MCPInstall

landmark-fit-repair

Validate and repair source-locked Blender models using named landmarks such as leaf tips, shell corners, eyes, smile, rim thickness, aura center/radius, and view-specific depth markers. Use when bbox/IoU is insufficient and the model must align to templates at designed feature points.

Installs
756
Last 24h
+20
Trending rank
#5909
Security
Not audited

Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/roble3/cc-blender-skill --skill landmark-fit-repair
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads landmark-fit-repair automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

MCP backend

Use when: Landmark validation, feature-point deltas, control-point repair, face/eye/smile alignment, leaf tip alignment, aura ring fitting, iterative recipe parameter updates.

Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.

Landmark Fit Repair

Bbox and IoU are too coarse for final mascot/logo matching. This skill turns named feature drift into recipe edits.

Landmark classes

  • structural_tip: outer part tips and extrema;
  • shell_corner: face/shell/rim corners;
  • feature: eyes, smile, brows, decals;
  • ring: aura center/radius/dots;
  • depth_marker: side/back/top thickness markers.

Workflow

  1. Define a landmark JSON for the source reference.
  2. Detect or render corresponding product landmarks.
  3. Compare by name and view.
  4. Convert deltas into repair actions: move boundary control point, scale one component, shift feature curve, tune depth, or adjust aura radius.
  5. Rebuild from recipe; do not hand-edit final geometry without updating the recipe/manifest.

Hard gates

  • No final export when named structural landmarks exceed tolerance.
  • Face features must be validated separately from body silhouette.
  • Aura/context landmarks must not affect base GLB acceptance.

Script

  • scripts/landmark_fit_report.py compares two named-landmark JSON files and emits repair deltas.

Landmark JSON schema

{
  "schema": "landmarks.v1",
  "image_size": [width, height],
  "landmarks": [
    {"view":"front", "name":"leaf_top_tip", "class":"structural_tip", "x":627, "y":130}
  ]
}

For part masks, generate initial landmarks from extrema: top/bottom/left/right, centroid, and contour inflection points. Then rename them to semantic names before repair.

FAQ

What does the landmark-fit-repair skill do?

Validate and repair source-locked Blender models using named landmarks such as leaf tips, shell corners, eyes, smile, rim thickness, aura center/radius, and view-specific depth markers. Use when bbox/IoU is insufficient and the model must align to templates at designed feature points.

How do I install landmark-fit-repair?

Run npx skills add https://github.com/roble3/cc-blender-skill --skill landmark-fit-repair in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/landmark-fit-repair/ (personal) or .claude/skills/landmark-fit-repair/ (project).

Which AI agents can use landmark-fit-repair?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is landmark-fit-repair safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains landmark-fit-repair?

It is published by roble3 in roble3/cc-blender-skill. It has 756 recorded installs.

More from roble3/cc-blender-skill

View all →

blender-modeling

roble3/cc-blender-skill

Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any geometry-creation request that isn't a wireframe trace. Make sure to use this skill even if the user does not say "model" — also covers "make a sword", "build a chair", "add a door", "carve out a hole". Pairs with blender-materials for look-dev and blender-pro-workflow for full pipelines.

Media & Creative2.3K installs

blender-materials

roble3/cc-blender-skill

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).

1.7K installs

blender-export

roble3/cc-blender-skill

Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes Unreal collision hulls and Multires normal-map baking for low-poly export, per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format conversion. Make sure to use this skill even if the user does not say "export" — also covers "package this for the web", "make it work in Unity", "send to Unreal", "save for 3D printing".

Media & Creative1.4K installs

blender-rendering

roble3/cc-blender-skill

Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make a picture", "save the result", "produce a final image", "export as image".

Media & Creative1.4K installs

blender-animation

roble3/cc-blender-skill

Animate objects, cameras, lights, and properties in Blender — keyframes, F-curves, easing (Bezier, Linear, Sine, Bounce, Elastic), shape keys (morph targets / blendshapes / visemes), drivers (Python expressions on properties), NLA actions for reuse and layering. Use whenever the user asks to "animate this", "make it move / rotate / scale over time", "add keyframes", "loop / oscillate", "shape key / morph / blendshape", "visemes for lip sync", or any time-based property change. Make sure to use this skill even if the user does not say "animate" — also covers "spin it slowly", "make it wave", "fade in / out", "pulse", "facial expression".

Frontend & Design1.3K installs

blender-pro-workflow

roble3/cc-blender-skill

End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality render", "what's the right order to do this", "set up a full pipeline", or has a multi-step request crossing modeling + lighting + materials + rendering. Make sure to use this skill for any request that spans multiple phases of 3D work, even if the user does not say "workflow" — also covers "make a final image of X", "produce a hero render", "professional-looking result".

Popular other skills

View category →

hyperframes-cli

heygen-com/hyperframes

The HyperFrames CLI by job - scaffold, check, look at frames, edit the timeline, preview, render locally or in the cloud, publish, project history - plus reading its JSON and recovering from build or render failures.

1.3M installs

triage

mattpocock/skills

Move issues and external PRs through a state machine of triage roles, categorise, verify, grill if needed, and write agent-ready briefs.

1M installs

ask-matt

mattpocock/skills

Ask which skill or flow fits your situation. A router over the skills in this repo.

778.4K installs

to-questionnaire

mattpocock/skills

Turn a decision you can't fully answer into a questionnaire for someone else to fill in.

508.9K installs

wait-what

mattpocock/skills

Stop. That last message did not land: re-pitch it.

459.7K installs

loop-me

mattpocock/skills

Grill me about specs for the workflows I want to build, within this workspace.

447.9K installs