installs

ai-image-generation

101-skills/superpowers

Generate AI images with GPT-Image-2, FLUX, Gemini, Grok, Seedream, Reve and 50+ models via inference.sh CLI. Models: GPT-Image-2, FLUX Dev LoRA, FLUX.2 Klein LoRA, Gemini 3 Pro Image, Grok Imagine, Seedream 4.5, Reve, ImagineArt. Capabilities: text-to-image, image-to-image, inpainting, LoRA, image editing, upscaling, text rendering. Use for: AI art, product mockups, concept art, social media graphics, marketing visuals, illustrations. Triggers: flux, image generation, ai image, text to image, stable diffusion, generate image, ai art, midjourney alternative, dall-e alternative, text2img, t2i, image generator, ai picture, create image with ai, generative ai, ai illustration, grok image, gemini image, gpt image, openai image, chatgpt image

Media & Creative880.3K installs