
elevenlabs-sound-effects
Generate AI sound effects from text descriptions with ElevenLabs via inference.sh CLI. Capabilities: text-to-sound-effect, custom duration, royalty-free audio. Use for: video production, game audio, podcasts, films, presentations, social media. Triggers: sound effects, sfx, sound generation, ai sound effects, generate sound, foley, audio effects, sound design, text to sound, elevenlabs sound, eleven labs sfx, ambient sound, cinematic sound, game sound effects
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/qu-skills/superpowers --skill elevenlabs-sound-effects- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads elevenlabs-sound-effects automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Install the belt CLI skill:
npx skills add belt-sh/cli
ElevenLabs Sound Effects
Generate sound effects from text descriptions via inference.sh CLI.

Quick Start
Requires inference.sh CLI (
belt). Install instructions
belt login
# Generate a sound effect
belt app run elevenlabs/sound-effects --input '{"text": "Thunder rumbling in the distance"}'
Parameters
| Parameter | Type | Description |
|---|---|---|
text | string | Description of the sound effect (max 1000 chars) |
duration_seconds | number | Duration 0.5-22 seconds (optional, auto if omitted) |
prompt_influence | number | 0-1, how literal to interpret prompt (default: 0.3) |
Examples
Cinematic Effects
# Epic trailer hit
belt app run elevenlabs/sound-effects --input '{"text": "Cinematic braam, deep bass impact"}'
# Suspense drone
belt app run elevenlabs/sound-effects --input '{
"text": "Dark atmospheric drone, tension building, horror",
"duration_seconds": 10
}'
# Whoosh transition
belt app run elevenlabs/sound-effects --input '{
"text": "Fast cinematic whoosh transition",
"duration_seconds": 1.5
}'
Nature & Environment
# Rain
belt app run elevenlabs/sound-effects --input '{
"text": "Heavy rain on a tin roof with occasional thunder",
"duration_seconds": 15
}'
# Forest ambience
belt app run elevenlabs/sound-effects --input '{
"text": "Forest ambience with birds chirping and gentle wind",
"duration_seconds": 20
}'
# Ocean waves
belt app run elevenlabs/sound-effects --input '{
"text": "Ocean waves crashing on a beach, calming",
"duration_seconds": 15
}'
Game Audio
# Power-up
belt app run elevenlabs/sound-effects --input '{
"text": "Retro game power-up sound, ascending tones",
"duration_seconds": 1
}'
# Explosion
belt app run elevenlabs/sound-effects --input '{
"text": "Sci-fi laser explosion, futuristic",
"duration_seconds": 3
}'
# UI click
belt app run elevenlabs/sound-effects --input '{
"text": "Soft UI button click, subtle and clean",
"duration_seconds": 0.5
}'
Everyday Sounds
# Doorbell
belt app run elevenlabs/sound-effects --input '{"text": "Classic doorbell ring"}'
# Typing
belt app run elevenlabs/sound-effects --input '{
"text": "Mechanical keyboard typing, fast, clicky",
"duration_seconds": 5
}'
# Notification
belt app run elevenlabs/sound-effects --input '{
"text": "Pleasant notification chime, positive",
"duration_seconds": 1
}'
Prompt Influence
Control how literally the model interprets your description:
| Value | Effect | Best For |
|---|---|---|
| 0.0 | Very loose interpretation | Creative, surprising results |
| 0.3 | Balanced (default) | General purpose |
| 0.7 | Close to description | Specific sound needs |
| 1.0 | Very literal | Exact sound reproduction |
# Loose interpretation - creative result
belt app run elevenlabs/sound-effects --input '{
"text": "Magical fairy dust sparkle",
"prompt_influence": 0.1
}'
# Literal interpretation - precise result
belt app run elevenlabs/sound-effects --input '{
"text": "Single gunshot, pistol, indoor range",
"prompt_influence": 0.8
}'
Prompt Tips
Be specific: "Heavy rain on metal roof" > "rain sound"
Include context: "Footsteps on gravel, slow walking pace" > "footsteps"
Describe mood: "Eerie wind howling through abandoned building" > "wind"
Specify material: "Glass shattering on concrete floor" > "breaking glass"
Workflow: Add SFX to Video
# 1. Generate sound effect
belt app run elevenlabs/sound-effects --input '{
"text": "Dramatic reveal swoosh with bass drop",
"duration_seconds": 2
}' > sfx.json
# 2. Merge with video
belt app run infsh/media-merger --input '{
"media": ["video.mp4", "<sfx-url>"]
}'
Use Cases
- Video Production: Transitions, impacts, ambience
- Game Development: UI sounds, effects, environments
- Podcasts: Stingers, transitions, atmosphere
- Film/Animation: Foley, ambience, scoring elements
- Presentations: Attention-grabbing sound cues
- Social Media: Short-form content audio
Related Skills
# ElevenLabs music generation
npx skills add inference-sh/skills@elevenlabs-music
# ElevenLabs TTS (combine voice with effects)
npx skills add inference-sh/skills@elevenlabs-tts
# AI music generation (Diffrythm, Tencent)
npx skills add inference-sh/skills@ai-music-generation
# Full platform skill (all apps)
npx skills add inference-sh/skills@infsh-cli
Browse all audio apps: belt app list --category audio
FAQ
What does the elevenlabs-sound-effects skill do?
Generate AI sound effects from text descriptions with ElevenLabs via inference.sh CLI. Capabilities: text-to-sound-effect, custom duration, royalty-free audio. Use for: video production, game audio, podcasts, films, presentations, social media. Triggers: sound effects, sfx, sound generation, ai sound effects, generate sound, foley, audio effects, sound design, text to sound, elevenlabs sound, eleven labs sfx, ambient sound, cinematic sound, game sound effects
How do I install elevenlabs-sound-effects?
Run npx skills add https://github.com/qu-skills/superpowers --skill elevenlabs-sound-effects in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/elevenlabs-sound-effects/ (personal) or .claude/skills/elevenlabs-sound-effects/ (project).
Which AI agents can use elevenlabs-sound-effects?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is elevenlabs-sound-effects safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains elevenlabs-sound-effects?
It is published by qu-skills in qu-skills/superpowers. It has 42 recorded installs.
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