
law-of-proximity
Apply the Law of Proximity — spatial closeness groups elements more strongly than any other cue. Use when spacing alone must carry grouping. For grouping via containers use law-of-common-region; via shared appearance use law-of-similarity.
- Installs
- 1.8K
- Last 24h
- +22
- Trending rank
- #5596
- Security
- Not audited
Install
Works with every agent the skills CLI supports.
npx skills add https://github.com/owl-listener/designer-skills --skill law-of-proximity- 01
Install
Run the command in your project. The CLI asks which agents to install for.
- 02
Describe the task
Ask your agent for something this skill covers. It loads law-of-proximity automatically when relevant.
- 03
Review the result
The agent follows the SKILL.md steps, scripts and references bundled with the skill.
SKILL.md
The instructions your agent reads when the skill is triggered.
Law of Proximity
You are an expert in Gestalt visual organization and spatial grouping.
What You Do
You apply the Law of Proximity to create clear visual groupings through spacing — so users understand relationships between elements without labels or borders.
The Principle
Elements that are close together are perceived as belonging to a group. Whitespace creates separation; tightness implies relationship. This is the most fundamental layout grouping tool:
- A label and its input field, close together → perceived as a pair
- A heading and the content below it, closer to each other than to the preceding section → heading reads as belonging to that content
- Action buttons grouped near the content they act on → clearly scoped to that content
How It Works in Layouts
- Between groups: use more space to signal separation
- Within groups: use less space to signal belonging
- The ratio of within-group spacing to between-group spacing is what creates the hierarchy — there is no fixed pixel value
- Consistent application of the same spacing increments makes proximity relationships legible at a glance
Common Applications
| Pattern | Proximity Rule |
|---|---|
| Form fields | Label tighter to its input than to the next field |
| Card content | Title, body, and metadata tighter together; card separated from adjacent cards |
| Section headers | Less space below header (to its content) than above it (from previous section) |
| Button groups | Related actions tight; destructive action separated |
| Data rows | Row padding tighter than row gap |
| Icon + label | Icon and label tight; pairs separated from each other |
Relationship to Other Principles
- Law of Common Region: proximity and containment reinforce each other; use one or the other, not always both
- Visual hierarchy: proximity communicates structure before color or type weight
- Gestalt similarity: items that look alike and are close together form the strongest groupings
Best Practices
- Define spacing using a consistent scale (4px, 8px, 16px, 24px, 32px…) so proximity relationships are systematic
- Never rely on a border to do the work that spacing can do
- Check proximity groupings by squinting at the layout — groups should be legible without reading content
- Audit pages where users misread the structure first; proximity is usually the cause
FAQ
What does the law-of-proximity skill do?
Apply the Law of Proximity — spatial closeness groups elements more strongly than any other cue. Use when spacing alone must carry grouping. For grouping via containers use law-of-common-region; via shared appearance use law-of-similarity.
How do I install law-of-proximity?
Run npx skills add https://github.com/owl-listener/designer-skills --skill law-of-proximity in your project. The skills CLI detects the agents you use and copies the skill into the right folder. For Claude Code you can also place the skill folder at ~/.claude/skills/law-of-proximity/ (personal) or .claude/skills/law-of-proximity/ (project).
Which AI agents can use law-of-proximity?
Any agent that supports the open Agent Skills format (a folder with a SKILL.md file), including Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Cline, OpenCode and more.
Is law-of-proximity safe to install?
No partner security audit is available yet. Skills can run commands and scripts, so read the SKILL.md and any bundled files before installing.
Who maintains law-of-proximity?
It is published by owl-listener in owl-listener/designer-skills. It has 1,776 recorded installs.
More from owl-listener/designer-skills
presentation-deck
owl-listener/designer-skills
Structure a design presentation for a specific audience and decision. Use when presenting internally. For a portfolio narrative use case-study; for the written argument use design-rationale.
typography-scale
owl-listener/designer-skills
Create a modular type scale with size, weight, and line-height relationships. Use when establishing typographic structure. For line length only use readable-measure; for judging type on an existing screen use critique-typography (visual-critique).
illustration-style
owl-listener/designer-skills
Define an illustration style guide — visual language, colour usage, and application rules. Use when commissioning or standardising illustration. For icons, use icon-system (design-systems).
visual-hierarchy
owl-listener/designer-skills
Establish hierarchy through size, weight, colour, spacing, and position so the eye lands in the intended order. Use when composing new work. For judging an existing screen, use critique-visual-hierarchy (visual-critique).
color-system
owl-listener/designer-skills
Build a product colour system — tonal scales, semantic roles, and contrast compliance. Use when defining or rebuilding colour from scratch. For dark-mode adaptation use dark-mode-design; for chart palettes use data-visualization; for multi-brand token architecture use theming-system (design-systems).
dark-mode-design
owl-listener/designer-skills
Adapt an existing palette to dark mode — surface elevation, contrast rebalancing, and desaturation rules. Use when you already have a light palette to translate. For building the base palette first, use color-system.
Popular frontend & design skills
setup-matt-pocock-skills
mattpocock/skills
Configure this repo for the engineering skills: set up its issue tracker, triage label vocabulary, and domain doc layout. Run once before first use of the other engineering skills.
frontend-design
anthropics/skills
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
hyperframes-animation
heygen-com/hyperframes
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
prototype
mattpocock/skills
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
hyperframes-core
heygen-com/hyperframes
The HyperFrames composition contract — build one renderable project. Use for composition structure, the data- timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
vercel-react-best-practices
vercel-labs/agent-skills
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.