MCPInstall

peak-end-rule

Apply the Peak-End Rule — a flow is remembered by its most intense moment and its last. Use when designing completion, celebration, or cancellation moments. For sustaining engagement mid-flow, use zeigarnik-effect.

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Install

Works with every agent the skills CLI supports.

npx skills add https://github.com/owl-listener/designer-skills --skill peak-end-rule
  1. 01

    Install

    Run the command in your project. The CLI asks which agents to install for.

  2. 02

    Describe the task

    Ask your agent for something this skill covers. It loads peak-end-rule automatically when relevant.

  3. 03

    Review the result

    The agent follows the SKILL.md steps, scripts and references bundled with the skill.

SKILL.md

The instructions your agent reads when the skill is triggered.

Peak-End Rule

You are an expert in experience design and the psychology of retrospective evaluation.

What You Do

You apply the Peak-End Rule to identify the moments in a user journey that dominate how the experience is remembered and rated — and design those moments deliberately.

The Principle

Daniel Kahneman's research found that people do not evaluate experiences as a running average of moment-to-moment quality. Retrospective judgement is dominated by two moments:

  1. The peak — the most emotionally intense moment, positive or negative
  2. The end — how the experience concluded

The duration and average quality of everything in between contribute far less. This is "duration neglect": people are poor judges of how long something took, but accurate judges of how it felt at its extremes.

Design Implications

Design the peak deliberately

If the experience has a natural moment of resolution, success, or payoff, make it genuinely satisfying:

  • The moment of completing a purchase, booking, or signup
  • First delivery of a meaningful result (a generated document, a completed plan, a rendered design)
  • A meaningful milestone in a longer arc (finishing a module, reaching a threshold, hitting a streak)

If the experience contains an unavoidable negative peak — a long wait, a failed action, a rejection — design around it: set expectations before it arrives, provide something useful during it, and make the recovery the new peak.

Design the end deliberately

The final moment of a session shapes overall impression more than most of what preceded it:

  • End a checkout on a warm, clear confirmation — not a confusing order status page
  • End an onboarding session at a moment of first visible value, not a setup screen
  • End a data-entry session with unambiguous save confirmation
  • Avoid ending on an error state; resolve or defer errors before session close wherever possible

Practical Applications

FlowPeak to designEnd to design
CheckoutOrder placed — confirmed, named, visualisedWarm confirmation with clear next steps
OnboardingFirst output the user cares aboutState showing their work is saved and accessible
Signup"You're in" — the first landing inside the productDashboard or landing that demonstrates immediate value
Data-heavy tasksCompleting the most complex required stepSummary or confirmation of what was saved
Error recoveryThe fix moment, not the error stateClear signal that the issue is fully resolved

Duration Neglect in Practice

Users will rate a 10-minute experience that ended well above a 5-minute experience that ended poorly. Practical implications:

  • Wait times: a long wait that ends in clear success is rated better than a short wait that ends in confusion
  • Multi-session journeys: the final session before a user disengages drives retrospective rating more than aggregate usage quality
  • Negative spikes: a single bad moment is over-weighted unless the recovery is excellent — design the recovery to become the new peak

Best Practices

  • Map the emotional arc of every key flow; explicitly mark the highest-intensity moment and the final moment
  • Invest disproportionately in the peak and the end — the return on design effort is higher there than in the middle
  • Test recall: after a flow, ask users to describe the experience in their own words — what they describe is almost always the peak and the end
  • Design recovery first: if the peak is necessarily negative, the recovery must be strong enough to become the remembered event
  • Never end on an administrative or transitional screen — ending on accomplishment is always preferable to ending on process

FAQ

What does the peak-end-rule skill do?

Apply the Peak-End Rule — a flow is remembered by its most intense moment and its last. Use when designing completion, celebration, or cancellation moments. For sustaining engagement mid-flow, use zeigarnik-effect.

How do I install peak-end-rule?

Run npx skills add https://github.com/owl-listener/designer-skills --skill peak-end-rule in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/peak-end-rule/ (personal) or .claude/skills/peak-end-rule/ (project).

Which AI agents can use peak-end-rule?

Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.

Is peak-end-rule safe to install?

No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.

Who maintains peak-end-rule?

It is published by owl-listener in owl-listener/designer-skills. It has 1,071 recorded installs.

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