
wildworld-dataset
WildWorld large-scale action-conditioned world modeling dataset with 108M+ frames from a photorealistic ARPG game, featuring per-frame annotations, 450+ actions, and explicit state information for generative world modeling research.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/reason-machines/trending-skills --skill wildworld-dataset- 01
Install
Run the command in your project. The CLI asks which agents to install for.
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Describe the task
Ask your agent for something this skill covers. It loads wildworld-dataset automatically when relevant.
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Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
WildWorld Dataset Skill
Skill by ara.so — Daily 2026 Skills collection.
What WildWorld Is
WildWorld is a large-scale action-conditioned world modeling dataset automatically collected from a photorealistic AAA action role-playing game (ARPG). It is designed for training and evaluating dynamic world models — generative models that predict future game states given past observations and player actions.
Key Statistics
| Property | Value |
|---|---|
| Total frames | 108M+ |
| Actions | 450+ semantically meaningful |
| Monster species | 29 |
| Player characters | 4 |
| Weapon types | 4 |
| Distinct stages | 5 |
| Max clip length | 30+ minutes continuous |
Per-Frame Annotations
Every frame includes:
- Character skeletons — joint positions for player and monsters
- Actions & states — HP, animation state, stamina, etc.
- Camera poses — position, rotation, field of view
- Depth maps — monocular depth for each frame
- Hierarchical captions — action-level and sample-level natural language descriptions
Project Status
⚠️ As of March 2026, the dataset and WildBench benchmark have not yet been released. Monitor the repository for updates.
# Watch the repository for dataset release
# https://github.com/ShandaAI/WildWorld
Repository Setup
# Clone the repository
git clone https://github.com/ShandaAI/WildWorld.git
cd WildWorld
# Install dependencies (when benchmark code is released)
pip install -r requirements.txt
Expected Dataset Structure
Based on the paper and framework description, the dataset is expected to follow this structure:
WildWorld/
├── data/
│ ├── sequences/
│ │ ├── stage_01/
│ │ │ ├── clip_000001/
│ │ │ │ ├── frames/ # RGB frames (e.g., PNG)
│ │ │ │ ├── depth/ # Depth maps
│ │ │ │ ├── skeleton/ # Per-frame skeleton JSON
│ │ │ │ ├── states/ # HP, animation, stamina JSON
│ │ │ │ ├── camera/ # Camera pose JSON
│ │ │ │ └── actions/ # Action label files
│ │ │ └── clip_000002/
│ │ └── stage_02/
│ └── captions/
│ ├── action_level/ # Per-action descriptions
│ └── sample_level/ # Clip-level descriptions
├── benchmark/
│ └── wildbench/ # WildBench evaluation code
├── assets/
│ └── framework-arxiv.png
├── LICENSE
└── README.md
Working with the Dataset (Anticipated API)
Loading Frame Annotations
import json
import os
from pathlib import Path
from PIL import Image
import numpy as np
class WildWorldClip:
"""Helper class to load a WildWorld clip and its annotations."""
def __init__(self, clip_dir: str):
self.clip_dir = Path(clip_dir)
self.frames_dir = self.clip_dir / "frames"
self.depth_dir = self.clip_dir / "depth"
self.skeleton_dir = self.clip_dir / "skeleton"
self.states_dir = self.clip_dir / "states"
self.camera_dir = self.clip_dir / "camera"
self.actions_dir = self.clip_dir / "actions"
def get_frame(self, frame_id: int) -> Image.Image:
frame_path = self.frames_dir / f"{frame_id:06d}.png"
return Image.open(frame_path)
def get_depth(self, frame_id: int) -> np.ndarray:
depth_path = self.depth_dir / f"{frame_id:06d}.npy"
return np.load(depth_path)
def get_skeleton(self, frame_id: int) -> dict:
skeleton_path = self.skeleton_dir / f"{frame_id:06d}.json"
with open(skeleton_path) as f:
return json.load(f)
def get_state(self, frame_id: int) -> dict:
"""Returns HP, animation state, stamina, etc."""
state_path = self.states_dir / f"{frame_id:06d}.json"
with open(state_path) as f:
return json.load(f)
def get_camera(self, frame_id: int) -> dict:
"""Returns camera position, rotation, and FOV."""
camera_path = self.camera_dir / f"{frame_id:06d}.json"
with open(camera_path) as f:
return json.load(f)
def get_action(self, frame_id: int) -> dict:
action_path = self.actions_dir / f"{frame_id:06d}.json"
with open(action_path) as f:
return json.load(f)
def iter_frames(self, start: int = 0, end: int = None):
"""Iterate over all frames in the clip."""
frame_files = sorted(self.frames_dir.glob("*.png"))
for frame_path in frame_files[start:end]:
frame_id = int(frame_path.stem)
yield {
"frame_id": frame_id,
"frame": self.get_frame(frame_id),
"depth": self.get_depth(frame_id),
"skeleton": self.get_skeleton(frame_id),
"state": self.get_state(frame_id),
"camera": self.get_camera(frame_id),
"action": self.get_action(frame_id),
}
# Usage
clip = WildWorldClip("data/sequences/stage_01/clip_000001")
for sample in clip.iter_frames(start=0, end=100):
frame_id = sample["frame_id"]
state = sample["state"]
action = sample["action"]
print(f"Frame {frame_id}: HP={state.get('hp')}, Action={action.get('name')}")
PyTorch Dataset
import torch
from torch.utils.data import Dataset, DataLoader
from pathlib import Path
import json
import numpy as np
from PIL import Image
import torchvision.transforms as T
class WildWorldDataset(Dataset):
"""
PyTorch Dataset for WildWorld action-conditioned world modeling.
Returns sequences of (frames, actions, states) for next-frame prediction.
"""
def __init__(
self,
root_dir: str,
sequence_length: int = 16,
image_size: tuple = (256, 256),
stage: str = None,
split: str = "train",
):
self.root_dir = Path(root_dir)
self.sequence_length = sequence_length
self.image_size = image_size
self.transform = T.Compose([
T.Resize(image_size),
T.ToTensor(),
T.Normalize(mean=[0.485, 0.456, 0.406],
std=[0.229, 0.224, 0.225]),
])
# Discover all clips
self.clips = self._discover_clips(stage, split)
self.samples = self._build_sample_index()
def _discover_clips(self, stage, split):
clips = []
stage_dirs = (
[self.root_dir / "data" / "sequences" / stage]
if stage
else sorted((self.root_dir / "data" / "sequences").iterdir())
)
for stage_dir in stage_dirs:
if stage_dir.is_dir():
for clip_dir in sorted(stage_dir.iterdir()):
if clip_dir.is_dir():
clips.append(clip_dir)
# Simple train/val split
split_idx = int(len(clips) * 0.9)
return clips[:split_idx] if split == "train" else clips[split_idx:]
def _build_sample_index(self):
"""Build index of (clip_dir, start_frame) pairs."""
samples = []
for clip_dir in self.clips:
frames = sorted((clip_dir / "frames").glob("*.png"))
n_frames = len(frames)
for start in range(0, n_frames - self.sequence_length, self.sequence_length // 2):
samples.append((clip_dir, start))
return samples
def __len__(self):
return len(self.samples)
def __getitem__(self, idx):
clip_dir, start = self.samples[idx]
frames_dir = clip_dir / "frames"
frame_files = sorted(frames_dir.glob("*.png"))[start:start + self.sequence_length]
frames, actions, states = [], [], []
for frame_path in frame_files:
frame_id = int(frame_path.stem)
# Load RGB frame
img = Image.open(frame_path).convert("RGB")
frames.append(self.transform(img))
# Load action
action_path = clip_dir / "actions" / f"{frame_id:06d}.json"
with open(action_path) as f:
action_data = json.load(f)
actions.append(action_data.get("action_id", 0))
# Load state
state_path = clip_dir / "states" / f"{frame_id:06d}.json"
with open(state_path) as f:
state_data = json.load(f)
states.append([
state_data.get("hp", 1.0),
state_data.get("stamina", 1.0),
state_data.get("animation_id", 0),
])
return {
"frames": torch.stack(frames), # (T, C, H, W)
"actions": torch.tensor(actions, dtype=torch.long), # (T,)
"states": torch.tensor(states, dtype=torch.float32), # (T, S)
}
# Usage
dataset = WildWorldDataset(
root_dir="/path/to/WildWorld",
sequence_length=16,
image_size=(256, 256),
split="train",
)
loader = DataLoader(dataset, batch_size=4, shuffle=True, num_workers=4)
for batch in loader:
frames = batch["frames"] # (B, T, C, H, W)
actions = batch["actions"] # (B, T)
states = batch["states"] # (B, T, S)
print(f"Frames: {frames.shape}, Actions: {actions.shape}")
break
Filtering by Action Type
# Action categories in WildWorld
ACTION_CATEGORIES = {
"movement": ["walk", "run", "sprint", "dodge", "jump"],
"attack": ["light_attack", "heavy_attack", "combo_finisher"],
"skill": ["skill_cast_1", "skill_cast_2", "skill_cast_3", "skill_cast_4"],
"defense": ["block", "parry", "guard"],
"idle": ["idle", "idle_combat"],
}
def filter_clips_by_action(dataset_root: str, action_category: str) -> list:
"""Find all frame indices that contain a specific action category."""
root = Path(dataset_root)
results = []
target_actions = ACTION_CATEGORIES.get(action_category, [])
for clip_dir in root.glob("data/sequences/**"):
if not clip_dir.is_dir():
continue
for action_file in sorted((clip_dir / "actions").glob("*.json")):
with open(action_file) as f:
data = json.load(f)
if data.get("action_name") in target_actions:
results.append({
"clip": str(clip_dir),
"frame_id": int(action_file.stem),
"action": data.get("action_name"),
})
return results
# Find all skill cast frames
skill_frames = filter_clips_by_action("/path/to/WildWorld", "skill")
print(f"Found {len(skill_frames)} skill cast frames")
WildBench Evaluation
# WildBench evaluates world models on next-frame prediction quality.
# Expected metrics: FVD, PSNR, SSIM, action accuracy
class WildBenchEvaluator:
"""Evaluator for world model predictions on WildBench."""
def __init__(self, benchmark_dir: str):
self.benchmark_dir = Path(benchmark_dir)
self.metrics = {}
def evaluate(self, model, dataloader):
from torchmetrics.image import StructuralSimilarityIndexMeasure, PeakSignalNoiseRatio
ssim = StructuralSimilarityIndexMeasure()
psnr = PeakSignalNoiseRatio()
all_psnr, all_ssim = [], []
for batch in dataloader:
frames = batch["frames"] # (B, T, C, H, W)
actions = batch["actions"] # (B, T)
states = batch["states"] # (B, T, S)
# Use first T-1 frames to predict the T-th frame
context_frames = frames[:, :-1]
context_actions = actions[:, :-1]
target_frame = frames[:, -1]
with torch.no_grad():
predicted_frame = model(context_frames, context_actions, states[:, :-1])
all_psnr.append(psnr(predicted_frame, target_frame).item())
all_ssim.append(ssim(predicted_frame, target_frame).item())
return {
"PSNR": np.mean(all_psnr),
"SSIM": np.mean(all_ssim),
}
Citation
@misc{li2026wildworldlargescaledatasetdynamic,
title={WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG},
author={Zhen Li and Zian Meng and Shuwei Shi and Wenshuo Peng and Yuwei Wu and Bo Zheng and Chuanhao Li and Kaipeng Zhang},
year={2026},
eprint={2603.23497},
archivePrefix={arXiv},
primaryClass={cs.CV},
url={https://arxiv.org/abs/2603.23497},
}
Resources
- Project Page: https://shandaai.github.io/wildworld-project/
- arXiv Paper: https://arxiv.org/abs/2603.23497
- YouTube Demo: https://www.youtube.com/watch?v=9vcSg553r2g
- GitHub: https://github.com/ShandaAI/WildWorld
Troubleshooting
| Issue | Solution |
|---|---|
| Dataset not yet available | Monitor the repo; dataset release is pending as of March 2026 |
| Frame loading OOM | Reduce sequence_length or image_size in the Dataset |
| Missing annotation files | Check that all subdirs (frames, depth, skeleton, states, camera, actions) are fully downloaded |
| Slow DataLoader | Increase num_workers, use SSD storage, or preprocess to HDF5 |
| Benchmark code not found | The benchmark/wildbench directory will be released separately — watch the repo |
FAQ
What does the wildworld-dataset skill do?
WildWorld large-scale action-conditioned world modeling dataset with 108M+ frames from a photorealistic ARPG game, featuring per-frame annotations, 450+ actions, and explicit state information for generative world modeling research.
How do I install wildworld-dataset?
Run npx skills add https://github.com/reason-machines/trending-skills --skill wildworld-dataset in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/wildworld-dataset/ (personal) or .claude/skills/wildworld-dataset/ (project).
Which AI agents can use wildworld-dataset?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is wildworld-dataset safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains wildworld-dataset?
It is published by reason-machines in reason-machines/trending-skills. It has 783 recorded installs.
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