MCPInstall

motion-v-skilld

ALWAYS load when writing or debugging code that imports "motion-v" (Motion for Vue, motion-vue). Covers the motion component, AnimatePresence, variants, gestures, layout, scroll, motion values, the v-motion directive, and the Nuxt module for version 2.4.4. Provides API facts, recipes, best practices, and migration notes.

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Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/skilld-dev/vue-ecosystem-skills --skill motion-v-skilld
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads motion-v-skilld automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

motion-v (Motion for Vue) 2.4.4

Motion for Vue is the Vue port of Motion (formerly Framer Motion). It animates DOM and SVG through props, motion values, and a hybrid engine.

Facts, all verified from the prepared source:

  • Package: motion-v 2.4.4, MIT, ESM only (package.json:4, package.json:20-33).
  • Peer deps: vue >= 3.0.0, @vueuse/core >= 10.0.0 (package.json:53-56).
  • Engine deps: framer-motion, motion-dom, motion-utils, all ^13.3.0 (package.json:57-62).
  • Entry points: motion-v, motion-v/nuxt, motion-v/resolver (package.json:20-33).
  • The root entry re-exports all of framer-motion/dom (dist/es/index.d.ts:1). So animate, stagger, arc, easing functions, and more come from the Motion engine.
  • Repo and docs: https://github.com/motiondivision/motion-vue, https://motion.dev/docs/vue

Quick start

npm install motion-v
<script setup>
import { motion } from 'motion-v'
</script>

<template>
  <motion.div :initial="{ opacity: 0 }" :animate="{ opacity: 1, x: 100 }" />
</template>

motion is a namespace of typed components for every HTML and SVG tag (dist/es/components/motion/index.d.ts:3-182). motion.div, motion.svg, motion.path and so on.

Core model

  • Set initial, animate, exit, whileHover, whilePress, whileInView, whileFocus, whileDrag to values or variant labels.
  • When animate values change, the element animates to them.
  • transition configures timing, spring, delay, stagger.
  • variants plus custom support dynamic, per element targets.
  • Animatable values include independent transforms (x, y, scale, rotate, skewX), colors, and CSS variables (dist/es/types/state.d.ts:45-47).
  • In templates, bind motion props with : prefix. They are props, not attributes.

Full prop and hook listing: references/api-surface.md

Hard rules

These rules prevent the most common bugs. Each cites its source.

  1. Use m plus LazyMotion instead of motion when bundle size matters. motion ships all features, about 34 kb. m starts near 6 kb. Load domAnimation for variants, gestures, exit. Load domMax for drag and layout. Set strict to catch stray motion usage in dev. https://motion.dev/docs/vue-lazymotion, dist/es/components/lazy-motion/index.d.ts:4-13

  2. Never put v-if on AnimatePresence itself. If it unmounts, it cannot intercept child exits. Put the condition on the direct child instead:

    <AnimatePresence>
      <motion.div v-if="isVisible" :exit="{ opacity: 0 }" />
    </AnimatePresence>
    

    https://motion.dev/docs/vue-animate-presence

  3. For layout animations, apply changing CSS to :style, never to :animate. The layout prop animates the measured change. Values in :animate fight the FLIP measurement. https://motion.dev/docs/vue-layout-animations

  4. Set borderRadius and boxShadow as inline styles on layout elements. Motion corrects scale distortion for these two only when they are motion values in :style. https://motion.dev/docs/vue-layout-animations#scale-correction

  5. Add layoutScroll on scrollable ancestors and layoutRoot on fixed position ancestors. Without them, layout measurement is wrong when scroll or viewport offset is non zero. dist/es/components/motion/props.d.ts:71-78

  6. Set reducedMotion="user" on a root MotionConfig. The default is "never", so animations ignore the OS accessibility setting unless you opt in. dist/es/components/motion-config/types.d.ts:5-20

  7. Use dynamic variants with custom for stagger, not computed delays in reactive state. Pass :custom="index" and resolve delay inside the variant function. https://motion.dev/docs/vue-animation

  8. Render live motion values with <RowValue :value="mv" /> in demos and readouts. It writes innerHTML directly and keeps fast values off the Vue render path. dist/es/components/RowValue.d.ts:1-15

  9. Use v-motion for plain elements when a wrapper component does not fit. Register it globally with app.use(MotionPlugin), or create presets with createPresetDirective. The directive supports SSR through getSSRProps and defaults to domMax features. dist/es/directive/index.mjs:153-172

  10. Gesture shorthand props focus, hover, press, inView were removed in v2.0.0. Use whileFocus, whileHover, whilePress, whileInView for animation, and event props like onHoverStart for logic. See references/migration.md

Common tasks

Enter and exit, stagger, drag, scroll linked, imperative useAnimate, shared layout, Reorder lists, directive usage, LazyMotion, and Nuxt setup, each with a runnable snippet: references/recipes.md

Changes since the 2.2.1 baseline

  • 2.3.0: arc() motion along an arc, usable as transition: { path: arc(...) }. useAnimate now respects MotionConfig skipAnimations.
  • 2.4.0: multidimensional Reorder, axis="xy" on Reorder.Group.
  • 2.4.2: exit and enter animations restored for KeepAlive cached components.
  • 2.4.4: Nuxt module no longer transpires motion-v in builds.

Details and links: references/migration.md

Version specific notes

  • SVG positions use attrX, attrY, attrScale instead of x, y, scale (dist/es/types/state.d.ts:15-20).
  • useSpring accepts a value or a MotionValue source and returns the matching type (dist/es/value/use-spring.d.ts:6-7).
  • useTransform maps ranges and also returns a named map of outputs in one call (dist/es/value/use-transform.d.ts:54-97).
  • AnimatePresence supports mode sync, wait, popLayout, plus anchorX for popLayout exit direction (dist/es/components/animate-presence/types.d.ts:1-8).
  • Directive and components share one resolver, so v-motion inherits variant, presence, and config context (dist/es/utils/resolve-motion-props.d.ts:11-15).

FAQ

What does the motion-v-skilld skill do?

ALWAYS load when writing or debugging code that imports "motion-v" (Motion for Vue, motion-vue). Covers the motion component, AnimatePresence, variants, gestures, layout, scroll, motion values, the v-motion directive, and the Nuxt module for version 2.4.4. Provides API facts, recipes, best practices, and migration notes.

How do I install motion-v-skilld?

Run npx skills add https://github.com/skilld-dev/vue-ecosystem-skills --skill motion-v-skilld in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/motion-v-skilld/ (personal) or .claude/skills/motion-v-skilld/ (project).

Which AI agents can use motion-v-skilld?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is motion-v-skilld safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains motion-v-skilld?

It is published by skilld-dev in skilld-dev/vue-ecosystem-skills. It has 143 recorded installs.

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