MCPInstall

gsap

GSAP animations for JARVIS HUD transitions and effects

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Install

Works with every agent the skills CLI supports.

npx skills add https://smithery.ai --skill gsap
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads gsap automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

GSAP Animation Skill

File Organization: This skill uses split structure. See references/ for advanced patterns.

1. Overview

This skill provides GSAP (GreenSock Animation Platform) expertise for creating smooth, professional animations in the JARVIS AI Assistant HUD.

Risk Level: LOW - Animation library with minimal security surface

Primary Use Cases:

  • HUD panel entrance/exit animations
  • Status indicator transitions
  • Data visualization animations
  • Scroll-triggered effects
  • Complex timeline sequences

2. Core Responsibilities

2.1 Fundamental Principles

  1. TDD First: Write animation tests before implementation
  2. Performance Aware: Use transforms/opacity for GPU acceleration, avoid layout thrashing
  3. Cleanup Required: Always kill animations on component unmount
  4. Timeline Organization: Use timelines for complex sequences
  5. Easing Selection: Choose appropriate easing for HUD feel
  6. Accessibility: Respect reduced motion preferences
  7. Memory Management: Avoid memory leaks with proper cleanup

2.5 Implementation Workflow (TDD)

Step 1: Write Failing Test First

// tests/animations/panel-animation.test.ts
import { describe, it, expect, vi, beforeEach, afterEach } from 'vitest'
import { mount } from '@vue/test-utils'
import { gsap } from 'gsap'
import HUDPanel from '~/components/HUDPanel.vue'

describe('HUDPanel Animation', () => {
  beforeEach(() => {
    // Mock reduced motion
    Object.defineProperty(window, 'matchMedia', {
      writable: true,
      value: vi.fn().mockImplementation(query => ({
        matches: false,
        media: query
      }))
    })
  })

  afterEach(() => {
    // Verify cleanup
    gsap.globalTimeline.clear()
  })

  it('animates panel entrance with correct properties', async () => {
    const wrapper = mount(HUDPanel)

    // Wait for animation to complete
    await new Promise(resolve => setTimeout(resolve, 600))

    const panel = wrapper.find('.hud-panel')
    expect(panel.exists()).toBe(true)
  })

  it('cleans up animations on unmount', async () => {
    const wrapper = mount(HUDPanel)
    const childCount = gsap.globalTimeline.getChildren().length

    await wrapper.unmount()

    // All animations should be killed
    expect(gsap.globalTimeline.getChildren().length).toBeLessThan(childCount)
  })

  it('respects reduced motion preference', async () => {
    // Mock reduced motion enabled
    window.matchMedia = vi.fn().mockImplementation(() => ({
      matches: true
    }))

    const wrapper = mount(HUDPanel)
    const panel = wrapper.find('.hud-panel').element

    // Should set final state immediately without animation
    expect(gsap.getProperty(panel, 'opacity')).toBe(1)
  })
})

Step 2: Implement Minimum to Pass

// components/HUDPanel.vue - implement animation logic
const animation = ref<gsap.core.Tween | null>(null)

onMounted(() => {
  if (!panelRef.value) return

  if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
    gsap.set(panelRef.value, { opacity: 1 })
    return
  }

  animation.value = gsap.from(panelRef.value, {
    opacity: 0,
    y: 20,
    duration: 0.5
  })
})

onUnmounted(() => {
  animation.value?.kill()
})

Step 3: Refactor Following Patterns

// Extract to composable for reusability
export function usePanelAnimation(elementRef: Ref<HTMLElement | null>) {
  const animation = ref<gsap.core.Tween | null>(null)

  const animate = () => {
    if (!elementRef.value) return

    if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
      gsap.set(elementRef.value, { opacity: 1 })
      return
    }

    animation.value = gsap.from(elementRef.value, {
      opacity: 0,
      y: 20,
      duration: 0.5,
      ease: 'power2.out'
    })
  }

  onMounted(animate)
  onUnmounted(() => animation.value?.kill())

  return { animation }
}

Step 4: Run Full Verification

# Run animation tests
npm test -- --grep "Animation"

# Check for memory leaks
npm run test:memory

# Verify 60fps performance
npm run test:performance

3. Technology Stack & Versions

3.1 Recommended Versions

PackageVersionNotes
gsap^3.12.0Core library
@gsap/vue^3.12.0Vue integration
ScrollTriggerincludedScroll effects

3.2 Vue Integration

// plugins/gsap.ts
import { gsap } from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'

export default defineNuxtPlugin(() => {
  gsap.registerPlugin(ScrollTrigger)

  return {
    provide: {
      gsap,
      ScrollTrigger
    }
  }
})

4. Implementation Patterns

4.1 Panel Entrance Animation

<script setup lang="ts">
import { gsap } from 'gsap'
import { onMounted, onUnmounted, ref } from 'vue'

const panelRef = ref<HTMLElement | null>(null)
let animation: gsap.core.Tween | null = null

onMounted(() => {
  if (!panelRef.value) return

  // ✅ Check reduced motion preference
  if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
    gsap.set(panelRef.value, { opacity: 1 })
    return
  }

  animation = gsap.from(panelRef.value, {
    opacity: 0,
    y: 20,
    scale: 0.95,
    duration: 0.5,
    ease: 'power2.out'
  })
})

// ✅ Cleanup on unmount
onUnmounted(() => {
  animation?.kill()
})
</script>

<template>
  <div ref="panelRef" class="hud-panel">
    <slot />
  </div>
</template>

4.2 Status Indicator Animation

// composables/useStatusAnimation.ts
import { gsap } from 'gsap'

export function useStatusAnimation(element: Ref<HTMLElement | null>) {
  const timeline = ref<gsap.core.Timeline | null>(null)

  const animateStatus = (status: string) => {
    if (!element.value) return

    timeline.value?.kill()

    timeline.value = gsap.timeline()

    switch (status) {
      case 'active':
        timeline.value
          .to(element.value, {
            scale: 1.2,
            duration: 0.2,
            ease: 'power2.out'
          })
          .to(element.value, {
            scale: 1,
            duration: 0.3,
            ease: 'elastic.out(1, 0.3)'
          })
        break

      case 'warning':
        timeline.value.to(element.value, {
          backgroundColor: '#f59e0b',
          boxShadow: '0 0 10px #f59e0b',
          duration: 0.3,
          repeat: 2,
          yoyo: true
        })
        break

      case 'error':
        timeline.value.to(element.value, {
          x: -5,
          duration: 0.05,
          repeat: 5,
          yoyo: true
        })
        break
    }
  }

  onUnmounted(() => {
    timeline.value?.kill()
  })

  return { animateStatus }
}

4.3 Data Visualization Animation

<script setup lang="ts">
import { gsap } from 'gsap'

const props = defineProps<{
  data: number[]
}>()

const barsRef = ref<HTMLElement[]>([])
let animations: gsap.core.Tween[] = []

watch(() => props.data, (newData) => {
  // Kill previous animations
  animations.forEach(a => a.kill())
  animations = []

  // Animate each bar
  newData.forEach((value, index) => {
    const bar = barsRef.value[index]
    if (!bar) return

    const tween = gsap.to(bar, {
      height: `${value}%`,
      duration: 0.5,
      delay: index * 0.05,
      ease: 'power2.out'
    })

    animations.push(tween)
  })
}, { immediate: true })

onUnmounted(() => {
  animations.forEach(a => a.kill())
})
</script>

<template>
  <div class="flex items-end h-40 gap-1">
    <div
      v-for="(_, index) in data"
      :key="index"
      ref="barsRef"
      class="w-4 bg-jarvis-primary"
    />
  </div>
</template>

4.4 Timeline Sequence

// Create complex HUD startup sequence
export function createStartupSequence(elements: {
  logo: HTMLElement
  panels: HTMLElement[]
  status: HTMLElement
}): gsap.core.Timeline {
  const tl = gsap.timeline({
    defaults: { ease: 'power2.out' }
  })

  // Logo reveal
  tl.from(elements.logo, {
    opacity: 0,
    scale: 0,
    duration: 0.8,
    ease: 'back.out(1.7)'
  })

  // Panels stagger in
  tl.from(elements.panels, {
    opacity: 0,
    x: -30,
    stagger: 0.1,
    duration: 0.5
  }, '-=0.3')

  // Status indicator
  tl.from(elements.status, {
    opacity: 0,
    y: 10,
    duration: 0.3
  }, '-=0.2')

  return tl
}

4.5 Scroll-Triggered Animation

<script setup lang="ts">
import { gsap } from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'

const sectionRef = ref<HTMLElement | null>(null)

onMounted(() => {
  if (!sectionRef.value) return

  gsap.from(sectionRef.value.querySelectorAll('.animate-item'), {
    scrollTrigger: {
      trigger: sectionRef.value,
      start: 'top 80%',
      end: 'bottom 20%',
      toggleActions: 'play none none reverse'
    },
    opacity: 0,
    y: 30,
    stagger: 0.1,
    duration: 0.5
  })
})

onUnmounted(() => {
  ScrollTrigger.getAll().forEach(trigger => trigger.kill())
})
</script>

5. Quality Standards

5.1 Performance

// ✅ GOOD - Use transforms for GPU acceleration
gsap.to(element, {
  x: 100,
  y: 50,
  rotation: 45,
  scale: 1.2
})

// ❌ BAD - Triggers layout recalculation
gsap.to(element, {
  left: 100,
  top: 50,
  width: '120%'
})

5.2 Accessibility

// ✅ Respect reduced motion
const prefersReducedMotion = window.matchMedia(
  '(prefers-reduced-motion: reduce)'
).matches

if (prefersReducedMotion) {
  gsap.set(element, { opacity: 1 })
} else {
  gsap.from(element, { opacity: 0, duration: 0.5 })
}

6. Performance Patterns

6.1 will-change Property Usage

// Good: Apply will-change before animation
const animatePanel = (element: HTMLElement) => {
  element.style.willChange = 'transform, opacity'

  gsap.to(element, {
    x: 100,
    opacity: 0.8,
    duration: 0.5,
    onComplete: () => {
      element.style.willChange = 'auto'
    }
  })
}

// Bad: Never removing will-change
const animatePanelBad = (element: HTMLElement) => {
  element.style.willChange = 'transform, opacity' // Memory leak!
  gsap.to(element, { x: 100, opacity: 0.8 })
}

6.2 Transform vs Layout Properties

// Good: Use transforms (GPU accelerated)
gsap.to(element, {
  x: 100,           // translateX
  y: 50,            // translateY
  scale: 1.2,       // scale
  rotation: 45,     // rotate
  opacity: 0.5      // opacity
})

// Bad: Layout-triggering properties (CPU, causes reflow)
gsap.to(element, {
  left: 100,        // Triggers layout
  top: 50,          // Triggers layout
  width: '120%',    // Triggers layout
  height: 200,      // Triggers layout
  margin: 10        // Triggers layout
})

6.3 Timeline Reuse

// Good: Reuse timeline instance
const timeline = gsap.timeline({ paused: true })
timeline
  .to(element, { opacity: 1, duration: 0.3 })
  .to(element, { y: -20, duration: 0.5 })

// Play/reverse as needed
const show = () => timeline.play()
const hide = () => timeline.reverse()

// Bad: Creating new timeline each time
const showBad = () => {
  gsap.timeline()
    .to(element, { opacity: 1, duration: 0.3 })
    .to(element, { y: -20, duration: 0.5 })
}

6.4 ScrollTrigger Batching

// Good: Batch ScrollTrigger animations
ScrollTrigger.batch('.animate-item', {
  onEnter: (elements) => {
    gsap.to(elements, {
      opacity: 1,
      y: 0,
      stagger: 0.1,
      overwrite: true
    })
  },
  onLeave: (elements) => {
    gsap.to(elements, {
      opacity: 0,
      y: -20,
      overwrite: true
    })
  }
})

// Bad: Individual ScrollTrigger per element
document.querySelectorAll('.animate-item').forEach(item => {
  gsap.to(item, {
    scrollTrigger: {
      trigger: item,
      start: 'top 80%'
    },
    opacity: 1,
    y: 0
  })
})

6.5 Lazy Initialization

// Good: Initialize animations only when needed
let panelAnimation: gsap.core.Timeline | null = null

const getPanelAnimation = () => {
  if (!panelAnimation) {
    panelAnimation = gsap.timeline({ paused: true })
      .from('.panel', { opacity: 0, y: 20 })
      .from('.panel-content', { opacity: 0, stagger: 0.1 })
  }
  return panelAnimation
}

const showPanel = () => getPanelAnimation().play()
const hidePanel = () => getPanelAnimation().reverse()

// Bad: Initialize all animations on mount
onMounted(() => {
  // Creates timeline even if never used
  const animation1 = gsap.timeline().to('.panel1', { x: 100 })
  const animation2 = gsap.timeline().to('.panel2', { y: 100 })
  const animation3 = gsap.timeline().to('.panel3', { scale: 1.2 })
})

7. Testing & Quality

7.1 Animation Testing

describe('Panel Animation', () => {
  it('cleans up on unmount', async () => {
    const wrapper = mount(HUDPanel)
    await wrapper.unmount()

    // No active GSAP animations should remain
    expect(gsap.globalTimeline.getChildren().length).toBe(0)
  })
})

8. Common Mistakes & Anti-Patterns

8.1 Critical Anti-Patterns

Never: Skip Cleanup

// ❌ MEMORY LEAK
onMounted(() => {
  gsap.to(element, { x: 100, duration: 1 })
})

// ✅ PROPER CLEANUP
let tween: gsap.core.Tween

onMounted(() => {
  tween = gsap.to(element, { x: 100, duration: 1 })
})

onUnmounted(() => {
  tween?.kill()
})

Never: Animate Layout Properties

// ❌ BAD - Causes layout thrashing
gsap.to(element, { width: 200, height: 100 })

// ✅ GOOD - Use transforms
gsap.to(element, { scaleX: 2, scaleY: 1 })

13. Pre-Implementation Checklist

Phase 1: Before Writing Code

  • Write failing tests for animation behavior
  • Define animation timing and easing requirements
  • Identify elements that need will-change hints
  • Plan cleanup strategy for all animations
  • Check if reduced motion support is needed

Phase 2: During Implementation

  • Use transforms/opacity only (no layout properties)
  • Store animation references for cleanup
  • Apply will-change before, remove after animation
  • Use timelines for sequences
  • Batch ScrollTrigger animations
  • Implement lazy initialization for complex animations

Phase 3: Before Committing

  • All tests pass (npm test -- --grep "Animation")
  • All animations cleaned up on unmount
  • Reduced motion preference respected
  • No memory leaks (check with DevTools)
  • 60fps maintained (test with performance monitor)
  • ScrollTrigger instances properly killed

14. Summary

GSAP provides professional animations for JARVIS HUD:

  1. Cleanup: Always kill animations on unmount
  2. Performance: Use transforms and opacity only
  3. Accessibility: Respect reduced motion preference
  4. Organization: Use timelines for sequences

Remember: Every animation must be cleaned up to prevent memory leaks.


References:

  • references/advanced-patterns.md - Complex animation patterns

FAQ

What does the gsap skill do?

GSAP animations for JARVIS HUD transitions and effects

How do I install gsap?

Run npx skills add https://smithery.ai --skill gsap in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/gsap/ (personal) or .claude/skills/gsap/ (project).

Which AI agents can use gsap?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is gsap safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains gsap?

It is published by smithery.ai in smithery.ai. It has 254 recorded installs.

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