
make-interfaces-feel-better
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/poteto/noodle --skill make-interfaces-feel-better- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads make-interfaces-feel-better automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Details that make interfaces feel better
Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code.
Quick Reference
| Category | When to Read |
|---|---|
| Typography | Text wrapping, font smoothing, tabular numbers |
| Surfaces | Border radius, optical alignment, shadows, image outlines, hit areas |
| Animations | Interruptible animations, enter/exit transitions, icon animations, scale on press |
| Performance | Transition specificity, will-change usage |
Core Principles
1. Concentric Border Radius
Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.
2. Optical Over Geometric Alignment
When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.
3. Shadows Over Borders
Layer multiple transparent box-shadow values for natural depth. Shadows adapt to any background; solid borders don't.
4. Interruptible Animations
Use CSS transitions for interactive state changes — they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.
5. Split and Stagger Enter Animations
Don't animate a single container. Break content into semantic chunks and stagger each with ~100ms delay.
6. Subtle Exit Animations
Use a small fixed translateY instead of full height. Exits should be softer than enters.
7. Contextual Icon Animations
Animate icons with opacity, scale, and blur instead of toggling visibility. Use exactly these values: scale from 0.25 to 1, opacity from 0 to 1, blur from 4px to 0px. If the project has motion or framer-motion in package.json, use transition: { type: "spring", duration: 0.3, bounce: 0 } — bounce must always be 0. If no motion library is installed, keep both icons in the DOM (one absolute-positioned) and cross-fade with CSS transitions using cubic-bezier(0.2, 0, 0, 1) — this gives both enter and exit animations without any dependency.
8. Font Smoothing
Apply -webkit-font-smoothing: antialiased to the root layout on macOS for crisper text.
9. Tabular Numbers
Use font-variant-numeric: tabular-nums for any dynamically updating numbers to prevent layout shift.
10. Text Wrapping
Use text-wrap: balance on headings. Use text-wrap: pretty for body text to avoid orphans.
11. Image Outlines
Add a subtle 1px outline with low opacity to images for consistent depth.
12. Scale on Press
A subtle scale(0.96) on click gives buttons tactile feedback. Always use 0.96. Never use a value smaller than 0.95 — anything below feels exaggerated. Add a static prop to disable it when motion would be distracting.
13. Skip Animation on Page Load
Use initial={false} on AnimatePresence to prevent enter animations on first render. Verify it doesn't break intentional entrance animations.
14. Never Use transition: all
Always specify exact properties: transition-property: scale, opacity. Tailwind's transition-transform covers transform, translate, scale, rotate.
15. Use will-change Sparingly
Only for transform, opacity, filter — properties the GPU can composite. Never use will-change: all. Only add when you notice first-frame stutter.
16. Minimum Hit Area
Interactive elements need at least 40×40px hit area. Extend with a pseudo-element if the visible element is smaller. Never let hit areas of two elements overlap.
Common Mistakes
| Mistake | Fix |
|---|---|
| Same border radius on parent and child | Calculate outerRadius = innerRadius + padding |
| Icons look off-center | Adjust optically with padding or fix SVG directly |
| Hard borders between sections | Use layered box-shadow with transparency |
| Jarring enter/exit animations | Split, stagger, and keep exits subtle |
| Numbers cause layout shift | Apply tabular-nums |
| Heavy text on macOS | Apply antialiased to root |
| Animation plays on page load | Add initial={false} to AnimatePresence |
transition: all on elements | Specify exact properties |
| First-frame animation stutter | Add will-change: transform (sparingly) |
| Tiny hit areas on small controls | Extend with pseudo-element to 40×40px |
Review Checklist
- Nested rounded elements use concentric border radius
- Icons are optically centered, not just geometrically
- Shadows used instead of borders where appropriate
- Enter animations are split and staggered
- Exit animations are subtle
- Dynamic numbers use tabular-nums
- Font smoothing is applied
- Headings use text-wrap: balance
- Images have subtle outlines
- Buttons use scale on press where appropriate
- AnimatePresence uses
initial={false}for default-state elements - No
transition: all— only specific properties -
will-changeonly on transform/opacity/filter, neverall - Interactive elements have at least 40×40px hit area
FAQ
What does the make-interfaces-feel-better skill do?
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.
How do I install make-interfaces-feel-better?
Run npx skills add https://github.com/poteto/noodle --skill make-interfaces-feel-better in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/make-interfaces-feel-better/ (personal) or .claude/skills/make-interfaces-feel-better/ (project).
Which AI agents can use make-interfaces-feel-better?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is make-interfaces-feel-better safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains make-interfaces-feel-better?
It is published by poteto in poteto/noodle. It has 216 recorded installs.
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