
pixijs-accessibility
Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation. Triggers on: accessibility, a11y, screen reader, ARIA, keyboard navigation, tab order, AccessibilitySystem, accessibleTitle, accessibleHint, tabIndex, accessibleChildren.
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Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-accessibility- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads pixijs-accessibility automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
Security audits
Independent scans of the skill's instructions and bundled files.
SKILL.md
The instructions your agent reads when the skill is triggered.
Enable screen reader and keyboard navigation via PixiJS's AccessibilitySystem. The system creates an invisible shadow DOM overlay positioned over accessible containers so assistive technology can discover and activate them.
Quick Start
const button = new Sprite(await Assets.load("button.png"));
button.accessible = true;
button.accessibleTitle = "Play game";
button.accessibleHint = "Starts a new game session";
button.eventMode = "static";
button.tabIndex = 0;
app.stage.addChild(button);
app.renderer.accessibility.setAccessibilityEnabled(true);
button.on("pointertap", () => startGame());
Related skills: pixijs-events (pointer/tap handlers), pixijs-scene-dom-container (HTML elements on canvas), pixijs-application (init options).
Key points:
- By default the system activates only after the user presses Tab. Set
enabledByDefault: truein Application init for immediate activation. - On mobile, the system creates a hidden touch hook; screen-reader focus activates accessibility for the whole session.
- The AccessibilitySystem requires the main thread; it is not available in a Web Worker.
Core Patterns
Container accessible properties
import { Container, Sprite } from "pixi.js";
const container = new Container();
container.accessible = true;
container.accessibleTitle = "Navigation menu";
container.accessibleHint = "Contains links to other pages";
container.eventMode = "static"; // required for custom tabIndex to apply
container.tabIndex = 0;
container.accessibleType = "div"; // defaults to 'button'
const sprite = new Sprite();
sprite.accessible = true;
sprite.accessibleTitle = "Close dialog";
sprite.accessibleText = "X"; // text content of the shadow div
sprite.eventMode = "static";
sprite.tabIndex = 1;
Available properties on any Container:
accessible(boolean) - enables the accessible overlay divaccessibleTitle(string) - sets thetitleattribute on the shadow divaccessibleHint(string) - sets thearia-labelattributeaccessibleText(string) - sets inner text content of the shadow divaccessibleType(string) - HTML tag for the shadow element, defaults to'button'tabIndex(number) - tab order for keyboard navigation (only applied wheninteractiveis true /eventModeis'static'or'dynamic')accessibleChildren(boolean, defaulttrue) - whenfalse, prevents child containers from being accessibleaccessiblePointerEvents(string) - CSSpointer-eventsvalue on the shadow div
Custom tab order
Give each accessible container a tabIndex to control the order assistive tech walks through them. Higher numbers come later; equal numbers fall back to scene-graph order.
menuButton.accessible = true;
menuButton.eventMode = "static";
menuButton.tabIndex = 1;
playButton.accessible = true;
playButton.eventMode = "static";
playButton.tabIndex = 2;
settingsButton.accessible = true;
settingsButton.eventMode = "static";
settingsButton.tabIndex = 3;
tabIndex is only forwarded to the shadow div when the container is interactive (eventMode is 'static' or 'dynamic'). Without that, the system clamps the div's tabIndex back to 0, and the order you set is ignored.
Programmatic control
import { Application } from "pixi.js";
const app = new Application();
await app.init({ width: 800, height: 600 });
// Enable accessibility at runtime
app.renderer.accessibility.setAccessibilityEnabled(true);
// Check current state
console.log(app.renderer.accessibility.isActive);
console.log(app.renderer.accessibility.isMobileAccessibility);
// Full init options:
await app.init({
accessibilityOptions: {
enabledByDefault: true, // activate immediately (default: false)
debug: true, // makes overlay divs visible (default: false)
activateOnTab: true, // Tab key activates system (default: true)
deactivateOnMouseMove: false, // stay active when mouse moves (default: true)
},
});
The system can also be configured via static defaults before creating the Application:
import { AccessibilitySystem, Application } from "pixi.js";
AccessibilitySystem.defaultOptions.enabledByDefault = true;
AccessibilitySystem.defaultOptions.deactivateOnMouseMove = false;
const app = new Application();
await app.init();
Handling accessible interactions
import { Sprite } from "pixi.js";
const button = new Sprite();
button.eventMode = "static";
button.accessible = true;
button.accessibleTitle = "Submit form";
button.tabIndex = 0;
// Screen readers trigger click/tap events through the shadow DOM element
button.on("pointertap", () => {
submitForm();
});
When accessibility is active and a user activates a shadow div (via Enter/Space key or screen reader action), the system dispatches click, pointertap, and tap FederatedEvents to the corresponding container. Focus on the shadow div dispatches mouseover, and focus-out dispatches mouseout. Both eventMode and accessible should be set for full keyboard + pointer support.
Common Mistakes
[MEDIUM] Expecting accessibility to be active without Tab key press
The AccessibilitySystem does not create its DOM overlay until the user presses Tab (or, on mobile, focuses the touch hook). If your application needs accessibility immediately:
const app = new Application();
await app.init({
accessibilityOptions: {
enabledByDefault: true,
},
});
Or at runtime:
app.renderer.accessibility.setAccessibilityEnabled(true);
Without one of these, automated accessibility testing tools will not find the overlay elements.
[MEDIUM] Setting accessible without accessibleTitle
Wrong:
const sprite = new Sprite();
sprite.accessible = true;
// no title or hint set
Correct:
const sprite = new Sprite();
sprite.accessible = true;
sprite.accessibleTitle = "Play button";
sprite.accessibleHint = "Click to start the game";
A container with accessible = true but no accessibleTitle or accessibleHint gets a fallback title of "container {tabIndex}". Screen readers will announce this generic label with no useful context. Always provide at least accessibleTitle.
[MEDIUM] Accessibility deactivates when moving mouse
By default, deactivateOnMouseMove is true. Any mouse movement after Tab-activation will deactivate the overlay. This is by design (assumes keyboard-only users don't use a mouse), but it makes testing with a mouse frustrating.
await app.init({
accessibilityOptions: {
deactivateOnMouseMove: false,
},
});
[MEDIUM] Not importing accessibility extension in custom builds
When using skipExtensionImports: true for a custom build, the accessibility extension is not automatically registered. You must import it explicitly:
import "pixi.js/accessibility";
import { Application } from "pixi.js";
const app = new Application();
await app.init({ skipExtensionImports: true });
Without this import, app.renderer.accessibility will be undefined and no shadow DOM layer will be created.
API Reference
FAQ
What does the pixijs-accessibility skill do?
Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation. Triggers on: accessibility, a11y, screen reader, ARIA, keyboard navigation, tab order, AccessibilitySystem, accessibleTitle, accessibleHint, tabIndex, accessibleChildren.
How do I install pixijs-accessibility?
Run npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-accessibility in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/pixijs-accessibility/ (personal) or .claude/skills/pixijs-accessibility/ (project).
Which AI agents can use pixijs-accessibility?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is pixijs-accessibility safe to install?
Security partners have reviewed it: Gen Agent Trust Hub passed; Socket passed; Snyk passed; ZeroLeaks passed. As with any skill, read the SKILL.md and bundled scripts before installing.
Who maintains pixijs-accessibility?
It is published by pixijs in pixijs/pixijs-skills. It has 5,541 recorded installs.
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