
design-game
Audit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look better", "improve the design", "add polish", "add juice", "add particles", "fix the UI", or "make it more visually appealing". Do NOT use for gameplay logic changes (use add-feature instead).
- Installs
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- Security
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/playableintelligence/game-creator --skill design-game- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads design-game automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Performance Notes
- Take your time to do this thoroughly
- Quality is more important than speed
- Do not skip validation steps
Design Game
Run a UI/UX design pass on an existing game to improve visuals, atmosphere, and game feel. No design experience needed — this command analyzes your game and applies proven visual patterns.
Instructions
Analyze the game at $ARGUMENTS (or the current directory if no path given).
First, load the game-designer skill to get the full design vocabulary and patterns.
Step 1: Audit
- Read
package.jsonto identify the engine - Read
src/core/Constants.jsfor the current color palette and config - Read all scene files to understand current visuals
- Read entity files to see how game objects are drawn
- Read
src/core/EventBus.jsfor existing events
Step 2: Design Report
Score each area 1-5 and present as a table:
| Area | Score | Notes |
|---|---|---|
| Background & Atmosphere | ||
| Color Palette | ||
| Animations & Tweens | ||
| Particle Effects | ||
| Screen Transitions | ||
| Typography | ||
| Game Feel / Juice | ||
| Game Over | ||
| Expression Usage | If personality characters exist, score how reactively expressions change to game events. Score 1 if expressions never change. |
Then list the top improvements ranked by visual impact, with a plain-English description of what each one does (e.g., "Add a sky gradient so the background looks like a real sky instead of a flat color").
Step 3: Implement
Ask the user which improvements they want, or implement all if they say so. Follow the game-designer skill patterns:
- All new values in
Constants.js - Use EventBus for triggering effects
- Don't alter gameplay (physics, scoring, controls, spawn timing)
- Prefer procedural graphics
- New files in proper directories
Step 4: Verify
- Run
npm run buildto confirm no errors - Summarize all changes made in plain English
Example Usage
Full design pass
/design-game examples/asteroid-dodge
Result: Audits visuals → scores Background 2/5, Particles 1/5, Typography 3/5 → adds sky gradient background, star parallax, explosion particles on asteroid destroy, screen shake on hit, smooth scene transitions. All values in Constants.js.
Troubleshooting
Visual changes cause performance drops
Cause: Too many particle emitters or gradient fills per frame. Fix: Limit active particles (pool and reuse). Use cached gradient textures instead of recreating per-frame.
Design changes break layout on different screen sizes
Cause: Hardcoded pixel positions instead of using PX scale factor. Fix: All positions and sizes should use Constants.js PX-relative values.
Next Step
Tell the user:
Your game looks much better now! Next, run
/game-creator:add-audioto add chiptune background music and retro sound effects — all procedurally generated, no audio files needed.Pipeline progress:
/viral-game→/design-game→/add-audio→/qa-game→/review-game(This is the
/viral-gameone-shot pipeline — not the/make-gamemulti-session, milestone-driven workflow.)
FAQ
What does the design-game skill do?
Audit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look better", "improve the design", "add polish", "add juice", "add particles", "fix the UI", or "make it more visually appealing". Do NOT use for gameplay logic changes (use add-feature instead).
How do I install design-game?
Run npx skills add https://github.com/playableintelligence/game-creator --skill design-game in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/design-game/ (personal) or .claude/skills/design-game/ (project).
Which AI agents can use design-game?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is design-game safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains design-game?
It is published by playableintelligence in playableintelligence/game-creator. It has 1,437 recorded installs.
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