
charts-3d
3D chart visualization with Swift Charts using Chart3D, SurfacePlot, interactive pose control, and surface styling — plus a 2D Swift Charts construction reference (marks, axes, selection, SectorMark, scrollable charts). Use when creating data visualizations with Swift Charts.
- Installs
- 76
- Last 24h
- —
- Trending rank
- —
- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/rshankras/claude-code-apple-skills --skill charts-3d- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads charts-3d automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
3D Charts with Swift Charts
Create 3D data visualizations using Chart3D and SurfacePlot. Covers math-driven surfaces, data-driven surfaces, interactive camera pose control, surface styling, and camera projection modes.
When This Skill Activates
Use this skill when the user:
- Wants to create a 3D chart or 3D data visualization
- Asks about
Chart3D,SurfacePlot, or 3D surface plots - Needs to visualize a mathematical function as a 3D surface
- Wants interactive drag-to-rotate on a 3D chart
- Asks about 3D chart camera angles, pose, or projection
- Needs to style 3D surfaces with gradients or height-based coloring
- Wants to render multiple surfaces in a single 3D chart
- Asks about data-driven 3D plots from an array of points
- Needs the 2D Swift Charts API layer: marks, axes, series styling, selection, SectorMark pies/donuts, or scrollable charts
Decision Tree
What 3D chart feature do you need?
|
+-- Visualize a math function f(x, y) -> z
| +-- Use SurfacePlot(x:y:z:function:)
|
+-- Visualize data points as a surface
| +-- Use Chart3D(data) { point in SurfacePlot(...) }
|
+-- Interactive drag-to-rotate
| +-- Bind pose: .chart3DPose($pose) with @State var pose: Chart3DPose
|
+-- Fixed viewing angle (no interaction)
| +-- Read-only pose: .chart3DPose(Chart3DPose.front) or custom
|
+-- Style the surface color
| +-- Solid color -> .foregroundStyle(Color.blue)
| +-- Gradient -> .foregroundStyle(LinearGradient(...))
| +-- Height-based -> .foregroundStyle(.heightBased(gradient, yRange:))
| +-- Normal-based -> .foregroundStyle(.normalBased)
|
+-- Camera projection
| +-- Perspective (depth) -> .chart3DCameraProjection(.perspective)
| +-- Orthographic (flat) -> .chart3DCameraProjection(.orthographic)
| +-- System default -> .chart3DCameraProjection(.automatic)
|
+-- Multiple surfaces in one chart
+-- Place multiple SurfacePlot calls inside a single Chart3D { }
API Availability
| API | Minimum Version | Import | Notes |
|---|---|---|---|
Chart3D | iOS 26 / macOS 26 | Charts | Main 3D chart container |
SurfacePlot | iOS 26 / macOS 26 | Charts | 3D surface mark |
Chart3DPose | iOS 26 / macOS 26 | Charts | Viewing angle control |
Chart3DCameraProjection | iOS 26 / macOS 26 | Charts | .automatic, .perspective, .orthographic |
Chart3DSurfaceStyle | iOS 26 / macOS 26 | Charts | .heightBased, .normalBased |
Quick Start
Math-Driven Surface
Render a surface from a function f(x, y) -> z:
import SwiftUI
import Charts
struct WaveSurfaceView: View {
var body: some View {
Chart3D {
SurfacePlot(
x: "X",
y: "Height",
z: "Z",
function: { x, z in
sin(x) * cos(z)
}
)
.foregroundStyle(.blue)
}
}
}
Data-Driven Surface
Render a surface from an array of data points:
import SwiftUI
import Charts
struct DataPoint: Identifiable {
let id = UUID()
let x: Double
let y: Double
let z: Double
}
struct DataSurfaceView: View {
let points: [DataPoint]
var body: some View {
Chart3D(points) { point in
SurfacePlot(
x: .value("X", point.x),
y: .value("Height", point.y),
z: .value("Z", point.z)
)
}
}
}
Interactive Rotation
Allow the user to drag to rotate the chart:
import SwiftUI
import Charts
struct InteractiveChartView: View {
@State private var pose = Chart3DPose.default
var body: some View {
Chart3D {
SurfacePlot(
x: "X",
y: "Height",
z: "Z",
function: { x, z in
sin(x) * cos(z)
}
)
.foregroundStyle(.blue)
}
.chart3DPose($pose)
}
}
Surface Styling Patterns
Solid Color
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in x * z })
.foregroundStyle(.blue)
Linear Gradient
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in x * z })
.foregroundStyle(
LinearGradient(
colors: [.blue, .green, .yellow],
startPoint: .bottom,
endPoint: .top
)
)
Height-Based Surface Style
Color the surface based on height values, mapping a gradient across the y-axis range:
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
.foregroundStyle(
Chart3DSurfaceStyle.heightBased(
Gradient(colors: [.blue, .cyan, .green, .yellow, .red]),
yRange: -1...1
)
)
Normal-Based Surface Style
Color based on surface normals, giving a lighting-aware appearance:
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
.foregroundStyle(Chart3DSurfaceStyle.normalBased)
Surface Roughness
Control surface shininess (0 = reflective, 1 = matte):
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
.foregroundStyle(.blue)
.roughness(0.3)
Interactive Pose Control
Preset Poses
Chart3DPose provides built-in presets for common viewing angles:
.chart3DPose(.default) // Standard 3/4 angle
.chart3DPose(.front) // Viewing from front
.chart3DPose(.back) // Viewing from back
.chart3DPose(.top) // Top-down view
.chart3DPose(.bottom) // Bottom-up view
.chart3DPose(.right) // Right side view
.chart3DPose(.left) // Left side view
Custom Pose
Specify exact azimuth (horizontal rotation) and inclination (vertical tilt):
.chart3DPose(
Chart3DPose(azimuth: .degrees(45), inclination: .degrees(30))
)
Anti-Patterns
// ❌ Passing a literal where a binding is needed for interactivity
.chart3DPose(.default) // This is read-only; drag gestures will not work
// ✅ Use a @State binding for interactive rotation
@State private var pose = Chart3DPose.default
// ...
.chart3DPose($pose)
Camera Projection
Control how 3D depth is rendered:
Chart3D {
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
.foregroundStyle(.blue)
}
.chart3DCameraProjection(.perspective) // Objects farther away appear smaller
// .chart3DCameraProjection(.orthographic) // No perspective distortion
// .chart3DCameraProjection(.automatic) // System decides
Multiple Surfaces
Render multiple surfaces in a single chart for comparison:
import SwiftUI
import Charts
struct ComparisonChartView: View {
@State private var pose = Chart3DPose.default
var body: some View {
Chart3D {
SurfacePlot(
x: "X",
y: "Wave A",
z: "Z",
function: { x, z in sin(x) * cos(z) }
)
.foregroundStyle(.blue.opacity(0.8))
SurfacePlot(
x: "X",
y: "Wave B",
z: "Z",
function: { x, z in cos(x) * sin(z) }
)
.foregroundStyle(.red.opacity(0.8))
}
.chart3DPose($pose)
.chart3DCameraProjection(.perspective)
}
}
Complete Example
A full-featured 3D chart with height-based coloring, interactive rotation, and perspective projection:
import SwiftUI
import Charts
struct TerrainView: View {
@State private var pose = Chart3DPose(
azimuth: .degrees(30),
inclination: .degrees(25)
)
var body: some View {
VStack {
Text("Terrain Visualization")
.font(.headline)
Chart3D {
SurfacePlot(
x: "Longitude",
y: "Elevation",
z: "Latitude",
function: { x, z in
let distance = sqrt(x * x + z * z)
return sin(distance) / max(distance, 0.1)
}
)
.foregroundStyle(
Chart3DSurfaceStyle.heightBased(
Gradient(colors: [
.blue, .cyan, .green, .yellow, .orange, .red
]),
yRange: -0.5...1.0
)
)
.roughness(0.4)
}
.chart3DPose($pose)
.chart3DCameraProjection(.perspective)
}
.padding()
}
}
Chart Design Fundamentals (WWDC22)
These apply to every chart you build — 2D or 3D. The pillars: focused, approachable, accessible.
- Pick marks by goal: bars for patterns, ranges, and individual values; points for spotting outliers; lines for rates of change.
- Test with real, noisy data early — placeholder sine waves hide layout failures. Design the edge cases explicitly (e.g., gaps in a line chart where data is missing).
- ~4 horizontal gridlines is a good baseline; pick intuitive intervals — multiples of 20 for counts, multiples of 7 for day-based axes.
- Descriptive takeaway title ("Total Sales: 1,234 Pancakes"), not a generic label ("Sales") — and give the chart surrounding context.
- Touch targets stretch to full chart height — a tap anywhere in a bar's column selects it, not just the drawn pixels.
- Support touch, keyboard, Voice Control, Switch Control, and VoiceOver equally — every interaction needs a non-pointer path.
- Color enhances, never solely conveys — differentiate series with symbols/shapes first, color second. Verify contrast in Dark, Light, and Increase Contrast, and balance saturation so no series visually outweighs the others.
- Every visual encoding needs a non-visual representation — per-mark VoiceOver labels and an Audio Graph descriptor; Swift Charts provides both by default, so don't break them with custom drawing. Custom-drawn charts implement them by hand — see "Audio Graphs: AXChartDescriptor" below.
Swift Charts Construction Reference (2D)
The design fundamentals above apply to every chart; this is the API layer for standard 2D charts (iOS 16+ unless noted; selection, SectorMark, and scrolling are iOS 17+).
Marks Compose
A Chart is a composition of marks — BarMark, LineMark, PointMark, AreaMark, RuleMark, RectangleMark. The .value("Label", v) factory arguments do double duty: they bind data AND drive the automatic axes and legend, so label them meaningfully:
Chart(salesData) { sale in // Identifiable data — no explicit ForEach needed
BarMark(
x: .value("Day", sale.day, unit: .day), // unit: .day buckets temporal values per day
y: .value("Sales", sale.count)
)
}
- Transpose a chart by swapping the x/y value pairs — horizontal bars need no other change.
unit:(.day,.month,.hour) controls temporal bucketing; omit it and every timestamp is its own position.
Series: Style + Symbol, Never Color Alone
.foregroundStyle(by:) splits marks into series; pair it with .symbol(by:) so series stay distinguishable without color (WWDC22):
Chart(data) { point in
LineMark(x: .value("Day", point.day), y: .value("Sales", point.sales))
.foregroundStyle(by: .value("City", point.city))
.symbol(by: .value("City", point.city))
}
- Remap series colors with
.chartForegroundStyleScale(["Cupertino": .indigo, "San Francisco": .teal]). .position(by: .value("City", point.city))converts stacked bars into grouped bars.
Pin Scales for Stability
Pin scales so a filtered dataset doesn't make the whole chart jump:
.chartYScale(domain: 0...maxExpectedSales)
.chartXScale(domain: startDate...endDate)
Composing Statistics into a Chart
Marks compose freely, so summary statistics are just more marks:
Chart {
ForEach(data) { point in
AreaMark( // min–max band
x: .value("Day", point.day),
yStart: .value("Min", point.min),
yEnd: .value("Max", point.max)
)
.opacity(0.3)
LineMark(x: .value("Day", point.day), y: .value("Average", point.average))
}
RuleMark(y: .value("Overall", overallAverage)) // overall average line
.foregroundStyle(.secondary)
.annotation(position: .top, alignment: .leading) {
Text("Avg: \(overallAverage, format: .number.precision(.fractionLength(0)))")
.font(.caption)
.foregroundStyle(.secondary)
}
}
Axes Are Builders
.chartXAxis {
AxisMarks(values: .stride(by: .month)) { value in
AxisGridLine()
AxisTick()
AxisValueLabel(format: .dateTime.month(.narrow))
}
}
.chartYAxis {
AxisMarks(position: .leading) // move the value axis to the leading edge
}
- Conditional styling belongs inside the builder — check
value.as(Date.self)in the closure to, say, bold only the first month of each quarter. .chartXAxis(.hidden)removes an axis entirely;.chartPlotStyle { $0.frame(height: 200).background(.gray.opacity(0.05)).border(.quaternary) }sizes and styles the plot area itself.
Interactivity: Selection First
Prefer the built-in selection binding over hand-rolled overlay gestures (iOS 17):
@State private var selectedDay: Date?
Chart(data) { ... }
.chartXSelection(value: $selectedDay)
Render the selection as marks — a RuleMark with zIndex(-1) so it draws behind the data, and an annotation that stays inside the plot:
if let selectedDay {
RuleMark(x: .value("Selected", selectedDay, unit: .day))
.foregroundStyle(.gray.opacity(0.3))
.zIndex(-1)
.annotation(
position: .top, spacing: 0,
overflowResolution: .init(x: .fit(to: .chart), y: .disabled)
) {
SelectionDetailCard(day: selectedDay)
}
}
For fully custom hit-testing, drop to ChartProxy inside .chartOverlay with a GeometryReader: proxy.value(atX:) converts gesture locations to data values, proxy.position(forX:) converts back.
SectorMark: Pies and Donuts (iOS 17+)
Chart(data) { item in
SectorMark(
angle: .value("Sales", item.sales),
innerRadius: .ratio(0.62), // donut hole
angularInset: 1.5 // 1.5 per side = 3pt gaps between sectors
)
.cornerRadius(4)
.foregroundStyle(by: .value("Name", item.name))
}
.chartBackground { proxy in
GeometryReader { geo in // headline metric in the donut hole
if let anchor = proxy.plotFrame {
let frame = geo[anchor]
Text("Best: \(topSellerName)")
.position(x: frame.midX, y: frame.midY)
}
}
}
Large Datasets: Scroll a Window
Don't cram a year into one screen — show a window and scroll (WWDC23):
Chart(yearOfData) { ... }
.chartScrollableAxes(.horizontal)
.chartXVisibleDomain(length: 3600 * 24 * 30) // 30-day window
.chartScrollPosition(x: $scrollDate) // read/write the scroll offset
.chartScrollTargetBehavior(
.valueAligned(
matching: DateComponents(hour: 0), // land on day boundaries
majorAlignment: .matching(DateComponents(day: 1)) // snap paging to month starts
)
)
Accessibility Per Mark
Auto-generated VoiceOver descriptions read raw values; per-mark labels beat them:
BarMark(x: .value("Day", sale.day, unit: .day), y: .value("Sales", sale.count))
.accessibilityLabel(sale.day.formatted(date: .abbreviated, time: .omitted))
.accessibilityValue("\(sale.count) pancakes sold")
With hundreds or thousands of points, bucket into reasonable intervals and expose one accessibility element per interval rather than per point (WWDC21 10122).
Audio Graphs: AXChartDescriptor (WWDC21 10122)
Audio Graphs let VoiceOver play a data series as a continuous tone — pitch = Y value,
time = X position — with an explorer view (rotor → "Audio Graph" → Chart Details) that
plays the sonification, scrubs it (double-tap-and-hold; pausing speaks the value at the
current position), and shows automatically computed summary statistics. Swift Charts
generates a default descriptor; custom-drawn charts conform to AXChart (UIKit) or use
the .accessibilityChartDescriptor(_:) modifier with an AXChartDescriptorRepresentable
(SwiftUI, iOS 15+):
var accessibilityChartDescriptor: AXChartDescriptor? {
let xAxis = AXNumericDataAxisDescriptor(
title: "Cups of coffee",
range: 0...10,
gridlinePositions: [], // gridlines render as haptics during playback
valueDescriptionProvider: { "\(Int($0)) cups" }) // "5 cups", never a bare "5"
let yAxis = AXNumericDataAxisDescriptor(
title: "Lines of code",
range: 0...100,
gridlinePositions: [],
valueDescriptionProvider: { "\(Int($0)) lines of code" })
let series = AXDataSeriesDescriptor(
name: "Productivity",
isContinuous: true, // line → one continuous tone; false for bars/points → discrete tones
dataPoints: model.points.map { AXDataPoint(x: $0.x, y: $0.y) })
return AXChartDescriptor(
title: model.title,
summary: model.summary, // 1–2 sentence alt text; spoken in the explorer view
xAxis: xAxis,
yAxis: yAxis,
additionalAxes: [],
series: [series])
}
- Categorical axes use
AXCategoricalDataAxisDescriptor; localize and pluralize thevalueDescriptionProvideroutput in production. - Visual floor for any chart (WWDC21 10122): foreground/background contrast ≥ 4.5:1 (verify with Accessibility Inspector's Color Contrast Calculator); never pair red + green (the most common color blindness) and avoid blue + yellow (the second most common); use symbols in addition to color so series stay distinguishable with no color perception at all.
Top Mistakes
| # | Mistake | Fix |
|---|---|---|
| 1 | Forgetting to import Charts | Both SwiftUI and Charts imports are required |
| 2 | Using .chart3DPose(.default) and expecting drag-to-rotate | Use a @State binding: .chart3DPose($pose) for interactive rotation |
| 3 | Setting yRange that does not cover actual function output | Match the yRange in .heightBased() to the actual min/max of your function output |
| 4 | Applying .roughness() without .foregroundStyle() | Roughness modifies existing surface appearance; set a foreground style first |
| 5 | Using orthographic projection for presentation/demo contexts | Prefer .perspective for visual appeal; use .orthographic for precise data reading |
Review Checklist
Imports and Setup
- Both
import SwiftUIandimport Chartsare present - Deployment target is iOS 26 / macOS 26 or later
-
Chart3Dwraps allSurfacePlotcontent
Surface Configuration
- Axis labels (
x:,y:,z:) are descriptive and meaningful -
foregroundStyleapplied to eachSurfacePlotfor clear visual distinction -
yRangein.heightBased()matches the actual output range of the function -
roughnessvalue makes sense for the use case (0 = reflective, 1 = matte)
Interactivity
- Pose is a
@Statebinding if drag-to-rotate is intended - Pose is a constant (non-binding) if rotation should be locked
- Initial pose angle provides a good default view of the data
Camera
- Camera projection set appropriately (
.perspectivefor visual,.orthographicfor precision) - If using
.automatic, verified the system choice looks acceptable
Multiple Surfaces
- Each surface has a distinct color or opacity to differentiate
- Axis labels are unique per surface or shared where appropriate
Accessibility
- Contrast ≥ 4.5:1; no red+green or blue+yellow series pairs; symbols supplement color (WWDC21 10122)
- Custom-drawn charts expose an
AXChartDescriptor(Audio Graphs) — or keep Swift Charts' default intact - Large datasets expose one accessibility element per interval, not per point
References
FAQ
What does the charts-3d skill do?
3D chart visualization with Swift Charts using Chart3D, SurfacePlot, interactive pose control, and surface styling — plus a 2D Swift Charts construction reference (marks, axes, selection, SectorMark, scrollable charts). Use when creating data visualizations with Swift Charts.
How do I install charts-3d?
Run npx skills add https://github.com/rshankras/claude-code-apple-skills --skill charts-3d in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/charts-3d/ (personal) or .claude/skills/charts-3d/ (project).
Which AI agents can use charts-3d?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is charts-3d safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains charts-3d?
It is published by rshankras in rshankras/claude-code-apple-skills. It has 76 recorded installs.
More from rshankras/claude-code-apple-skills
macos-development
rshankras/claude-code-apple-skills
Comprehensive macOS development guidance including Swift 6+, SwiftUI, SwiftData, architecture patterns, AppKit bridging, and macOS 26 Tahoe APIs. Use for macOS code review, best practices, UI review, or platform-specific features.
ios-development
rshankras/claude-code-apple-skills
Comprehensive iOS development guidance including Swift best practices, SwiftUI patterns, UI/UX review against HIG, and app planning. Use for iOS code review, best practices, accessibility audits, or planning new iOS apps.
design
rshankras/claude-code-apple-skills
Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.
app-store
rshankras/claude-code-apple-skills
App Store optimization and marketing skills for descriptions, screenshots, keywords, review responses, and comprehensive promotional strategy. Use when user needs help with App Store presence, ASO, marketing, or customer communication.
watchos
rshankras/claude-code-apple-skills
watchOS development guidance including SwiftUI for Watch, Watch Connectivity, complications, and watch-specific UI patterns. Use for watchOS code review, best practices, or Watch app development.
product-development
rshankras/claude-code-apple-skills
End-to-end product development for iOS/macOS apps. Covers market research, competitive analysis, PRD generation, architecture specs, UX design, implementation guides, testing, and App Store release. Use for product planning, validation, or generating specification documents.
Popular media & creative skills
hyperframes
heygen-com/hyperframes
Read first to make, edit, animate or render any video with HyperFrames (HTML rendered to video), including launch films, explainers, music videos, charts, maps, vertical clips, title cards, captions and overlays. Holds the render contract, the work loop and what each kind of video needs.
media-use
heygen-com/hyperframes
Get or make any media for a HyperFrames video - music, sound effects, images, icons, logos, voiceover, avatar and generated video, transcripts, cutouts, colour grades and looks - with HeyGen or free local tools, and mix placed audio. Also for footage that looks dark, flat or dull, or should be stylized or hidden.
hyperframes-registry
heygen-com/hyperframes
About 450 ready-made HyperFrames blocks and components installed as editable source - transitions, overlays, titles, kinetic type, captions, charts, map overlays, 3D, camera moves. Use it before hand-building any named visual (CRT scanlines, glitch, film grain, a chart); also for hyperframes add and catalog.
hyperframes-creative
heygen-com/hyperframes
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-animation.
ai-video-generation
101-skills/superpowers
Generate AI videos with Google Veo, Seedance 2.0, HappyHorse, Wan, Grok and 40+ models via inference.sh CLI. Models: Veo 3.1, Veo 3, Seedance 2.0, HappyHorse 1.0, Wan 2.5, Grok Imagine Video, OmniHuman, Fabric, HunyuanVideo. Capabilities: text-to-video, image-to-video, reference-to-video, video editing, lipsync, avatar animation, video upscaling, foley sound. Use for: social media videos, marketing content, explainer videos, product demos, AI avatars. Triggers: video generation, ai video, text to video, image to video, veo, animate image, video from image, ai animation, video generator, generate video, t2v, i2v, ai video maker, create video with ai, runway alternative, pika alternative, sora alternative, kling alternative, seedance, happyhorse
ai-image-generation
101-skills/superpowers
Generate AI images with GPT-Image-2, FLUX, Gemini, Grok, Seedream, Reve and 50+ models via inference.sh CLI. Models: GPT-Image-2, FLUX Dev LoRA, FLUX.2 Klein LoRA, Gemini 3 Pro Image, Grok Imagine, Seedream 4.5, Reve, ImagineArt. Capabilities: text-to-image, image-to-image, inpainting, LoRA, image editing, upscaling, text rendering. Use for: AI art, product mockups, concept art, social media graphics, marketing visuals, illustrations. Triggers: flux, image generation, ai image, text to image, stable diffusion, generate image, ai art, midjourney alternative, dall-e alternative, text2img, t2i, image generator, ai picture, create image with ai, generative ai, ai illustration, grok image, gemini image, gpt image, openai image, chatgpt image